Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Axe vs bow devil

Author Content Date
To be fair most knew what bow damage would be like end game but went with it anyway due to how many benefits the class has getting to 100 and general gameplay before cap, dex classes are still currently the most capped classes on dsoma.
PM Reply Quote
[quote="CARNAGE"]To be fair most knew what bow damage would be like end game but went with it anyway due to how many benefits the class has getting to 100 and general gameplay before cap, dex classes are still currently the most capped classes on dsoma.[/quote]
Axe cant kill anything even if it could hit, it has no offensive auras.

If you made bow do any more dmg than it does, make it range 4 max and change dex dramatically so you can't just laugh at people attempting to hit you.

If you just up their damage, we're back to square 1 of not having any other class to pick from other than bow because It has no downsides at all.

Let damage be their weakpoint, they cant get hit, and they can hit from range.

Axe cant hit at range, has no offensive auras, and basically never lands a hit so it should be taking no damage from archers.

It is as fair as its going to get in its current state.
PM Reply Quote
[quote="GENEFUSER"]Axe cant kill anything even if it could hit, it has no offensive auras. If you made bow do any more dmg than it does, make it range 4 max and change dex dramatically so you can't just laugh at people attempting to hit you. If you just up their damage, we're back to square 1 of not having any other class to pick from other than bow because It has no downsides at all. Let damage be their weakpoint, they cant get hit, and they can hit from range. Axe cant hit at range, has no offensive auras, and basically never lands a hit so it should be taking no damage from archers. It is as fair as its going to get in its current state.[/quote]
I find it funny devil archers moaning that 200-220 str isn't enough...

Humans cap at 171.... your armour has more defense than are weapons so we can never hurt you on an even % this is wirhout bringing dex into it...

I nearly made a thread before but didn't bother as I knew the result..

How come dsoma got a new melle mob? Yet hsoma can cap str way before 100 and are forced to do int? Surely we should have had new mobs for players wanting to stay melle?

/gand
PM Reply Quote
[quote="HOBBITMAN"]I find it funny devil archers moaning that 200-220 str isn't enough... Humans cap at 171.... your armour has more defense than are weapons so we can never hurt you on an even % this is wirhout bringing dex into it... I nearly made a thread before but didn't bother as I knew the result.. How come dsoma got a new melle mob? Yet hsoma can cap str way before 100 and are forced to do int? Surely we should have had new mobs for players wanting to stay melle? /gand[/quote]
gene surely you can agree that it needs tweeking even if its only slightly!

and even more so once cap is raised and dex is still hard capped at 200


"HOBBITMAN"I find it funny devil archers moaning that 200-220 str isn't enough...

Humans cap at 171.... your armour has more defense than are weapons so we can never hurt you on an even % this is wirhout bringing dex into it...

I nearly made a thread before but didn't bother as I knew the result..

How come dsoma got a new melle mob? Yet hsoma can cap str way before 100 and are forced to do int? Surely we should have had new mobs for players wanting to stay melle?

/gand



its a devil thread

you cant compare dsoma to hsoma and definatly not what damage is dealt towards humans as the % change does that job

people are going to moan when another class can 3 hit them yet they deal minimum damage..


im not saying bow should be back OP im just saying it should atleast make sword spear and axe use pots. as it stands its pointless for an archer or knuckler to even try fight against the other class as they never have to pot lol.

a level 1 char does the same damage punching as a capped archer does to a capped axer lol

PM Reply Quote
[quote="EVIL_JR"]gene surely you can agree that it needs tweeking even if its only slightly! and even more so once cap is raised and dex is still hard capped at 200 [quote="HOBBITMAN"]I find it funny devil archers moaning that 200-220 str isn't enough... Humans cap at 171.... your armour has more defense than are weapons so we can never hurt you on an even % this is wirhout bringing dex into it... I nearly made a thread before but didn't bother as I knew the result.. How come dsoma got a new melle mob? Yet hsoma can cap str way before 100 and are forced to do int? Surely we should have had new mobs for players wanting to stay melle? /gand[/quote] its a devil thread you cant compare dsoma to hsoma and definatly not what damage is dealt towards humans as the % change does that job people are going to moan when another class can 3 hit them yet they deal minimum damage.. im not saying bow should be back OP im just saying it should atleast make sword spear and axe use pots. as it stands its pointless for an archer or knuckler to even try fight against the other class as they never have to pot lol. a level 1 char does the same damage punching as a capped archer does to a capped axer lol [/quote]
.....................
PM Reply Quote
[quote="THEMAT"].....................[/quote]
"HOBBITMAN"I find it funny devil archers moaning that 200-220 str isn't enough...

