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race balance

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I'm not being ungrateful, I appreciate what they done/give, it's more than a lot would, as I said time will tell, I don't feel negative towards it or anything which is why I'm still here playing and willing to give it a go, as kek says 8 points trialled might be better, the logic behind the system makes sense in some ways, I was just trying to explain why a lot of the 'dsoma moaning' or whatever it was labelled as has come about
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[quote="DEIMOS"]I'm not being ungrateful, I appreciate what they done/give, it's more than a lot would, as I said time will tell, I don't feel negative towards it or anything which is why I'm still here playing and willing to give it a go, as kek says 8 points trialled might be better, the logic behind the system makes sense in some ways, I was just trying to explain why a lot of the 'dsoma moaning' or whatever it was labelled as has come about[/quote]
Human's basically telling us to take it on the chin, how would you feel if the time you'd spent building your char in whatever direction you chose was about to be taken away and you were getting 7 stats to allocate, higher weap/armour/robe req etc? I have a funny feeling if the shoe was on the other foot there would be 10x the amount of humans piping up. Initially my thoughts were I'm just going to leave, after a little reflection I'll give it a bit of a go but I don't hold out much hope for these changes being good for the server. I guess we'll see.
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[quote="MUSASJI"]Human's basically telling us to take it on the chin, how would you feel if the time you'd spent building your char in whatever direction you chose was about to be taken away and you were getting 7 stats to allocate, higher weap/armour/robe req etc? I have a funny feeling if the shoe was on the other foot there would be 10x the amount of humans piping up. Initially my thoughts were I'm just going to leave, after a little reflection I'll give it a bit of a go but I don't hold out much hope for these changes being good for the server. I guess we'll see.[/quote]
Since everyone wants the best for their character doesn't this stat system mean every character will end up being a complete copy of each other?
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[quote="JHAELIEN"]Since everyone wants the best for their character doesn't this stat system mean every character will end up being a complete copy of each other? [/quote]
"MUSASJI"Human's basically telling us to take it on the chin, how would you feel if the time you'd spent building your char in whatever direction you chose was about to be taken away and you were getting 7 stats to allocate, higher weap/armour/robe req etc? I have a funny feeling if the shoe was on the other foot there would be 10x the amount of humans piping up. Initially my thoughts were I'm just going to leave, after a little reflection I'll give it a bit of a go but I don't hold out much hope for these changes being good for the server. I guess we'll see.


Thought this thread was about the current RvR balance and devils wanting to take 1 dmg from human magic cause they lost conti for the first time in about 4 weeks.

That aside, the stat allocation will be good for PvE. I know with dsoma I got to EB and I nearly quit. Had to go back to town for pots every 10 minutes. Spent more time running back and forth than hunting. Then when I needed to move to Kharil Lizards I actually did stop and deleted my devil. Too expensive, burn through too many pots when moving on to a new mob. Being able to allocate more points to con & dex will help. Or it won't matter what you hunt as much anyway....
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[quote="RYUZAKI"][quote="MUSASJI"]Human's basically telling us to take it on the chin, how would you feel if the time you'd spent building your char in whatever direction you chose was about to be taken away and you were getting 7 stats to allocate, higher weap/armour/robe req etc? I have a funny feeling if the shoe was on the other foot there would be 10x the amount of humans piping up. Initially my thoughts were I'm just going to leave, after a little reflection I'll give it a bit of a go but I don't hold out much hope for these changes being good for the server. I guess we'll see.[/quote] Thought this thread was about the current RvR balance and devils wanting to take 1 dmg from human magic cause they lost conti for the first time in about 4 weeks. That aside, the stat allocation will be good for PvE. I know with dsoma I got to EB and I nearly quit. Had to go back to town for pots every 10 minutes. Spent more time running back and forth than hunting. Then when I needed to move to Kharil Lizards I actually did stop and deleted my devil. Too expensive, burn through too many pots when moving on to a new mob. Being able to allocate more points to con & dex will help. Or it won't matter what you hunt as much anyway.... [/quote]
"RYUZAKI"
"MUSASJI"Human's basically telling us to take it on the chin, how would you feel if the time you'd spent building your char in whatever direction you chose was about to be taken away and you were getting 7 stats to allocate, higher weap/armour/robe req etc? I have a funny feeling if the shoe was on the other foot there would be 10x the amount of humans piping up. Initially my thoughts were I'm just going to leave, after a little reflection I'll give it a bit of a go but I don't hold out much hope for these changes being good for the server. I guess we'll see.

