Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

A problem with the % system at GVW/WotW and how to solve it

Author Content Date
"S0RCERER"
"GHOSTLORD"
"S0RCERER"-


The change is to create a DSoma we can actually build upon. Not to nerf axers.


I know this is going off topic from Jara's thread (it relates more to the thread by asdasd) but if that's your intention, you're so far off the mark.

The information put forth regarding the patch will absolutely ruin Dsoma and no, this is not hyperbole.
I quite clearly cannot comprehend how yourself, isylver and finito cannot see this.

I know you believe it will allow character diversity, it will not (as I've previously explained).
You said it will not nerf axers, it will (as I've previously explained).
It'll make all of the upgraded items currently owned worthless (as I've previously explained).

Please don't try to sugar coat this ridiculous idea.

I know any criticism of ideas put forth by the soma team is taboo, but in this case I really think you can't see the wood for the trees.


Why are you ignoring the fact the system can be tweaked if there are imbalances seen? chars can be told to re spend there points within new parameters if something is out of balance, currently that's more complex to achieve. I know you see the benefits of the new system but you are arguing to maintain your unhealthy advantage.

They could even force a proportion of points to be spent on int/wis if they wish....and i don't agree that everyone will roll the same, a knuckler may choose to have a lot of int and use proc items...same for an archer....then if a char wants to be good for tanking they will obviously go for more def, there will be more variance than there is now....

Yes you have worked hard for your items and yes it's a bummer they won't be working on two stats in affect, but we all 'lose out' at some stage as a game evolves and as INT said, upgrades were never intended to work on two stats...stop being greedy.

Again sorry to go OT jar.
PM Reply Quote
[quote="SLAYER"][quote="S0RCERER"][quote="GHOSTLORD"][quote="S0RCERER"]-[/quote] The change is to create a DSoma we can actually build upon. Not to nerf axers.[/quote] I know this is going off topic from Jara's thread (it relates more to the thread by asdasd) but if that's your intention, you're so far off the mark. The information put forth regarding the patch will absolutely ruin Dsoma and no, this is not hyperbole. I quite clearly cannot comprehend how yourself, isylver and finito cannot see this. I know you believe it will allow character diversity, it will not (as I've previously explained). You said it will not nerf axers, it will (as I've previously explained). It'll make all of the upgraded items currently owned worthless (as I've previously explained). Please don't try to sugar coat this ridiculous idea. I know any criticism of ideas put forth by the soma team is taboo, but in this case I really think you can't see the wood for the trees.[/quote] Why are you ignoring the fact the system can be tweaked if there are imbalances seen? chars can be told to re spend there points within new parameters if something is out of balance, currently that's more complex to achieve. I know you see the benefits of the new system but you are arguing to maintain your unhealthy advantage. They could even force a proportion of points to be spent on int/wis if they wish....and i don't agree that everyone will roll the same, a knuckler may choose to have a lot of int and use proc items...same for an archer....then if a char wants to be good for tanking they will obviously go for more def, there will be more variance than there is now.... Yes you have worked hard for your items and yes it's a bummer they won't be working on two stats in affect, but we all 'lose out' at some stage as a game evolves and as INT said, upgrades were never intended to work on two stats...stop being greedy. Again sorry to go OT jar.[/quote]
"S0RCERER"
"HAKZ"
"S0RCERER"You're unaware of the nerfs to axers in the change you're making?

Massive nerf to defense, still no dex, same attack.

gg


That is because they were over powered to begin with. Its what put me off Dsoma all this time. Axers will still have highest attack. Medium defense as intended and lowest DEX as intended as how it was on Esoma right?

I also agree a % nerf affects a knuckler way more than an axer or spear or even swordie and that is a problem.


The cap raise keeps axe's high attack, but they won't be able to tank anything and won't be able to hit anything.

They are only overpowered to idiots that believe all classes should have the same chance vs. eachother in which case you should jump back onto HSoma.

Dsoma is made for rock>paper>scissors, Esoma's version was Archers beat everyone and everything.

This cap raise will ruin so many more things than it intends to fix.
(what does it intend to fix exactly?)

All devils will cap out attack and defence with as much dex as possible.
No devil will take any int or wis as they are not worth the investment seeing as humans (at cap raise) will be hitting so hard, if you invest enough points to take more hits from them, you'd be sacrificing far too many of your main stats.

