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A problem with the % system at GVW/WotW and how to solve it

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This is an issue I have been aware of for quite some time, but I never bothered mentioning it before because it only really effected WotW, but now with the % system being applied to GVW I think it needs addressing.

My current understanding of the % system is that if scales your F10 stats (Attack, Defense, Magic Attack, and Magic Defense); it does not effect your F9 stats in any way (STR, DEX etc.).

So someone with these F10 stats:

Attack 100
Defense 100
MA 100
MD 100

would have these stats at 70%:

Attack 70
Defense 70
MA 70
MD 70

I am making an assumption here as I've never actually tested this myself; if it works differently then you can ignore this post as all my ramblings becomes irrelevant.

So here is the problem: the % system as it is currently doesn't effect everyone equivalently. I am going to present to you 3 theoretical characters (the statistics are averaged):

Mr. 100% - This guy is at 100%, he has 700HP
Attack - Not important for this example
Defense - 300
MA - Not important for this example
MD - Not important for this example

Mr. Knux
Attack - 400
Defense - Not important for this example
MA - Not important for this example
MD - Not important for this example

Mrs. Axer
Attack - 550
Defense - Not important for this example
MA - Not important for this example
MD - Not important for this example

So here we have 3 theoretical characters that probably aren't too far off what you would expect on a fresh level 100 devil character.

If Mr. Knux hits Mr. 100% he will do 100 damage (400-300). That's about 14.3% of his total HP.
If Mrs. Axer hits Mr. 100% he will do 250 damage (550-300). That's about 35.7% of his total HP.
Mrs. Axer hits about 150% harder than Mr. Knux (which is fine, that's how it should be).

Now lets apply a % debuff to Mr. Knux and Mrs. Axer of 75% and do the same thing:
Mr. Knux now has 300 Attack.
Mrs. Axer now has 412 Attack (rounded down (floor) as that's what usually happens in most computer programs be default)

If Mr. Knux hits Mr. 100% he will do MINIMUM DAMAGE (6~12?). That's about 1.2% of his total HP. A MASSIVE reduction in damage to the point that he has become completely useless.
If Mrs. Axer hits Mr. 100% he will do 112 damage. That's about 16% of his total HP. This is also a huge reduction of more than half.
Mrs. Axer now hits about 1333% harder than Mr. Knux, whereas before she was hitting only 150% harder.

The same % debuff of 75% has affected both these players very differently. One his heavily nerfed, and one has been made completely useless.

This problem would be even worse on HSoma where human melee already does such a pitiful amount of damage even at 100% compared to DSoma.

A SOLUTION
Make it so the % system reduces the ACTUAL damage you do instead of reducing your stats as they appear on the F10 screen.

So if I normally hit you for 100 dmg, at 75% I will hit you for 75 damage (regardless of my initial attack value). If I normally hit someone for 250 damage, then at 75% I would do 187 damage.

Think of how 5th Sword Aura works (it does 150% of a normal attack); we're essentially doing the same thing here but with every attack.

CONCLUSION
I honestly think a change like this is necessary if the GVW % system is here to stay, putting a cap on the % just sounds like a messy band-aid that doesn't fix the actual problem.

Thanks for reading. I'm open to other ideas, just keep it constructive (anything like "emergerd remuve the % system from GVW" and you will be ignored)