That aside, the stat allocation will be good for PvE. I know with dsoma I got to EB and I nearly quit. Had to go back to town for pots every 10 minutes. Spent more time running back and forth than hunting. Then when I needed to move to Kharil Lizards I actually did stop and deleted my devil. Too expensive, burn through too many pots when moving on to a new mob. Being able to allocate more points to con & dex will help. Or it won't matter what you hunt as much anyway....


Thats a personal problem with yourself not the sysyem, if others have managed to hunt those mobs and deal with pots runs then so can you. You just didn't want to.
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[quote="JHAELIEN"][quote="RYUZAKI"][quote="MUSASJI"]Human's basically telling us to take it on the chin, how would you feel if the time you'd spent building your char in whatever direction you chose was about to be taken away and you were getting 7 stats to allocate, higher weap/armour/robe req etc? I have a funny feeling if the shoe was on the other foot there would be 10x the amount of humans piping up. Initially my thoughts were I'm just going to leave, after a little reflection I'll give it a bit of a go but I don't hold out much hope for these changes being good for the server. I guess we'll see.[/quote] That aside, the stat allocation will be good for PvE. I know with dsoma I got to EB and I nearly quit. Had to go back to town for pots every 10 minutes. Spent more time running back and forth than hunting. Then when I needed to move to Kharil Lizards I actually did stop and deleted my devil. Too expensive, burn through too many pots when moving on to a new mob. Being able to allocate more points to con & dex will help. Or it won't matter what you hunt as much anyway.... [/quote] Thats a personal problem with yourself not the sysyem, if others have managed to hunt those mobs and deal with pots runs then so can you. You just didn't want to. [/quote]
Oh I thought this was about RvR not being a sarcastic little baby who couldn't hack hunting haha, maybe I was wrong. You clearly have next to no experience as a devil so your input is pretty much nil here, but I assure you we don't take 1 damage or want to because that would be absolutely pointless. I've put plenty of time in doing said runs to hunt +50 str mobs for the best stats possible almost all the way I've levelled, now it's been pointless. How about we bring this individuality killing 7 stat allocation thing into hsoma too then if it's so great? How is new req not relevant to RvR also, when we have to allocate more stats to wear the same stuff we could easily now? Also some wont be able to do that so its going to effect RvR isn't it. Also while we're here I haven't moaned once about the way things are currently, or that we got smashed a few times. So don't put other people's words you've twisted into my mouth please. If you reply with more maturity I may engage again, if not you can continue talking uneducated nonsense with yourself Ryuzaki.

