Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

A problem with the % system at GVW/WotW and how to solve it

Author Content Date
Yeah, doing it that way sounds reasonable to me (increasing damage received, that's what I suggested as an alternative in my earlier post that I linked).

EDIT: Just keep in mind that some players will do minimum damage anyway (6~12?), so you would need to increase that damage accordingly, too.
PM Reply Quote
[quote="JARAGOONDOO"]Yeah, doing it that way sounds reasonable to me (increasing damage received, that's what I suggested as an alternative in my earlier post that I linked). EDIT: Just keep in mind that some players will do minimum damage anyway (6~12?), so you would need to increase that damage accordingly, too.[/quote]
Can't compare acc set on dsoma to Eva set on hsoma as everything is only 1% rather than the 3% start on hsoma
If you lower Dex, axers post patch will have literally no use in wotw, majority of devs take min damage anyway so that removes the axe tanking side and axers will have capped int at 100+ Less than what the new int cap on hsoma will be? So will get slaughtered by magic anyway
PM Reply Quote
[quote="DEIMOS"]Can't compare acc set on dsoma to Eva set on hsoma as everything is only 1% rather than the 3% start on hsoma If you lower Dex, axers post patch will have literally no use in wotw, majority of devs take min damage anyway so that removes the axe tanking side and axers will have capped int at 100+ Less than what the new int cap on hsoma will be? So will get slaughtered by magic anyway[/quote]
"PATHOLOGIST"
"JARAGOONDOO"Anyway, it was just a suggestion. You just being your usual self with the negative comments ;)

Please keep on topic :)


There is literally nothing negative about that comment. . .

Its exactly the same logic as you are using, you've clearly got a chip on your shoulder.


It's all about the tone of your post.

"Situation - Putting blame combined with negative outcome"

"There is no negativity - sarcastic dots."

"It's the same as - negative comparisson"

I'm surprised you don't see it. If you don't want to be seen as negative on the internet, try typing with a smile. :)

Maybe say something positive for once. Or you could even put a positive spin on a negative comment to fool people into thinking it's positive feedback (<-- this is actually what we ask for when we say keep it clean or constructive).

You will find people are most likely to respond (rather than flame) on posts if you keep it friendly this way. People will also recieve your message more easily.

*edit*

Sorry for the off-topic post Jara. It's great feedback. :)
PM Reply Quote
[quote="GHOSTLORD"][quote="PATHOLOGIST"][quote="JARAGOONDOO"]Anyway, it was just a suggestion. You just being your usual self with the negative comments ;) Please keep on topic :)[/quote] There is literally nothing negative about that comment. . . Its exactly the same logic as you are using, you've clearly got a chip on your shoulder.[/quote] It's all about the tone of your post. "Situation - Putting blame combined with negative outcome" "There is no negativity - sarcastic dots." "It's the same as - negative comparisson" I'm surprised you don't see it. If you don't want to be seen as negative on the internet, try typing with a smile. :) Maybe say something positive for once. Or you could even put a positive spin on a negative comment to fool people into thinking it's positive feedback (<-- this is actually what we ask for when we say keep it clean or constructive). You will find people are most likely to respond (rather than flame) on posts if you keep it friendly this way. People will also recieve your message more easily. *edit* Sorry for the off-topic post Jara. It's great feedback. :)[/quote]
I still prefer 1% eva set over +5str set as i prefer landing a hit then doing more dmg in the air ;)
PM Reply Quote
[quote="KEKKET"]I still prefer 1% eva set over +5str set as i prefer landing a hit then doing more dmg in the air ;)[/quote]
Are upgrades effected by the % nerf ?
PM Reply Quote
[quote="INTHEFACE"]Are upgrades effected by the % nerf ?[/quote]
"INTHEFACE"Are upgrades effected by the % nerf ?


If the upgrade adjusts your F10 stats, then yes. So STR upgrade increases Attack and Defense, so you could say yes it'd be effected.