Anyone who believes for a minute that the new stat system will create more diverse character builds is pissing in the wind.

Before the parade comes along saying this is negative feedback, it's not.
It's the bleeding obvious.
How this wasn't seen when the idea was first mused is beyond me.

This change doesn't just ruin characters with THOUSANDS of hours invested in them, it ruins all of the items that they made which need I remind have taken YEARS.


Rock paper scissors lol axer beats everything there is no rock paper scissors with axer. Don't get so triggered. DSOMA is broken and you are just upset you can't abuse the broken axer anymore. May i suggest anger management?

PM Reply Quote
[quote="HAKZ"][quote="S0RCERER"][quote="HAKZ"][quote="S0RCERER"]You're unaware of the nerfs to axers in the change you're making? Massive nerf to defense, still no dex, same attack. gg[/quote] That is because they were over powered to begin with. Its what put me off Dsoma all this time. Axers will still have highest attack. Medium defense as intended and lowest DEX as intended as how it was on Esoma right? I also agree a % nerf affects a knuckler way more than an axer or spear or even swordie and that is a problem. [/quote] The cap raise keeps axe's high attack, but they won't be able to tank anything and won't be able to hit anything. They are only overpowered to idiots that believe all classes should have the same chance vs. eachother in which case you should jump back onto HSoma. Dsoma is made for rock>paper>scissors, Esoma's version was Archers beat everyone and everything. This cap raise will ruin so many more things than it intends to fix. (what does it intend to fix exactly?) All devils will cap out attack and defence with as much dex as possible. No devil will take any int or wis as they are not worth the investment seeing as humans (at cap raise) will be hitting so hard, if you invest enough points to take more hits from them, you'd be sacrificing far too many of your main stats. Anyone who believes for a minute that the new stat system will create more diverse character builds is pissing in the wind. Before the parade comes along saying this is negative feedback, it's not. It's the bleeding obvious. How this wasn't seen when the idea was first mused is beyond me. This change doesn't just ruin characters with THOUSANDS of hours invested in them, it ruins all of the items that they made which need I remind have taken YEARS.[/quote] Rock paper scissors lol axer beats everything there is no rock paper scissors with axer. Don't get so triggered. DSOMA is broken and you are just upset you can't abuse the broken axer anymore. May i suggest anger management? [/quote]
Although I won't be playing sticking with hsoma if there's ever a cap raise, I actually hope it works out because at the moment it's a massive mess and I'd hate to see it go back to being myth of archers like the first year and half of the server. Can't forget the golden days when everyone and their dog played one.
PM Reply Quote
[quote="JHAELIEN"]Although I won't be playing sticking with hsoma if there's ever a cap raise, I actually hope it works out because at the moment it's a massive mess and I'd hate to see it go back to being myth of archers like the first year and half of the server. Can't forget the golden days when everyone and their dog played one.[/quote]
The only reason axe beats anything is down to or, put any axer up against other classes with 4th instead they lose majority of the time
PM Reply Quote
[quote="DEIMOS"]The only reason axe beats anything is down to or, put any axer up against other classes with 4th instead they lose majority of the time[/quote]
Also I get the want for balance of points to spend etc but for rvr the one class that stands a chance against hsoma magic is bow with range and Dex yet they are being gifted the highest int/wis to go alongside it?
PM Reply Quote
[quote="DEIMOS"]Also I get the want for balance of points to spend etc but for rvr the one class that stands a chance against hsoma magic is bow with range and Dex yet they are being gifted the highest int/wis to go alongside it?[/quote]
"DEIMOS"Also I get the want for balance of points to spend etc but for rvr the one class that stands a chance against hsoma magic is bow with range and Dex yet they are being gifted the highest int/wis to go alongside it?


Yeah I think RVR will need reviewing in that sense, don't want archeris dicking on everyone. I think lowering str and other stats across the board for dsoma is the best bet.
PM Reply Quote
[quote="SLAYER"][quote="DEIMOS"]Also I get the want for balance of points to spend etc but for rvr the one class that stands a chance against hsoma magic is bow with range and Dex yet they are being gifted the highest int/wis to go alongside it?[/quote] Yeah I think RVR will need reviewing in that sense, don't want archeris dicking on everyone. I think lowering str and other stats across the board for dsoma is the best bet.[/quote]
"SLAYER"
"S0RCERER"
"GHOSTLORD"
"S0RCERER"-


The change is to create a DSoma we can actually build upon. Not to nerf axers.