P.S.
The only people who are happy about this are the one's who took shortcuts and their stats suffered as a result. A wipe is great for them because now you're nothing more than a level, Soma has always been about getting the best stats but when this comes in we cant even do that anymore.
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[quote="MUSASJI"]Oh I thought this was about RvR not being a sarcastic little baby who couldn't hack hunting haha, maybe I was wrong. You clearly have next to no experience as a devil so your input is pretty much nil here, but I assure you we don't take 1 damage or want to because that would be absolutely pointless. I've put plenty of time in doing said runs to hunt +50 str mobs for the best stats possible almost all the way I've levelled, now it's been pointless. How about we bring this individuality killing 7 stat allocation thing into hsoma too then if it's so great? How is new req not relevant to RvR also, when we have to allocate more stats to wear the same stuff we could easily now? Also some wont be able to do that so its going to effect RvR isn't it. Also while we're here I haven't moaned once about the way things are currently, or that we got smashed a few times. So don't put other people's words you've twisted into my mouth please. If you reply with more maturity I may engage again, if not you can continue talking uneducated nonsense with yourself Ryuzaki. P.S. The only people who are happy about this are the one's who took shortcuts and their stats suffered as a result. A wipe is great for them because now you're nothing more than a level, Soma has always been about getting the best stats but when this comes in we cant even do that anymore.[/quote]
Surely we could just have dsoma melee char's int capped at say 120/130 or whatever is decided and keep the character we've all spent ages building? I don't see why this wouldn't work? That way we aren't suffering a post-beta like wipe, I mean tbh even Face with what, 220 int, was getting 4 hit by magic and there aint any other dsoma melee char anywhere near that. I can almost guarantee you no one will ever punch 1-100 again anyway but with a cap it wouldn't even be a worry, with a lot less unhappy/leaving devils over the game being defaced (no pun intended lol) for us. Am I missing something here or is this a super simple solution?
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[quote="MUSASJI"]Surely we could just have dsoma melee char's int capped at say 120/130 or whatever is decided and keep the character we've all spent ages building? I don't see why this wouldn't work? That way we aren't suffering a post-beta like wipe, I mean tbh even Face with what, 220 int, was getting 4 hit by magic and there aint any other dsoma melee char anywhere near that. I can almost guarantee you no one will ever punch 1-100 again anyway but with a cap it wouldn't even be a worry, with a lot less unhappy/leaving devils over the game being defaced (no pun intended lol) for us. Am I missing something here or is this a super simple solution?[/quote]
I came on to SS to test all this crying Devs have made, even on 72.5% Lion's 5th takes 2/3rds of my health and you got 8k-2k pos factor in devs wreck in basic gear and 10 times less effort to level I cant see why you moan.

I'm looking forward to the change I might actually level my dev again

Gand
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[quote="GANDALF"]I came on to SS to test all this crying Devs have made, even on 72.5% Lion's 5th takes 2/3rds of my health and you got 8k-2k pos factor in devs wreck in basic gear and 10 times less effort to level I cant see why you moan. I'm looking forward to the change I might actually level my dev again Gand[/quote]
did see any dev crying tonight whn there on good % and out numbering humans 5-1 lol
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[quote="PURIEL"]did see any dev crying tonight whn there on good % and out numbering humans 5-1 lol[/quote]
exactly. devils outnumbered so why shouldnt they win? if same humans were there devils would be slaughtered
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[quote="ARROW"]exactly. devils outnumbered so why shouldnt they win? if same humans were there devils would be slaughtered [/quote]
I'm a level 93 devil and lion's 5th basically one hits me too, he's lvl 100 and obv has some v nice gear on a pure melee char. What do you humans want? Devil's to get battered with int, stuck with 1 class only but also do next to no melee damage? I don't even see why you'd want that as RvR will die out so quickly it's unreal.
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[quote="MUSASJI"]I'm a level 93 devil and lion's 5th basically one hits me too, he's lvl 100 and obv has some v nice gear on a pure melee char. What do you humans want? Devil's to get battered with int, stuck with 1 class only but also do next to no melee damage? I don't even see why you'd want that as RvR will die out so quickly it's unreal.[/quote]
exactly i dont see the need to balance shit out lol the % flow does it already or population/attendee's does it lol it was fun even whn devs had the numbers lol i feel like iv pissed alot of devs off tho as i was gettin focused hard lol i enjoyed the attention tho xD

lion n ryu chased me around SS all fight i was having a great time laughin even whn i was licking the floor lol
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[quote="PURIEL"]exactly i dont see the need to balance shit out lol the % flow does it already or population/attendee's does it lol it was fun even whn devs had the numbers lol i feel like iv pissed alot of devs off tho as i was gettin focused hard lol i enjoyed the attention tho xD lion n ryu chased me around SS all fight i was having a great time laughin even whn i was licking the floor lol [/quote]
Good to hear Puriel I also have a laugh kissing concrete at these events
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[quote="ARYA_"]Good to hear Puriel I also have a laugh kissing concrete at these events[/quote]
Changing the dsoma stat allocation is generally a silly idea. I completely see how it works for hsoma, where characters are completely customisable. But for Devils, everyone pretty much turns out the same - and the game is balanced around that. If you stick to the 30-50 str rule you cap with pretty much the same stats as anyone of your class.