Acc/Eva/Dex would be unaffected.
PM Reply Quote
[quote="JARAGOONDOO"][quote="INTHEFACE"]Are upgrades effected by the % nerf ?[/quote] If the upgrade adjusts your F10 stats, then yes. So STR upgrade increases Attack and Defense, so you could say yes it'd be effected. Acc/Eva/Dex would be unaffected. [/quote]
"DEIMOS"Can't compare acc set on dsoma to Eva set on hsoma as everything is only 1% rather than the 3% start on hsoma
If you lower Dex, axers post patch will have literally no use in wotw, majority of devs take min damage anyway so that removes the axe tanking side and axers will have capped int at 100+ Less than what the new int cap on hsoma will be? So will get slaughtered by magic anyway


Yeah, that's true, but Axers would still have significantly more STR than humans. You can't have it all. You'd still do OK vs humans that have about 100 dex, even if they're using an eva set.

Human Level 100s that cap both STR and INT ( tank build ) usually have less than 100 dex.
PM Reply Quote
[quote="JARAGOONDOO"][quote="DEIMOS"]Can't compare acc set on dsoma to Eva set on hsoma as everything is only 1% rather than the 3% start on hsoma If you lower Dex, axers post patch will have literally no use in wotw, majority of devs take min damage anyway so that removes the axe tanking side and axers will have capped int at 100+ Less than what the new int cap on hsoma will be? So will get slaughtered by magic anyway[/quote] Yeah, that's true, but Axers would still have significantly more STR than humans. You can't have it all. You'd still do OK vs humans that have about 100 dex, even if they're using an eva set. Human Level 100s that cap both STR and INT ( tank build ) usually have less than 100 dex.[/quote]
The issue I see (and im pretty sure I will get shouted at) if you wanted to take less damage but deal greater damage in a single hit with the sacrifice of hit rate then you should of chosen axer

if you wanted a decent hit rate with the ability to dodge most incoming damage with the sacrifice to your attack you should of chosen bow I use them 2 class's as a example of course

To bend the game to accommodate to a players personal disposition on what type of class they want to play just seems wrong to me, taking into consideration that a bow can increase their att or a axer can increase their hit rate through the upgrade system also to penalize a char just because of their upgrades just seems counterproductive to me what's the point in farming for upgrade's if they give no beneficial attributes when they are needed the most

Isylver has already mentioned that str/con int/wis properties will be reverted back to, imo that's the best way to go being able to gain 2 beneficial stats from a singular upgrade is wrong to me that alone will make a noticeable impact on a axers tanking ability

PM Reply Quote
[quote="INTHEFACE"]The issue I see (and im pretty sure I will get shouted at) if you wanted to take less damage but deal greater damage in a single hit with the sacrifice of hit rate then you should of chosen axer if you wanted a decent hit rate with the ability to dodge most incoming damage with the sacrifice to your attack you should of chosen bow I use them 2 class's as a example of course To bend the game to accommodate to a players personal disposition on what type of class they want to play just seems wrong to me, taking into consideration that a bow can increase their att or a axer can increase their hit rate through the upgrade system also to penalize a char just because of their upgrades just seems counterproductive to me what's the point in farming for upgrade's if they give no beneficial attributes when they are needed the most Isylver has already mentioned that str/con int/wis properties will be reverted back to, imo that's the best way to go being able to gain 2 beneficial stats from a singular upgrade is wrong to me that alone will make a noticeable impact on a axers tanking ability [/quote]
"INTHEFACE"The issue I see (and im pretty sure I will get shouted at) if you wanted to take less damage but deal greater damage in a single hit with the sacrifice of hit rate then you should of chosen axer

if you wanted a decent hit rate with the ability to dodge most incoming damage with the sacrifice to your attack you should of chosen bow I use them 2 class's as a example of course

To bend the game to accommodate to a players personal disposition on what type of class they want to play just seems wrong to me, taking into consideration that a bow can increase their att or a axer can increase their hit rate through the upgrade system also to penalize a char just because of their upgrades just seems counterproductive to me what's the point in farming for upgrade's if they give no beneficial attributes when they are needed the most

Isylver has already mentioned that str/con int/wis properties will be reverted back to, imo that's the best way to go being able to gain 2 beneficial stats from a singular upgrade is wrong to me that alone will make a noticeable impact on a axers tanking ability



I don't really see your point, but I agree with you for the most part.