I know this is going off topic from Jara's thread (it relates more to the thread by asdasd) but if that's your intention, you're so far off the mark.

The information put forth regarding the patch will absolutely ruin Dsoma and no, this is not hyperbole.
I quite clearly cannot comprehend how yourself, isylver and finito cannot see this.

I know you believe it will allow character diversity, it will not (as I've previously explained).
You said it will not nerf axers, it will (as I've previously explained).
It'll make all of the upgraded items currently owned worthless (as I've previously explained).

Please don't try to sugar coat this ridiculous idea.

I know any criticism of ideas put forth by the soma team is taboo, but in this case I really think you can't see the wood for the trees.


Why are you ignoring the fact the system can be tweaked if there are imbalances seen? chars can be told to re spend there points within new parameters if something is out of balance, currently that's more complex to achieve. I know you see the benefits of the new system but you are arguing to maintain your unhealthy advantage.

They could even force a proportion of points to be spent on int/wis if they wish....and i don't agree that everyone will roll the same, a knuckler may choose to have a lot of int and use proc items...same for an archer....then if a char wants to be good for tanking they will obviously go for more def, there will be more variance than there is now....

Yes you have worked hard for your items and yes it's a bummer they won't be working on two stats in affect, but we all 'lose out' at some stage as a game evolves and as INT said, upgrades were never intended to work on two stats...stop being greedy.

Again sorry to go OT jar.


What unhealthy advantage? Axe has an advantage over Bow.

Axe vs Spear or even Sword is relatively equal.

Why do you always bring the argument back to talk about individual characters?
I see you mentioned my axer, do you think my character is some god-level axer with Game Master stats or something?
You do realise that other axers exist, right?


It's clear to see you haven't ever played a capped Spearman.

The idea that has been mused is an absolute game breaking idea, how you can say "If there are imbalances" as if it's just a possibility.

"HAKZ"Rock paper siccors lol axer beats everything there is no rock paper siccors with axer. Don't get so triggered. DSOMA is broken and you are just upset you can't abuse the broken axer anymore. May i suggest anger management?


Do you even understand the concept of rock>paper>scissors?
PM Reply Quote
[quote="S0RCERER"][quote="SLAYER"][quote="S0RCERER"][quote="GHOSTLORD"][quote="S0RCERER"]-[/quote] The change is to create a DSoma we can actually build upon. Not to nerf axers.[/quote] I know this is going off topic from Jara's thread (it relates more to the thread by asdasd) but if that's your intention, you're so far off the mark. The information put forth regarding the patch will absolutely ruin Dsoma and no, this is not hyperbole. I quite clearly cannot comprehend how yourself, isylver and finito cannot see this. I know you believe it will allow character diversity, it will not (as I've previously explained). You said it will not nerf axers, it will (as I've previously explained). It'll make all of the upgraded items currently owned worthless (as I've previously explained). Please don't try to sugar coat this ridiculous idea. I know any criticism of ideas put forth by the soma team is taboo, but in this case I really think you can't see the wood for the trees.[/quote] Why are you ignoring the fact the system can be tweaked if there are imbalances seen? chars can be told to re spend there points within new parameters if something is out of balance, currently that's more complex to achieve. I know you see the benefits of the new system but you are arguing to maintain your unhealthy advantage. They could even force a proportion of points to be spent on int/wis if they wish....and i don't agree that everyone will roll the same, a knuckler may choose to have a lot of int and use proc items...same for an archer....then if a char wants to be good for tanking they will obviously go for more def, there will be more variance than there is now.... Yes you have worked hard for your items and yes it's a bummer they won't be working on two stats in affect, but we all 'lose out' at some stage as a game evolves and as INT said, upgrades were never intended to work on two stats...stop being greedy. Again sorry to go OT jar.[/quote] What unhealthy advantage? Axe has an advantage over Bow. Axe vs Spear or even Sword is relatively equal. Why do you always bring the argument back to talk about individual characters? I see you mentioned my axer, do you think my character is some god-level axer with Game Master stats or something? You do realise that other axers exist, right? It's clear to see you haven't ever played a capped Spearman. The idea that has been mused is an absolute game breaking idea, how you can say "If there are imbalances" as if it's just a possibility. [quote="HAKZ"]Rock paper siccors lol axer beats everything there is no rock paper siccors with axer. Don't get so triggered. DSOMA is broken and you are just upset you can't abuse the broken axer anymore. May i suggest anger management?[/quote] Do you even understand the concept of rock>paper>scissors?[/quote]
"S0RCERER"
"SLAYER"
"S0RCERER"
"GHOSTLORD"
"S0RCERER"-


The change is to create a DSoma we can actually build upon. Not to nerf axers.


