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A problem with the % system at GVW/WotW and how to solve it

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Axer's are fine as they are right now, strength acting as a multi stat is fine ; just like how int acts as a multi stat. What I don't understand is, when do you actually come face to face with an axer outside of GVW? Archers have range, that makes them above all other classes instantly, combined with their near to 100% hit rate is quite absurd. So why don't we just remove the range of bow because it's too op for other classes, and it's just a high advantage. That's what the discussion is about, let's remove the vital stat of an axer because it's too op...If the discussion has changed to gear, it is up to the player who decides how much time they will dedicate in order to get the best gear possible. In fact i've heard players who have broke several 10s of epic weapons to get a +5 weapon.

Gear works fine as it is, you don't expect to turn up to GVW with raw stat and untagged gear and win or get a kill with someone who is geared up. It's just about how much time you'll dedicate to get the gear which makes a player better. You can't simply base it off players with the same gear and leveled the same way, you're saying that it comes down to stats when imo it doesn't. Players choose what they want to hunt, you can't simply use RYU as an example and then base everything off of that. Say that he's one of the worse capped players. It was his choice to hunt the terrible mobs he did, and his terrible stats are just the consequence of it.

EDIT: If you're talking about the environment players face at GVW, it comes down to the variety of classes you have in your guild, it can't simply be that you have a guild full of level 60s/70s (archers&knucks)and expect to take down one of the most potent guilds in the game... well with the new % anything is possible.

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[quote="ASDADASD"]Axer's are fine as they are right now, strength acting as a multi stat is fine ; just like how int acts as a multi stat. What I don't understand is, when do you actually come face to face with an axer outside of GVW? Archers have range, that makes them above all other classes instantly, combined with their near to 100% hit rate is quite absurd. So why don't we just remove the range of bow because it's too op for other classes, and it's just a high advantage. That's what the discussion is about, let's remove the vital stat of an axer because it's too op...If the discussion has changed to gear, it is up to the player who decides how much time they will dedicate in order to get the best gear possible. In fact i've heard players who have broke several 10s of epic weapons to get a +5 weapon. Gear works fine as it is, you don't expect to turn up to GVW with raw stat and untagged gear and win or get a kill with someone who is geared up. It's just about how much time you'll dedicate to get the gear which makes a player better. You can't simply base it off players with the same gear and leveled the same way, you're saying that it comes down to stats when imo it doesn't. Players choose what they want to hunt, you can't simply use RYU as an example and then base everything off of that. Say that he's one of the worse capped players. It was his choice to hunt the terrible mobs he did, and his terrible stats are just the consequence of it. EDIT: If you're talking about the environment players face at GVW, it comes down to the variety of classes you have in your guild, it can't simply be that you have a guild full of level 60s/70s (archers&knucks)and expect to take down one of the most potent guilds in the game... well with the new % anything is possible. [/quote]
"DAMASCUS"a point that hasnt been raised, people are talking as if it is 1v1 at gvw's axers are hard to kill 1v1 sure, but in a gvw environment there is generally more than 1 person attacking people, also factor in zombie pants and axers shouldnt be a problem for a coordinated team (low dex so 90% hit rate 1-2 people with zombie pads and they will drop fast)

the phrase mountain out of a mole hill has never had such meaning, con as defence will only make axers hurt more and they already 2-3 hit most people, wwhat will happen then? people calling fora nerf to axers attack? why not just delete axers from game the way its going atm i dont think its far off lol


What what?

1v1 should still be equal in fairness at least between some classes vs axe. Else it highlights at issue, I see most axers beating most other classes most of the time (when gear is equal).

It might make them hurt some classes more, sure, but it also means they can be hurt a little.

We all agreed years ago axers needed a boost, adding in new end game mobs was enough to enable them to get amazing strength and higher con along side that (moreso than was possible on wbm). Str being def and attack was a good idea before this but is now an issue when combined with being able to hit 300+ str.

We all keep repeating the same points so ima leave it at that.

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[quote="SLAYER"][quote="DAMASCUS"]a point that hasnt been raised, people are talking as if it is 1v1 at gvw's axers are hard to kill 1v1 sure, but in a gvw environment there is generally more than 1 person attacking people, also factor in zombie pants and axers shouldnt be a problem for a coordinated team (low dex so 90% hit rate 1-2 people with zombie pads and they will drop fast) the phrase mountain out of a mole hill has never had such meaning, con as defence will only make axers hurt more and they already 2-3 hit most people, wwhat will happen then? people calling fora nerf to axers attack? why not just delete axers from game the way its going atm i dont think its far off lol[/quote] What what? 1v1 should still be equal in fairness at least between some classes vs axe. Else it highlights at issue, I see most axers beating most other classes most of the time (when gear is equal). It might make them hurt some classes more, sure, but it also means they can be hurt a little. We all agreed years ago axers needed a boost, adding in new end game mobs was enough to enable them to get amazing strength and higher con along side that (moreso than was possible on wbm). Str being def and attack was a good idea before this but is now an issue when combined with being able to hit 300+ str. We all keep repeating the same points so ima leave it at that. [/quote]
"SLAYER"
"JHAELIEN"A fair amount were up there and I was competing fine. the only reason I was able to actually go to the new mobs was because archer bs annoyed me so much I quit the game then returned later. Even when I returned no sword/mage/ or spear was capped at that time but several archers and a couple knucklers. Archers ran the server until some changes were made. Testing needs to be done especially in regards to reverting the con change imo.