/discuss
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[quote="JARAGOONDOO"]This is an issue I have been aware of for quite some time, but I never bothered mentioning it before because it only really effected WotW, but now with the % system being applied to GVW I think it needs addressing. My current understanding of the % system is that if scales your F10 stats (Attack, Defense, Magic Attack, and Magic Defense); it does not effect your F9 stats in any way (STR, DEX etc.). So someone with these F10 stats: Attack 100 Defense 100 MA 100 MD 100 would have these stats at 70%: Attack 70 Defense 70 MA 70 MD 70 I am making an assumption here as I've never actually tested this myself; if it works differently then you can ignore this post as all my ramblings becomes irrelevant. So here is the problem: the % system as it is currently doesn't effect everyone equivalently. I am going to present to you 3 theoretical characters (the statistics are averaged): [b]Mr. 100% - This guy is at 100%, he has 700HP[/b] Attack - Not important for this example Defense - 300 MA - Not important for this example MD - Not important for this example [b]Mr. Knux[/b] Attack - 400 Defense - Not important for this example MA - Not important for this example MD - Not important for this example [b]Mrs. Axer[/b] Attack - 550 Defense - Not important for this example MA - Not important for this example MD - Not important for this example So here we have 3 theoretical characters that probably aren't too far off what you would expect on a fresh level 100 devil character. If [b]Mr. Knux[/b] hits [b]Mr. 100%[/b] he will do 100 damage (400-300). That's about 14.3% of his total HP. If [b]Mrs. Axer[/b] hits [b]Mr. 100%[/b] he will do 250 damage (550-300). That's about 35.7% of his total HP. [b]Mrs. Axer[/b] hits about 150% harder than [b]Mr. Knux[/b] (which is fine, that's how it should be). Now lets apply a % debuff to [b]Mr. Knux[/b] and [b]Mrs. Axer[/b] of 75% and do the same thing: [b]Mr. Knux[/b] now has 300 Attack. [b]Mrs. Axer[/b] now has 412 Attack (rounded down (floor) as that's what usually happens in most computer programs be default) If [b]Mr. Knux[/b] hits [b]Mr. 100%[/b] he will do MINIMUM DAMAGE (6~12?). That's about 1.2% of his total HP. A MASSIVE reduction in damage to the point that he has become completely useless. If [b]Mrs. Axer[/b] hits [b]Mr. 100%[/b] he will do 112 damage. That's about 16% of his total HP. This is also a huge reduction of more than half. [b]Mrs. Axer[/b] now hits about 1333% harder than [b]Mr. Knux[/b], whereas before she was hitting only 150% harder. The same % debuff of 75% has affected both these players very differently. One his heavily nerfed, and one has been made completely useless. This problem would be even worse on HSoma where human melee already does such a pitiful amount of damage even at 100% compared to DSoma. [b]A SOLUTION[/b] Make it so the % system reduces the ACTUAL damage you do instead of reducing your stats as they appear on the F10 screen. So if I normally hit you for 100 dmg, at 75% I will hit you for 75 damage (regardless of my initial attack value). If I normally hit someone for 250 damage, then at 75% I would do 187 damage. Think of how 5th Sword Aura works (it does 150% of a normal attack); we're essentially doing the same thing here but with every attack. [b]CONCLUSION[/b] I honestly think a change like this is necessary if the GVW % system is here to stay, putting a cap on the % just sounds like a messy band-aid that doesn't fix the actual problem. Thanks for reading. I'm open to other ideas, just keep it constructive (anything like "emergerd remuve the % system from GVW" and you will be ignored) /discuss[/quote]
If it only hits f10 stats does that mean Dex is never nerfed?
If so yourvtheory would swing it totally other way of Dex chars winning out every time
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[quote="DEIMOS"]If it only hits f10 stats does that mean Dex is never nerfed? If so yourvtheory would swing it totally other way of Dex chars winning out every time[/quote]
Dex never been affected by % system even rvr, hense why humans never hit
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[quote="_JR_"]Dex never been affected by % system even rvr, hense why humans never hit[/quote]
"DEIMOS"If it only hits f10 stats does that mean Dex is never nerfed?
If so yourvtheory would swing it totally other way of Dex chars winning out every time


I don't really see your point. DEX is not affected, so % system doesn't make any difference to in balance between hit rate and evasion rate.