I know this is going off topic from Jara's thread (it relates more to the thread by asdasd) but if that's your intention, you're so far off the mark.

The information put forth regarding the patch will absolutely ruin Dsoma and no, this is not hyperbole.
I quite clearly cannot comprehend how yourself, isylver and finito cannot see this.

I know you believe it will allow character diversity, it will not (as I've previously explained).
You said it will not nerf axers, it will (as I've previously explained).
It'll make all of the upgraded items currently owned worthless (as I've previously explained).

Please don't try to sugar coat this ridiculous idea.

I know any criticism of ideas put forth by the soma team is taboo, but in this case I really think you can't see the wood for the trees.


Why are you ignoring the fact the system can be tweaked if there are imbalances seen? chars can be told to re spend there points within new parameters if something is out of balance, currently that's more complex to achieve. I know you see the benefits of the new system but you are arguing to maintain your unhealthy advantage.

They could even force a proportion of points to be spent on int/wis if they wish....and i don't agree that everyone will roll the same, a knuckler may choose to have a lot of int and use proc items...same for an archer....then if a char wants to be good for tanking they will obviously go for more def, there will be more variance than there is now....

Yes you have worked hard for your items and yes it's a bummer they won't be working on two stats in affect, but we all 'lose out' at some stage as a game evolves and as INT said, upgrades were never intended to work on two stats...stop being greedy.

Again sorry to go OT jar.


What unhealthy advantage? Axe has an advantage over Bow.

Axe vs Spear or even Sword is relatively equal.

Why do you always bring the argument back to talk about individual characters?
I see you mentioned my axer, do you think my character is some god-level axer with Game Master stats or something?
You do realise that other axers exist, right?


It's clear to see you haven't ever played a capped Spearman.

The idea that has been mused is an absolute game breaking idea, how you can say "If there are imbalances" as if it's just a possibility.

"HAKZ"Rock paper siccors lol axer beats everything there is no rock paper siccors with axer. Don't get so triggered. DSOMA is broken and you are just upset you can't abuse the broken axer anymore. May i suggest anger management?


Do you even understand the concept of rock>paper>scissors?


You sitll don't seem to understand. DSoma is broken. We cannot build a future on the way DSoma is built.

What if we want to make knucklers stronger by giving them a bit more damage and a bit less dex (random example)? Impossible with the current situation, easy peasy with the new one.

What if we want to put DSOma more in line stat wise as proposed in this thread? Again, impossible with the current system. But, quite easy with the new one.

There won't be 10 different builds per class. So? There's only one now to rule them all (per class).

All you seem to do is look down on us and the game, without even playing it anymore Stuck in your old ways without seeing the future. Everything that is proposed is shot down without a proper alternative. You see the simplest things as a solution which would have NO effect AT ALL. I can only conclude that you fear change.