My original post suggestion would make it so your STR upgrades are more relevant (and less penalised).
PM Reply Quote
[quote="JARAGOONDOO"][quote="INTHEFACE"]The issue I see (and im pretty sure I will get shouted at) if you wanted to take less damage but deal greater damage in a single hit with the sacrifice of hit rate then you should of chosen axer if you wanted a decent hit rate with the ability to dodge most incoming damage with the sacrifice to your attack you should of chosen bow I use them 2 class's as a example of course To bend the game to accommodate to a players personal disposition on what type of class they want to play just seems wrong to me, taking into consideration that a bow can increase their att or a axer can increase their hit rate through the upgrade system also to penalize a char just because of their upgrades just seems counterproductive to me what's the point in farming for upgrade's if they give no beneficial attributes when they are needed the most Isylver has already mentioned that str/con int/wis properties will be reverted back to, imo that's the best way to go being able to gain 2 beneficial stats from a singular upgrade is wrong to me that alone will make a noticeable impact on a axers tanking ability [/quote] I don't really see your point, but I agree with you for the most part. My original post suggestion would make it so your STR upgrades are more relevant (and less penalised).[/quote]
"INTHEFACE"The issue I see (and im pretty sure I will get shouted at) if you wanted to take less damage but deal greater damage in a single hit with the sacrifice of hit rate then you should of chosen axer

if you wanted a decent hit rate with the ability to dodge most incoming damage with the sacrifice to your attack you should of chosen bow


this is my point
PM Reply Quote
[quote="INTHEFACE"][quote="INTHEFACE"]The issue I see (and im pretty sure I will get shouted at) if you wanted to take less damage but deal greater damage in a single hit with the sacrifice of hit rate then you should of chosen axer if you wanted a decent hit rate with the ability to dodge most incoming damage with the sacrifice to your attack you should of chosen bow [/quote] this is my point [/quote]
"INTHEFACE"
"INTHEFACE"The issue I see (and im pretty sure I will get shouted at) if you wanted to take less damage but deal greater damage in a single hit with the sacrifice of hit rate then you should of chosen axer

if you wanted a decent hit rate with the ability to dodge most incoming damage with the sacrifice to your attack you should of chosen bow


this is my point


Ok, i see. I 100% agree with you.
PM Reply Quote
[quote="JARAGOONDOO"][quote="INTHEFACE"][quote="INTHEFACE"]The issue I see (and im pretty sure I will get shouted at) if you wanted to take less damage but deal greater damage in a single hit with the sacrifice of hit rate then you should of chosen axer if you wanted a decent hit rate with the ability to dodge most incoming damage with the sacrifice to your attack you should of chosen bow [/quote] this is my point [/quote] Ok, i see. I 100% agree with you.[/quote]
I understand what your trying to say but the issues is everyone wants to be axers/bows/nuck's there is only a handful of sword's and spears and most are uncapped mages also

Axers would have no chance of tanking stones for as long as they do if there was 5-6 capped mages running around (unless people was shutting them down) I only know on one capped mage and hes on our side =P
PM Reply Quote
[quote="INTHEFACE"]I understand what your trying to say but the issues is everyone wants to be axers/bows/nuck's there is only a handful of sword's and spears and most are uncapped mages also Axers would have no chance of tanking stones for as long as they do if there was 5-6 capped mages running around (unless people was shutting them down) I only know on one capped mage and hes on our side =P[/quote]
All this talk about gvw % and everyone is missing the biggest issue I think there is with gvw. It's just not worth winning! 90% of people that turn up are just there for a break from the grind. Most of our guild chat is 10 mins before the end a few of us say let's go for the craic.

The only time gv was actually contested properly was when vati/neoxian had a weird desire to overthrow coven there.

Yeah it would be nice to win gvw, but that's all it is. If for some reason we win we win we don't have a real reason for it.

Trace on dsoma is really only any use for pking. Even I'd we did win over coven and kept it. Coven don't play and could just log there chars at bosses anyways I talked with gene and a few other from coven before the last war. Coven don't even want or need it. They only log incase there is a chance of a good fight.

Unless it's worth winning there won't be. Your confusing % based arguments are all well and good but not needed. Reset it back to the way it was for dsoma just give us an actual perk to fighting for it.