If you want to make your character different (a dexy axer or a strong archer) mechanisms exist to do that, but to reap the reward you have to go at a pathetic speed. It seems like a fair trade off, and is available to anyone. As are gradiations of that idea: you can punch 15/10/5/0 levels for really varied characters within 1 class.

I think essentially, I just don't see what the stat change would do to dsoma other than mug off people who did 3000 more hours grinding than others for a better stat balance. Soma is about grinding, if you want +5 items or better int you need to commit time to it. If you want to go fast then you SHOULD have less. Removing that principle makes char improvement kinda pointless.
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[quote="STRELKA"]Changing the dsoma stat allocation is generally a silly idea. I completely see how it works for hsoma, where characters are completely customisable. But for Devils, everyone pretty much turns out the same - and the game is balanced around that. If you stick to the 30-50 str rule you cap with pretty much the same stats as anyone of your class. If you want to make your character different (a dexy axer or a strong archer) mechanisms exist to do that, but to reap the reward you have to go at a pathetic speed. It seems like a fair trade off, and is available to anyone. As are gradiations of that idea: you can punch 15/10/5/0 levels for really varied characters within 1 class. I think essentially, I just don't see what the stat change would do to dsoma other than mug off people who did 3000 more hours grinding than others for a better stat balance. Soma is about grinding, if you want +5 items or better int you need to commit time to it. If you want to go fast then you SHOULD have less. Removing that principle makes char improvement kinda pointless. [/quote]
"STRELKA"Changing the dsoma stat allocation is generally a silly idea. I completely see how it works for hsoma, where characters are completely customisable. But for Devils, everyone pretty much turns out the same - and the game is balanced around that. If you stick to the 30-50 str rule you cap with pretty much the same stats as anyone of your class.

If you want to make your character different (a dexy axer or a strong archer) mechanisms exist to do that, but to reap the reward you have to go at a pathetic speed. It seems like a fair trade off, and is available to anyone. As are gradiations of that idea: you can punch 15/10/5/0 levels for really varied characters within 1 class.

I think essentially, I just don't see what the stat change would do to dsoma other than mug off people who did 3000 more hours grinding than others for a better stat balance. Soma is about grinding, if you want +5 items or better int you need to commit time to it. If you want to go fast then you SHOULD have less. Removing that principle makes char improvement kinda pointless.


Doesn't this apply the other way around too though? Because anyone can put his points anywhere you would end up with much more different builds. As you said everyone will hunt the same patterns so currently there's a lot of people with similar stats. Yes, you no longer have to waste your precious time punching, but surely that's a good thing?

The reason for the patch surpasses that though, it allows us to balance on the spot and work towards higher lvls with a lot more ease. Without having to wipe if we wanted to touch character stats.
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[quote="GHOSTLORD"][quote="STRELKA"]Changing the dsoma stat allocation is generally a silly idea. I completely see how it works for hsoma, where characters are completely customisable. But for Devils, everyone pretty much turns out the same - and the game is balanced around that. If you stick to the 30-50 str rule you cap with pretty much the same stats as anyone of your class. If you want to make your character different (a dexy axer or a strong archer) mechanisms exist to do that, but to reap the reward you have to go at a pathetic speed. It seems like a fair trade off, and is available to anyone. As are gradiations of that idea: you can punch 15/10/5/0 levels for really varied characters within 1 class. I think essentially, I just don't see what the stat change would do to dsoma other than mug off people who did 3000 more hours grinding than others for a better stat balance. Soma is about grinding, if you want +5 items or better int you need to commit time to it. If you want to go fast then you SHOULD have less. Removing that principle makes char improvement kinda pointless. [/quote] Doesn't this apply the other way around too though? Because anyone can put his points anywhere you would end up with much more different builds. As you said everyone will hunt the same patterns so currently there's a lot of people with similar stats. Yes, you no longer have to waste your precious time punching, but surely that's a good thing? The reason for the patch surpasses that though, it allows us to balance on the spot and work towards higher lvls with a lot more ease. Without having to wipe if we wanted to touch character stats.[/quote]

 

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