On topic:
Finito & Sylver and going through all the feedback and are working on this stuff. Thanks for all the feedback and keep it coming. :D
PM Reply Quote
[quote="GHOSTLORD"][quote="S0RCERER"][quote="SLAYER"][quote="S0RCERER"][quote="GHOSTLORD"][quote="S0RCERER"]-[/quote] The change is to create a DSoma we can actually build upon. Not to nerf axers.[/quote] I know this is going off topic from Jara's thread (it relates more to the thread by asdasd) but if that's your intention, you're so far off the mark. The information put forth regarding the patch will absolutely ruin Dsoma and no, this is not hyperbole. I quite clearly cannot comprehend how yourself, isylver and finito cannot see this. I know you believe it will allow character diversity, it will not (as I've previously explained). You said it will not nerf axers, it will (as I've previously explained). It'll make all of the upgraded items currently owned worthless (as I've previously explained). Please don't try to sugar coat this ridiculous idea. I know any criticism of ideas put forth by the soma team is taboo, but in this case I really think you can't see the wood for the trees.[/quote] Why are you ignoring the fact the system can be tweaked if there are imbalances seen? chars can be told to re spend there points within new parameters if something is out of balance, currently that's more complex to achieve. I know you see the benefits of the new system but you are arguing to maintain your unhealthy advantage. They could even force a proportion of points to be spent on int/wis if they wish....and i don't agree that everyone will roll the same, a knuckler may choose to have a lot of int and use proc items...same for an archer....then if a char wants to be good for tanking they will obviously go for more def, there will be more variance than there is now.... Yes you have worked hard for your items and yes it's a bummer they won't be working on two stats in affect, but we all 'lose out' at some stage as a game evolves and as INT said, upgrades were never intended to work on two stats...stop being greedy. Again sorry to go OT jar.[/quote] What unhealthy advantage? Axe has an advantage over Bow. Axe vs Spear or even Sword is relatively equal. Why do you always bring the argument back to talk about individual characters? I see you mentioned my axer, do you think my character is some god-level axer with Game Master stats or something? You do realise that other axers exist, right? It's clear to see you haven't ever played a capped Spearman. The idea that has been mused is an absolute game breaking idea, how you can say "If there are imbalances" as if it's just a possibility. [quote="HAKZ"]Rock paper siccors lol axer beats everything there is no rock paper siccors with axer. Don't get so triggered. DSOMA is broken and you are just upset you can't abuse the broken axer anymore. May i suggest anger management?[/quote] Do you even understand the concept of rock>paper>scissors?[/quote] You sitll don't seem to understand. DSoma is broken. We cannot build a future on the way DSoma is built. What if we want to make knucklers stronger by giving them a bit more damage and a bit less dex (random example)? Impossible with the current situation, easy peasy with the new one. What if we want to put DSOma more in line stat wise as proposed in this thread? Again, impossible with the current system. But, quite easy with the new one. There won't be 10 different builds per class. So? There's only one now to rule them all (per class). All you seem to do is look down on us and the game, without even playing it anymore Stuck in your old ways without seeing the future. Everything that is proposed is shot down without a proper alternative. You see the simplest things as a solution which would have NO effect AT ALL. I can only conclude that you fear change. On topic: Finito & Sylver and going through all the feedback and are working on this stuff. Thanks for all the feedback and keep it coming. :D[/quote]
"GHOSTLORD"All you seem to do is look down on us and the game, without even playing it anymore Stuck in your old ways without seeing the future. Everything that is proposed is shot down without a proper alternative. You see the simplest things as a solution which would have NO effect AT ALL. I can only conclude that you fear change.


On topic:
Finito & Sylver and going through all the feedback and are working on this stuff. Thanks for all the feedback and keep it coming. :D


Reading all the posts it seems like people don't understand why you're doing all these changes in the first place and seem to be scared of the outcome. So agreed with you Ghost, just let them see how things go with this update without even seeing what the outcome will be, if you simply don't like how they have changed the system or there are inbalances within the system then I am sure the GM's will fix and try to satisfy the players within the game. That is what they're currently trying to do by changing the system that is majorly flawed imo.

I understand you're losing stats because of the stat allocation system, I understand the amount of hours you have put into the game after reading all the comments. However, someone playing the game casually should not be alienated because they do not have the luxury or time to spend on the game like some players do, they may take a little longer to get to level 100 however they should still be as powerful as you are unless obviously you have better equipment which makes sense.

Sorry for going off topic but I do agree with what Ghost has said, to be able to balance the game and everyone this system needs to change, when the changes do happen then let them know what you think of the changes AFTER it has been implemented. You never know, you might actually like the changes that will be implemented within the game.