Neo was a weird dude we all know that he had a hate for coven and rallied people to fight against them and did it in the end. The were some of the best gvw dsoma has seen.

Put it back to how it was but give us a reason to fight.

Anyone agree?
PM Reply Quote
[quote="STRIKE"]All this talk about gvw % and everyone is missing the biggest issue I think there is with gvw. It's just not worth winning! 90% of people that turn up are just there for a break from the grind. Most of our guild chat is 10 mins before the end a few of us say let's go for the craic. The only time gv was actually contested properly was when vati/neoxian had a weird desire to overthrow coven there. Yeah it would be nice to win gvw, but that's all it is. If for some reason we win we win we don't have a real reason for it. Trace on dsoma is really only any use for pking. Even I'd we did win over coven and kept it. Coven don't play and could just log there chars at bosses anyways I talked with gene and a few other from coven before the last war. Coven don't even want or need it. They only log incase there is a chance of a good fight. Unless it's worth winning there won't be. Your confusing % based arguments are all well and good but not needed. Reset it back to the way it was for dsoma just give us an actual perk to fighting for it. Neo was a weird dude we all know that he had a hate for coven and rallied people to fight against them and did it in the end. The were some of the best gvw dsoma has seen. Put it back to how it was but give us a reason to fight. Anyone agree?[/quote]
"STRIKE"All this talk about gvw % and everyone is missing the biggest issue I think there is with gvw. It's just not worth winning! 90% of people that turn up are just there for a break from the grind. Most of our guild chat is 10 mins before the end a few of us say let's go for the craic.

The only time gv was actually contested properly was when vati/neoxian had a weird desire to overthrow coven there.

Yeah it would be nice to win gvw, but that's all it is. If for some reason we win we win we don't have a real reason for it.

Trace on dsoma is really only any use for pking. Even I'd we did win over coven and kept it. Coven don't play and could just log there chars at bosses anyways I talked with gene and a few other from coven before the last war. Coven don't even want or need it. They only log incase there is a chance of a good fight.

Unless it's worth winning there won't be. Your confusing % based arguments are all well and good but not needed. Reset it back to the way it was for dsoma just give us an actual perk to fighting for it.

Neo was a weird dude we all know that he had a hate for coven and rallied people to fight against them and did it in the end. The were some of the best gvw dsoma has seen.

Put it back to how it was but give us a reason to fight.

Anyone agree?


Could say that's the same for Hsoma as well, for what I know DL don't care about the GV either, they could just do the same as Coven and wait at the bosses and log there for when they spawn. So tbh, I agree.
PM Reply Quote
[quote="CCHRONE"][quote="STRIKE"]All this talk about gvw % and everyone is missing the biggest issue I think there is with gvw. It's just not worth winning! 90% of people that turn up are just there for a break from the grind. Most of our guild chat is 10 mins before the end a few of us say let's go for the craic. The only time gv was actually contested properly was when vati/neoxian had a weird desire to overthrow coven there. Yeah it would be nice to win gvw, but that's all it is. If for some reason we win we win we don't have a real reason for it. Trace on dsoma is really only any use for pking. Even I'd we did win over coven and kept it. Coven don't play and could just log there chars at bosses anyways I talked with gene and a few other from coven before the last war. Coven don't even want or need it. They only log incase there is a chance of a good fight. Unless it's worth winning there won't be. Your confusing % based arguments are all well and good but not needed. Reset it back to the way it was for dsoma just give us an actual perk to fighting for it. Neo was a weird dude we all know that he had a hate for coven and rallied people to fight against them and did it in the end. The were some of the best gvw dsoma has seen. Put it back to how it was but give us a reason to fight. Anyone agree?[/quote] Could say that's the same for Hsoma as well, for what I know DL don't care about the GV either, they could just do the same as Coven and wait at the bosses and log there for when they spawn. So tbh, I agree.[/quote]
I agree.

Also dont see any point changing it pre patch, all that work that will need altering once axers been nerfed
PM Reply Quote
[quote="_JR_"]I agree. Also dont see any point changing it pre patch, all that work that will need altering once axers been nerfed[/quote]

 

Please sign in with one of your characters to reply