Humans cap at 171.... your armour has more defense than are weapons so we can never hurt you on an even % this is wirhout bringing dex into it...

I nearly made a thread before but didn't bother as I knew the result..

How come dsoma got a new melle mob? Yet hsoma can cap str way before 100 and are forced to do int? Surely we should have had new mobs for players wanting to stay melle?

/gand


archers cap at 215str currently and that requires punching from 85-100 which equals to 2k+ hours of lvling,which hurts dex gains alot, Int gains tho are massive.

Dsoma needed the mobs cause there were no reason to lvl any other class than archer/knuckle/mage soo ye we its good now

Dont bring Hsoma on the mix since this thread is purely about dsoma
PM Reply Quote
[quote="MANTICORE"][quote="HOBBITMAN"]I find it funny devil archers moaning that 200-220 str isn't enough... Humans cap at 171.... your armour has more defense than are weapons so we can never hurt you on an even % this is wirhout bringing dex into it... I nearly made a thread before but didn't bother as I knew the result.. How come dsoma got a new melle mob? Yet hsoma can cap str way before 100 and are forced to do int? Surely we should have had new mobs for players wanting to stay melle? /gand[/quote] archers cap at 215str currently and that requires punching from 85-100 which equals to 2k+ hours of lvling,which hurts dex gains alot, Int gains tho are massive. Dsoma needed the mobs cause there were no reason to lvl any other class than archer/knuckle/mage soo ye we its good now Dont bring Hsoma on the mix since this thread is purely about dsoma[/quote]
"HOBBITMAN"How come dsoma got a new melle mob? Yet hsoma can cap str way before 100 and are forced to do int? Surely we should have had new mobs for players wanting to stay melle?

/gand


Without a new monster, it was impossible to reach level 100 as you would cap your str before even reaching level 90.

Same goes for mages and fallen trolls.

And to address JR, unless hit-rate is increased for STR users, there is no reason to increase the damage any further for DEX classes.

You seem to forget that not only do you hit 100% of the time, you rarely ever get hit in return.
(In fact, with dodge up fighting Gene, my chance to hit you is only 12%).

That, along with having range 7 and the minimum damage having been increased, really doesn't necessitate any more changes.
Archers only have a problem hurting axers, and that's in full defence gear with shield and PD.

You still beat every other class (when you take range into consideration).
PM Reply Quote
[quote="S0RCERER"][quote="HOBBITMAN"]How come dsoma got a new melle mob? Yet hsoma can cap str way before 100 and are forced to do int? Surely we should have had new mobs for players wanting to stay melle? /gand[/quote] Without a new monster, it was impossible to reach level 100 as you would cap your str before even reaching level 90. Same goes for mages and fallen trolls. And to address JR, unless hit-rate is increased for STR users, there is no reason to increase the damage any further for DEX classes. You seem to forget that not only do you hit 100% of the time, you rarely ever get hit in return. (In fact, with dodge up fighting Gene, my chance to hit you is only 12%). That, along with having range 7 and the minimum damage having been increased, really doesn't necessitate any more changes. Archers only have a problem hurting axers, and that's in full defence gear with shield and PD. You still beat every other class (when you take range into consideration).[/quote]
Two threads covering the same shit, nice one. I want more dex since everyone stops me casting, plsty.
PM Reply Quote
[quote="LAZARUS"]Two threads covering the same shit, nice one. I want more dex since everyone stops me casting, plsty.[/quote]
Just a suggestion, but in the long run it would probably be the best way...
How about make all classes cap dex at what they get at lvl 100 this way when the cap gets raised str classes still gain more STR/ATTK/DEF but don't become equal in terms of hit rate or another work around would be give all classes the same STR gains after lvl 100 seems fair of course this is for the future.
PM Reply Quote
[quote="KAZIM"]Just a suggestion, but in the long run it would probably be the best way... How about make all classes cap dex at what they get at lvl 100 this way when the cap gets raised str classes still gain more STR/ATTK/DEF but don't become equal in terms of hit rate or another work around would be give all classes the same STR gains after lvl 100 seems fair of course this is for the future.[/quote]
I could be wrong here but to my knowledge myself and Lazarus are the only level 100 characters that are not dex classes, that to me says enough.
PM Reply Quote
[quote="CARNAGE"]I could be wrong here but to my knowledge myself and Lazarus are the only level 100 characters that are not dex classes, that to me says enough.[/quote]
"JARAGOONDOO"Bow has range, as such they should be the weakest class in terms of dealing and taking damage (that's always been my thought).