If DEX was affected, then what you're saying would be true.
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[quote="JARAGOONDOO"][quote="DEIMOS"]If it only hits f10 stats does that mean Dex is never nerfed? If so yourvtheory would swing it totally other way of Dex chars winning out every time[/quote] I don't really see your point. DEX is not affected, so % system doesn't make any difference to in balance between hit rate and evasion rate. If DEX was affected, then what you're saying would be true.[/quote]
What's I'm saying is that in gvw all axers and spears to some extent have going for them is massive attack and tanking ability, if this gets nerfed they lose a good portion of there main perk
Whereas nuk and bow are mainly Dex so keep their main stat at 100%
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[quote="DEIMOS"]What's I'm saying is that in gvw all axers and spears to some extent have going for them is massive attack and tanking ability, if this gets nerfed they lose a good portion of there main perk Whereas nuk and bow are mainly Dex so keep their main stat at 100% [/quote]
"DEIMOS"What's I'm saying is that in gvw all axers and spears to some extent have going for them is massive attack and tanking ability, if this gets nerfed they lose a good portion of there main perk
Whereas nuk and bow are mainly Dex so keep their main stat at 100%


Please re-read my post as you have clearly not understood it.
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[quote="JARAGOONDOO"][quote="DEIMOS"]What's I'm saying is that in gvw all axers and spears to some extent have going for them is massive attack and tanking ability, if this gets nerfed they lose a good portion of there main perk Whereas nuk and bow are mainly Dex so keep their main stat at 100% [/quote] Please re-read my post as you have clearly not understood it.[/quote]
Also with current % in place makes mages utter useless they alteady got lower def if u put a % on them they get 1 hit by any class
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[quote="KEKKET"]Also with current % in place makes mages utter useless they alteady got lower def if u put a % on them they get 1 hit by any class[/quote]
"JARAGOONDOO"
"DEIMOS"What's I'm saying is that in gvw all axers and spears to some extent have going for them is massive attack and tanking ability, if this gets nerfed they lose a good portion of there main perk
Whereas nuk and bow are mainly Dex so keep their main stat at 100%


Please re-read my post as you have clearly not understood it.


think what he means is your not taking into account Mr. Knux hits far more than Mrs. Axer, thus making the dmg difference up as dex/eva isn't effected

but I think where all agreeing that addin on a blank % to every different class/level sucks
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[quote="JAHEIRA"][quote="JARAGOONDOO"][quote="DEIMOS"]What's I'm saying is that in gvw all axers and spears to some extent have going for them is massive attack and tanking ability, if this gets nerfed they lose a good portion of there main perk Whereas nuk and bow are mainly Dex so keep their main stat at 100% [/quote] Please re-read my post as you have clearly not understood it.[/quote] think what he means is your not taking into account Mr. Knux hits far more than Mrs. Axer, thus making the dmg difference up as dex/eva isn't effected but I think where all agreeing that addin on a blank % to every different class/level sucks [/quote]
"JAHEIRA"
"JARAGOONDOO"
"DEIMOS"What's I'm saying is that in gvw all axers and spears to some extent have going for them is massive attack and tanking ability, if this gets nerfed they lose a good portion of there main perk
Whereas nuk and bow are mainly Dex so keep their main stat at 100%


Please re-read my post as you have clearly not understood it.


think what he means is your not taking into account Mr. Knux hits far more than Mrs. Axer, thus making the dmg difference up as dex/eva isn't effected

but I think where all agreeing that addin on a blank % to every different class/level sucks


No, he doesn't make the damage difference up at all because DEX isn't effected at all. Both classes still hit the exact same amount regardless of what % they're on. My suggestion isn't even going to nerf spear or axe users, it'll actually increase the damage you do (if you read my post, you will see that) so i don't understand why you guys are even discussing this as it seems entirely irrelevant to me.