Back on-topic, good job for all the hard work ISylver, Fin and Ghost xD
PM Reply Quote
[quote="CCHRONE"][quote="GHOSTLORD"]All you seem to do is look down on us and the game, without even playing it anymore Stuck in your old ways without seeing the future. Everything that is proposed is shot down without a proper alternative. You see the simplest things as a solution which would have NO effect AT ALL. I can only conclude that you fear change. On topic: Finito & Sylver and going through all the feedback and are working on this stuff. Thanks for all the feedback and keep it coming. :D[/quote] Reading all the posts it seems like people don't understand why you're doing all these changes in the first place and seem to be scared of the outcome. So agreed with you Ghost, just let them see how things go with this update without even seeing what the outcome will be, if you simply don't like how they have changed the system or there are inbalances within the system then I am sure the GM's will fix and try to satisfy the players within the game. That is what they're currently trying to do by changing the system that is majorly flawed imo. I understand you're losing stats because of the stat allocation system, I understand the amount of hours you have put into the game after reading all the comments. However, someone playing the game casually should not be alienated because they do not have the luxury or time to spend on the game like some players do, they may take a little longer to get to level 100 however they should still be as powerful as you are unless obviously you have better equipment which makes sense. Sorry for going off topic but I do agree with what Ghost has said, to be able to balance the game and everyone this system needs to change, when the changes do happen then let them know what you think of the changes AFTER it has been implemented. You never know, you might actually like the changes that will be implemented within the game. Back on-topic, good job for all the hard work ISylver, Fin and Ghost xD[/quote]
Players have a valid reason to fear changes because no one wants to see thousands of hours go down the toilet. Majority of the time when changes get suggested they're looking out for number one. Natural I guess but makes some ideas look shady, there's been minimal talk of spear, sword and mages.

Would also appreciate if actual testing was done with basic geared characters of each class and not based on super geared characters. Would also be nice to see proc gear only available for mages no reason to char a character with 200 dex utilising magical damage.
PM Reply Quote
[quote="JHAELIEN"]Players have a valid reason to fear changes because no one wants to see thousands of hours go down the toilet. Majority of the time when changes get suggested they're looking out for number one. Natural I guess but makes some ideas look shady, there's been minimal talk of spear, sword and mages. Would also appreciate if actual testing was done with basic geared characters of each class and not based on super geared characters. Would also be nice to see proc gear only available for mages no reason to char a character with 200 dex utilising magical damage. [/quote]
s0rc mate just give up mate, ignorance has always been bliss if they cant interpret your concern's it is their issue not yours

I plan on playing hsoma after patch regardless of how good or how bad the patch will be, you guys prob think it's cause im raging over the nerf but I literally don't care at this point, the reason why I plan to play hsoma is simply there is still a stat system in place where it matters where you hunt (always thought that was the principle behind a stat building game)

If the gm's want to compromise the integrity of dsoma to make it more accommodating to lazy people while basically screwing over people who did put time and effort into developing their chars with 0 regards to our concerns and feelings (several times we have been ignored) then that's fine I just wont be part of dsoma again

I do apologize if my comments come across as negative it was not my intention its just from my pov

there was several other options that could of been taken I guess this one was the best for the masses
PM Reply Quote
[quote="INTHEFACE"]s0rc mate just give up mate, ignorance has always been bliss if they cant interpret your concern's it is their issue not yours I plan on playing hsoma after patch regardless of how good or how bad the patch will be, you guys prob think it's cause im raging over the nerf but I literally don't care at this point, the reason why I plan to play hsoma is simply there is still a stat system in place where it matters where you hunt (always thought that was the principle behind a stat building game) If the gm's want to compromise the integrity of dsoma to make it more accommodating to lazy people while basically screwing over people who did put time and effort into developing their chars with 0 regards to our concerns and feelings (several times we have been ignored) then that's fine I just wont be part of dsoma again I do apologize if my comments come across as negative it was not my intention its just from my pov there was several other options that could of been taken I guess this one was the best for the masses [/quote]
The problem I see is that based on my stats and what I could achieve on the new system it will be nerfed (along with other chars in different ways) and as you say it may well be broken I don't think that is disputed much, why don't you re-jig the lot before it comes into effect(I'm referring to the limits) and see if it is more even
The other issue is that based on everyone levelling with weps rather than punching you know at the start you take the hit on str to gain more Dex that is its cost, but to give extra int to different mellee chars (highest Dex-higher int-highest hit rate/proc to death)
If you want magic attack you should have to pick mage
PM Reply Quote
[quote="DEIMOS"]The problem I see is that based on my stats and what I could achieve on the new system it will be nerfed (along with other chars in different ways) and as you say it may well be broken I don't think that is disputed much, why don't you re-jig the lot before it comes into effect(I'm referring to the limits) and see if it is more even The other issue is that based on everyone levelling with weps rather than punching you know at the start you take the hit on str to gain more Dex that is its cost, but to give extra int to different mellee chars (highest Dex-higher int-highest hit rate/proc to death) If you want magic attack you should have to pick mage[/quote]
You guys will never get the point across.