"EVIL_JR"
axe only has to land 3 hits... where as bow needs a minimum of 60hits at present lol...


Axe has 1% hit chance on an archer. 3 / 0.01 = 300.

Axe needs 300 hits to kill you, and you need 60 hits to kill Axer. This is all theoretical, of course. We all know how weird RNG can be.


Agree with this, need to bring CON back as the defensive stat otherwise bow is a trash class and not worth playing after level 100.
PM Reply Quote
[quote="TED"][quote="JARAGOONDOO"]Bow has range, as such they should be the weakest class in terms of dealing and taking damage (that's always been my thought). [quote="EVIL_JR"] axe only has to land 3 hits... where as bow needs a minimum of 60hits at present lol... [/quote] Axe has 1% hit chance on an archer. 3 / 0.01 = 300. Axe needs 300 hits to kill you, and you need 60 hits to kill Axer. This is all theoretical, of course. We all know how weird RNG can be.[/quote] Agree with this, need to bring CON back as the defensive stat otherwise bow is a trash class and not worth playing after level 100.[/quote]
"TED"
"JARAGOONDOO"Bow has range, as such they should be the weakest class in terms of dealing and taking damage (that's always been my thought).

"EVIL_JR"
axe only has to land 3 hits... where as bow needs a minimum of 60hits at present lol...


Axe has 1% hit chance on an archer. 3 / 0.01 = 300.

Axe needs 300 hits to kill you, and you need 60 hits to kill Axer. This is all theoretical, of course. We all know how weird RNG can be.


Agree with this, need to bring CON back as the defensive stat otherwise bow is a trash class and not worth playing after level 100.


You sold your char, why do you care?
PM Reply Quote
[quote="THEMAT"][quote="TED"][quote="JARAGOONDOO"]Bow has range, as such they should be the weakest class in terms of dealing and taking damage (that's always been my thought). [quote="EVIL_JR"] axe only has to land 3 hits... where as bow needs a minimum of 60hits at present lol... [/quote] Axe has 1% hit chance on an archer. 3 / 0.01 = 300. Axe needs 300 hits to kill you, and you need 60 hits to kill Axer. This is all theoretical, of course. We all know how weird RNG can be.[/quote] Agree with this, need to bring CON back as the defensive stat otherwise bow is a trash class and not worth playing after level 100.[/quote] You sold your char, why do you care?[/quote]
The problem with bow is that it's main stat is caped, if level cap is ever raised I would hope a caped evasion rate is added and dex uncapped from 200ish
PM Reply Quote
[quote="JAHEIRA"]The problem with bow is that it's main stat is caped, if level cap is ever raised I would hope a caped evasion rate is added and dex uncapped from 200ish[/quote]
I like this discussion. There's some valid points in there. But ultimately we'll have to think very carefully about this.

At the moment DSoma is getting a better mix in classes. I'd love to see this continue.

Also when hsoma caps STR or INT they can still level properly. DSoma can't do anything useful if they'd cap early. For DSoma it's also not a choise you can make at lvl 1 - which ratio of stats do you want? Tough luck you picked a class. :D

Changing HSoma cap stats now (or a year ago) would've been a no go simply because it's a strategic choise rather than a necessity.
PM Reply Quote
[quote="GHOSTLORD"]I like this discussion. There's some valid points in there. But ultimately we'll have to think very carefully about this. At the moment DSoma is getting a better mix in classes. I'd love to see this continue. Also when hsoma caps STR or INT they can still level properly. DSoma can't do anything useful if they'd cap early. For DSoma it's also not a choise you can make at lvl 1 - which ratio of stats do you want? Tough luck you picked a class. :D Changing HSoma cap stats now (or a year ago) would've been a no go simply because it's a strategic choise rather than a necessity. [/quote]
Id want to point out the gains from punching but I'll save that for another topic :p
PM Reply Quote
[quote="BASIL"]Id want to point out the gains from punching but I'll save that for another topic :p[/quote]

 

Please sign in with one of your characters to reply