But yeah, like you said, this suggestion would make the % system far more balanced for all classes AND levels.
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[quote="JARAGOONDOO"][quote="JAHEIRA"][quote="JARAGOONDOO"][quote="DEIMOS"]What's I'm saying is that in gvw all axers and spears to some extent have going for them is massive attack and tanking ability, if this gets nerfed they lose a good portion of there main perk Whereas nuk and bow are mainly Dex so keep their main stat at 100% [/quote] Please re-read my post as you have clearly not understood it.[/quote] think what he means is your not taking into account Mr. Knux hits far more than Mrs. Axer, thus making the dmg difference up as dex/eva isn't effected but I think where all agreeing that addin on a blank % to every different class/level sucks [/quote] No, he doesn't make the damage difference up at all because DEX isn't effected at all. Both classes still hit the exact same amount regardless of what % they're on. My suggestion isn't even going to nerf spear or axe users, it'll actually increase the damage you do (if you read my post, you will see that) so i don't understand why you guys are even discussing this as it seems entirely irrelevant to me. But yeah, like you said, this suggestion would make the % system far more balanced for all classes AND levels.[/quote]
I have re-read it and either I'm being really simple or you're not understanding what I'm sayin either lol
The only reason axe wins out over Dex chars (not always) is because of the massive damage dealt
In your scenario as is the damage axe:nuk dealt is 10:1 ish, change how you suggest and damage dealt is closer to 3 hits per 1 of axe, Dex char wins out every time
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[quote="DEIMOS"]I have re-read it and either I'm being really simple or you're not understanding what I'm sayin either lol The only reason axe wins out over Dex chars (not always) is because of the massive damage dealt In your scenario as is the damage axe:nuk dealt is 10:1 ish, change how you suggest and damage dealt is closer to 3 hits per 1 of axe, Dex char wins out every time[/quote]
Irrelevant as % nerf shouldn't be there, I think that's proven by coven still holding at silly low %
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[quote="DEIMOS"]Irrelevant as % nerf shouldn't be there, I think that's proven by coven still holding at silly low %[/quote]
Ok, dude.

I'm going to explain this one last time (by almost copying and pasting stuff from the original post), and if you still don't understand then I'm going to ignore the rest of your comments because I don't think you're bringing anything constructive to this thread.

Mrs. Axer hits 150% harder than Mr. Knux when they are BOTH at 100%.

When they are BOTH at 75% Mrs. Axer hits 1333% harder than Mr. Knux. See how that "150%" suddenly became "1333%"?

I've explained the issue as simply as I can, and if you cannot see why this is a balance issue then you are lost.
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[quote="JARAGOONDOO"]Ok, dude. I'm going to explain this one last time (by almost copying and pasting stuff from the original post), and if you still don't understand then I'm going to ignore the rest of your comments because I don't think you're bringing anything constructive to this thread. Mrs. Axer hits 150% harder than Mr. Knux when they are BOTH at 100%. When they are BOTH at 75% Mrs. Axer hits 1333% harder than Mr. Knux. See how that "150%" suddenly became "1333%"? I've explained the issue as simply as I can, and if you cannot see why this is a balance issue then you are lost.[/quote]
Completely agree with you Jara, however the situation you describe will never arise once the % system is fixed.
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[quote="S0RCERER"]Completely agree with you Jara, however the situation you describe will never arise once the % system is fixed.[/quote]
"S0RCERER"Completely agree with you Jara, however the situation you describe will never arise once the % system is fixed.


I'm glad you agree. It does indeed need fixing if it's here to stay.

Hoping Finito or iSylver see and comment.
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[quote="JARAGOONDOO"][quote="S0RCERER"]Completely agree with you Jara, however the situation you describe will never arise once the % system is fixed.[/quote] I'm glad you agree. It does indeed need fixing if it's here to stay. Hoping Finito or iSylver see and comment.[/quote]
I see your point and thanks for the well articulated post.

I think there is a separate discussion on whether attacking dex /defensive dex should be altered too (I think so).

Thoughts?
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[quote="ISYLVER"]I see your point and thanks for the well articulated post. I think there is a separate discussion on whether attacking dex /defensive dex should be altered too (I think so). Thoughts?[/quote]

 

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