You're venting your frustrations and painting out clear problems to these stupid ideas, and who are you talking to?

1. People who constantly bitch until they get it their way without putting in effort

2. People who don't even play to see it how it really is, and give in to that constant incessant moaning and believe that pleasing them is the way forward

Once an idea has taken hold it cannot be dropped in fear of appearing wrong - only tweaks to fix a sinking ship.


Ian, every idea ever brought up has never been influenced by our feedback (lol what's that).
We've never had a say;
Hogs - ignored us until the babies came along
Apai - same as above
Magmas - same as above
Drops - still didn't listen
Hwan brothers - still didn't listen
Mages - still didn't listen
Wotw - still didn't listen
GvW - still not listening

But as soon as the babies come out you're quick to make changes which directly affect us.

Genefuser has apparently broken the game.
Min dmg - thanks gene
Gvw % - thanks gene
Str/con revert - thanks gene

Hass, Joe, James, we all know how dsoma is going down - don't entertain this idiocy.

They will do anything but listen to reason.

Ian you say that Hass comes across as condescending?
How do you expect someone to be if you're constantly making wrong brass decisions which are OBVIOUSLY mistakes.

Stop acting all high and mighty because your posts are tagged with a blue name, stop pretending to see it from our POV and actually try to.

It literally is everyone vs coven GMs included.
PM Reply Quote
[quote="PATHOLOGIST"]You guys will never get the point across. You're venting your frustrations and painting out clear problems to these stupid ideas, and who are you talking to? 1. People who constantly bitch until they get it their way without putting in effort 2. People who don't even play to see it how it really is, and give in to that constant incessant moaning and believe that pleasing them is the way forward Once an idea has taken hold it cannot be dropped in fear of appearing wrong - only tweaks to fix a sinking ship. Ian, every idea ever brought up has never been influenced by our feedback (lol what's that). We've never had a say; Hogs - ignored us until the babies came along Apai - same as above Magmas - same as above Drops - still didn't listen Hwan brothers - still didn't listen Mages - still didn't listen Wotw - still didn't listen GvW - still not listening But as soon as the babies come out you're quick to make changes which directly affect us. Genefuser has apparently broken the game. Min dmg - thanks gene Gvw % - thanks gene Str/con revert - thanks gene Hass, Joe, James, we all know how dsoma is going down - don't entertain this idiocy. They will do anything but listen to reason. Ian you say that Hass comes across as condescending? How do you expect someone to be if you're constantly making wrong brass decisions which are OBVIOUSLY mistakes. Stop acting all high and mighty because your posts are tagged with a blue name, stop pretending to see it from our POV and actually try to. It literally is everyone vs coven GMs included.[/quote]
Game was broken to me ever since this - nothing to do with gene more like ridiculous PD defence


https://www.youtube.com/watch?v=6dCbkiv8r_g <-- both equal gear level 100


Still waiting for axer to get online so i can test un-upgraded axer gear vs fully upgraded archer/knux gear to see if results are the same, will post video when done

been over a year since that video so not counting on new patch fixing this broken shite
PM Reply Quote
[quote="BIGGY"]Game was broken to me ever since this - nothing to do with gene more like ridiculous PD defence https://www.youtube.com/watch?v=6dCbkiv8r_g <-- both equal gear level 100 Still waiting for axer to get online so i can test un-upgraded axer gear vs fully upgraded archer/knux gear to see if results are the same, will post video when done been over a year since that video so not counting on new patch fixing this broken shite[/quote]
"S0RCERER"
"SLAYER"
"S0RCERER"
"GHOSTLORD"
"S0RCERER"-


The change is to create a DSoma we can actually build upon. Not to nerf axers.


I know this is going off topic from Jara's thread (it relates more to the thread by asdasd) but if that's your intention, you're so far off the mark.

The information put forth regarding the patch will absolutely ruin Dsoma and no, this is not hyperbole.
I quite clearly cannot comprehend how yourself, isylver and finito cannot see this.

I know you believe it will allow character diversity, it will not (as I've previously explained).
You said it will not nerf axers, it will (as I've previously explained).
It'll make all of the upgraded items currently owned worthless (as I've previously explained).

Please don't try to sugar coat this ridiculous idea.