Nah the only one's up there were archers, there was a ten level gap at least between the top archers and the next highest in other classes, that spear user kept up for a while but then dropped off the radar, forget his name...carnage was probably the closest but was still aprox ten levels behind after me/187/ryu/alu hit the 80s/90s. stones wasnt far behind though tbf, maybe jar to.


I am Carnage and no I wasn't at any point 10 levels behind any of you while actually leveling it was about 3 or 4 levels maximum then I quit for a while and it increased to 6 or 7.You were still uncapped by a few levels when I came back. They were far too easy to play with many advantages over everyone else hence myth of archers for about a year+.
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[quote="JHAELIEN"][quote="SLAYER"][quote="JHAELIEN"]A fair amount were up there and I was competing fine. the only reason I was able to actually go to the new mobs was because archer bs annoyed me so much I quit the game then returned later. Even when I returned no sword/mage/ or spear was capped at that time but several archers and a couple knucklers. Archers ran the server until some changes were made. Testing needs to be done especially in regards to reverting the con change imo. [/quote] Nah the only one's up there were archers, there was a ten level gap at least between the top archers and the next highest in other classes, that spear user kept up for a while but then dropped off the radar, forget his name...carnage was probably the closest but was still aprox ten levels behind after me/187/ryu/alu hit the 80s/90s. stones wasnt far behind though tbf, maybe jar to.[/quote] I am Carnage and no I wasn't at any point 10 levels behind any of you while actually leveling it was about 3 or 4 levels maximum then I quit for a while and it increased to 6 or 7.You were still uncapped by a few levels when I came back. They were far too easy to play with many advantages over everyone else hence myth of archers for about a year+. [/quote]
"ASDADASD"Axer's are fine as they are right now, strength acting as a multi stat is fine ; just like how int acts as a multi stat. What I don't understand is, when do you actually come face to face with an axer outside of GVW? Archers have range, that makes them above all other classes instantly, combined with their near to 100% hit rate is quite absurd. So why don't we just remove the range of bow because it's too op for other classes, and it's just a high advantage. That's what the discussion is about, let's remove the vital stat of an axer because it's too op...If the discussion has changed to gear, it is up to the player who decides how much time they will dedicate in order to get the best gear possible. In fact i've heard players who have broke several 10s of epic weapons to get a +5 weapon.

Gear works fine as it is, you don't expect to turn up to GVW with raw stat and untagged gear and win or get a kill with someone who is geared up. It's just about how much time you'll dedicate to get the gear which makes a player better. You can't simply base it off players with the same gear and leveled the same way, you're saying that it comes down to stats when imo it doesn't. Players choose what they want to hunt, you can't simply use RYU as an example and then base everything off of that. Say that he's one of the worse capped players. It was his choice to hunt the terrible mobs he did, and his terrible stats are just the consequence of it.

EDIT: If you're talking about the environment players face at GVW, it comes down to the variety of classes you have in your guild, it can't simply be that you have a guild full of level 60s/70s (archers&knucks)and expect to take down one of the most potent guilds in the game... well with the new % anything is possible.



you are missing the point, i'm not saying the gear is the issue (even though it is AN issue), i'm saying to gauge how one class compares to another you need to remove gear from the equation. Please can people read more carefully?

Secondly outside of gvw have you ever been involved in pvp? when it's a group situation you are quite likely to get constantly 5th stoned. It's rarely 1 v 1.

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[quote="SLAYER"][quote="ASDADASD"]Axer's are fine as they are right now, strength acting as a multi stat is fine ; just like how int acts as a multi stat. What I don't understand is, when do you actually come face to face with an axer outside of GVW? Archers have range, that makes them above all other classes instantly, combined with their near to 100% hit rate is quite absurd. So why don't we just remove the range of bow because it's too op for other classes, and it's just a high advantage. That's what the discussion is about, let's remove the vital stat of an axer because it's too op...If the discussion has changed to gear, it is up to the player who decides how much time they will dedicate in order to get the best gear possible. In fact i've heard players who have broke several 10s of epic weapons to get a +5 weapon. Gear works fine as it is, you don't expect to turn up to GVW with raw stat and untagged gear and win or get a kill with someone who is geared up. It's just about how much time you'll dedicate to get the gear which makes a player better. You can't simply base it off players with the same gear and leveled the same way, you're saying that it comes down to stats when imo it doesn't. Players choose what they want to hunt, you can't simply use RYU as an example and then base everything off of that. Say that he's one of the worse capped players. It was his choice to hunt the terrible mobs he did, and his terrible stats are just the consequence of it. EDIT: If you're talking about the environment players face at GVW, it comes down to the variety of classes you have in your guild, it can't simply be that you have a guild full of level 60s/70s (archers&knucks)and expect to take down one of the most potent guilds in the game... well with the new % anything is possible. [/quote] you are missing the point, i'm not saying the gear is the issue (even though it is AN issue), i'm saying to gauge how one class compares to another you need to remove gear from the equation. Please can people read more carefully? Secondly outside of gvw have you ever been involved in pvp? when it's a group situation you are quite likely to get constantly 5th stoned. It's rarely 1 v 1. [/quote]
You change your argument and your point so often, continually picking out the lies is getting boring.