I know any criticism of ideas put forth by the soma team is taboo, but in this case I really think you can't see the wood for the trees.


Why are you ignoring the fact the system can be tweaked if there are imbalances seen? chars can be told to re spend there points within new parameters if something is out of balance, currently that's more complex to achieve. I know you see the benefits of the new system but you are arguing to maintain your unhealthy advantage.

They could even force a proportion of points to be spent on int/wis if they wish....and i don't agree that everyone will roll the same, a knuckler may choose to have a lot of int and use proc items...same for an archer....then if a char wants to be good for tanking they will obviously go for more def, there will be more variance than there is now....

Yes you have worked hard for your items and yes it's a bummer they won't be working on two stats in affect, but we all 'lose out' at some stage as a game evolves and as INT said, upgrades were never intended to work on two stats...stop being greedy.

Again sorry to go OT jar.


What unhealthy advantage? Axe has an advantage over Bow.

Axe vs Spear or even Sword is relatively equal.

Why do you always bring the argument back to talk about individual characters?
I see you mentioned my axer, do you think my character is some god-level axer with Game Master stats or something?
You do realise that other axers exist, right?


It's clear to see you haven't ever played a capped Spearman.

The idea that has been mused is an absolute game breaking idea, how you can say "If there are imbalances" as if it's just a possibility.

"HAKZ"Rock paper siccors lol axer beats everything there is no rock paper siccors with axer. Don't get so triggered. DSOMA is broken and you are just upset you can't abuse the broken axer anymore. May i suggest anger management?


Do you even understand the concept of rock>paper>scissors?


That's funny, i currently play and have played for about a year 3 capped chars of different class (sword and spear in addition to my own ofc)...and I have pvped all other classes and still see the axe problem every time.
PM Reply Quote
[quote="SLAYER"][quote="S0RCERER"][quote="SLAYER"][quote="S0RCERER"][quote="GHOSTLORD"][quote="S0RCERER"]-[/quote] The change is to create a DSoma we can actually build upon. Not to nerf axers.[/quote] I know this is going off topic from Jara's thread (it relates more to the thread by asdasd) but if that's your intention, you're so far off the mark. The information put forth regarding the patch will absolutely ruin Dsoma and no, this is not hyperbole. I quite clearly cannot comprehend how yourself, isylver and finito cannot see this. I know you believe it will allow character diversity, it will not (as I've previously explained). You said it will not nerf axers, it will (as I've previously explained). It'll make all of the upgraded items currently owned worthless (as I've previously explained). Please don't try to sugar coat this ridiculous idea. I know any criticism of ideas put forth by the soma team is taboo, but in this case I really think you can't see the wood for the trees.[/quote] Why are you ignoring the fact the system can be tweaked if there are imbalances seen? chars can be told to re spend there points within new parameters if something is out of balance, currently that's more complex to achieve. I know you see the benefits of the new system but you are arguing to maintain your unhealthy advantage. They could even force a proportion of points to be spent on int/wis if they wish....and i don't agree that everyone will roll the same, a knuckler may choose to have a lot of int and use proc items...same for an archer....then if a char wants to be good for tanking they will obviously go for more def, there will be more variance than there is now.... Yes you have worked hard for your items and yes it's a bummer they won't be working on two stats in affect, but we all 'lose out' at some stage as a game evolves and as INT said, upgrades were never intended to work on two stats...stop being greedy. Again sorry to go OT jar.[/quote] What unhealthy advantage? Axe has an advantage over Bow. Axe vs Spear or even Sword is relatively equal. Why do you always bring the argument back to talk about individual characters? I see you mentioned my axer, do you think my character is some god-level axer with Game Master stats or something? You do realise that other axers exist, right? It's clear to see you haven't ever played a capped Spearman. The idea that has been mused is an absolute game breaking idea, how you can say "If there are imbalances" as if it's just a possibility. [quote="HAKZ"]Rock paper siccors lol axer beats everything there is no rock paper siccors with axer. Don't get so triggered. DSOMA is broken and you are just upset you can't abuse the broken axer anymore. May i suggest anger management?[/quote] Do you even understand the concept of rock>paper>scissors?[/quote] That's funny, i currently play and have played for about a year 3 capped chars of different class (sword and spear in addition to my own ofc)...and I have pvped all other classes and still see the axe problem every time.[/quote]

 

Please sign in with one of your characters to reply