I welcome archer-slayer-soma with open arms.

I don't provide feedback or constructive criticism to these threads because these ideas should have never made it to fruition.

No actual testing was involved, just the usual garbage being spewed from the same few players who are stuck in tunnel vision believing what they want.

The whole stat allocation idea seems to be the golden baby, implement the mistake and work from there is the popular view.

First that, now GVW%.

You wonder why we come across as bitter.
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[quote="PATHOLOGIST"]You change your argument and your point so often, continually picking out the lies is getting boring. I welcome archer-slayer-soma with open arms. I don't provide feedback or constructive criticism to these threads because these ideas should have never made it to fruition. No actual testing was involved, just the usual garbage being spewed from the same few players who are stuck in tunnel vision believing what they want. The whole stat allocation idea seems to be the golden baby, implement the mistake and work from there is the popular view. First that, now GVW%. You wonder why we come across as bitter.[/quote]
delete dsoma, add another war for humans, think of all the skins you could use for hsoma armour. and it would clear up this ridiculous debate that is going in circles lawl.

"axers are op their pd is op" then when told it only adds 15 flat defence, the argument changed to "gear is too op should be using basic untagged gear to get a better grasp on classes" why not just have naked duels, seems fairest way to me, ban all armour at gvw. hell, just level naked from 1-100, may as well.
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[quote="DAMASCUS"]delete dsoma, add another war for humans, think of all the skins you could use for hsoma armour. and it would clear up this ridiculous debate that is going in circles lawl. "axers are op their pd is op" then when told it only adds 15 flat defence, the argument changed to "gear is too op should be using basic untagged gear to get a better grasp on classes" why not just have naked duels, seems fairest way to me, ban all armour at gvw. hell, just level naked from 1-100, may as well.[/quote]
Could you imagjne hsoma gvw, 50 str capped humans running about with silver bows. Its basically the same with dsoma. Get grim bow at such a low level

If there was another few sets of weapons added giving every dex /low attack class slightly more attack each time it would balance it out alot more.


What about adding evasion? Everyone is always moaning about axe and accuracy armour

Theres tons of things that can be done instead
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[quote="_JR_"]Could you imagjne hsoma gvw, 50 str capped humans running about with silver bows. Its basically the same with dsoma. Get grim bow at such a low level If there was another few sets of weapons added giving every dex /low attack class slightly more attack each time it would balance it out alot more. What about adding evasion? Everyone is always moaning about axe and accuracy armour Theres tons of things that can be done instead[/quote]
to slayer do u actually know the str difference beatween a semi punched archer like ur self and me with a fully punched archer? its soo minimal it all comes down to who makes the best gear possible the game since dan and fin took over has evolved to modern western standards which is the default MMO route getting to cap lvl and making the best possible gear
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[quote="MANTICORE"]to slayer do u actually know the str difference beatween a semi punched archer like ur self and me with a fully punched archer? its soo minimal it all comes down to who makes the best gear possible the game since dan and fin took over has evolved to modern western standards which is the default MMO route getting to cap lvl and making the best possible gear[/quote]
Acc armour is hard to come by, taken me a long time and many bits of armour to get what I have, about enough to cancel out dodge but that's means wearing jack top. Which increases damage received far too much to warrant wearing don't think dodgebis needed

I duelled hood many times up to lvl97/98 and it was relatively even (axe vs bow) neither of us had great gear, when we pooled all str armour between us onto hood he won out more times than not
With respect to gear that will be nerfed in patch (+str gear anyway-don't really agree with it but the point still stands)
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[quote="DEIMOS"]Acc armour is hard to come by, taken me a long time and many bits of armour to get what I have, about enough to cancel out dodge but that's means wearing jack top. Which increases damage received far too much to warrant wearing don't think dodgebis needed I duelled hood many times up to lvl97/98 and it was relatively even (axe vs bow) neither of us had great gear, when we pooled all str armour between us onto hood he won out more times than not With respect to gear that will be nerfed in patch (+str gear anyway-don't really agree with it but the point still stands)[/quote]
Duels aren't the way to balance DSoma. That doesn't work well enough.

A public staging server WILL be used for the upcoming change.

Without the upcoming change we would never be able to go passed 214.7 dex / wis. But to clarify this and many more points I would have to write out a dedicated post in a different thread, which I don't have time for at the moment.

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[quote="GHOSTLORD"]Duels aren't the way to balance DSoma. That doesn't work well enough. A public staging server WILL be used for the upcoming change. Without the upcoming change we would never be able to go passed 214.7 dex / wis. But to clarify this and many more points I would have to write out a dedicated post in a different thread, which I don't have time for at the moment. [/quote]

 

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