Author | Content | Date |
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MINGEPIECE |
drazil druid, fallen troll and feral walkers need lookin at aswell
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#76 2018/06/02 08:22:15 |
IBEX |
The 3 mage mobs were looked at for XP previously. They are still not hunted by anyone except a small few really. If possible another little XP boost (Not for greed, to try and bring some players out of spamming dungeon with 20int at lvl 105) .
Proposed drops for; Draz Druid - Diab set untag-epic, 1k barr, blue pods, Tows, unk stones (Current rate X2?) Fallen Troll - Diab set untag-legendary, 2.5k barr, blue pods, tows, cts, magic pouches (Current rate X3?) Feral walker - Omni set untag-rare, 3.5k barr, All current upgrade drops even though some are redundant(Current rate X3/4? [Macabre + hellish/burning vialsX6?]) I have pretty much lvled on ferals since level 82-101 in that time ive had 6 Cts, 4 Macabres, 9 Blue pod, 10Tow, 2 burnings, 3 hellish, a few of the non useful vials and upgrades. I usually manage about 80% before i run out of barr, Go mags for a few hours and start the cycle off again. Many Thanks Sam
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[quote="IBEX"]The 3 mage mobs were looked at for XP previously. They are still not hunted by anyone except a small few really. If possible another little XP boost (Not for greed, to try and bring some players out of spamming dungeon with 20int at lvl 105) .
Proposed drops for;
Draz Druid - Diab set untag-epic, 1k barr, blue pods, Tows, unk stones (Current rate X2?)
Fallen Troll - Diab set untag-legendary, 2.5k barr, blue pods, tows, cts, magic pouches (Current rate X3?)
Feral walker - Omni set untag-rare, 3.5k barr, All current upgrade drops even though some are redundant(Current rate X3/4? [Macabre + hellish/burning vialsX6?])
I have pretty much lvled on ferals since level 82-101 in that time ive had 6 Cts, 4 Macabres, 9 Blue pod, 10Tow, 2 burnings, 3 hellish, a few of the non useful vials and upgrades.
I usually manage about 80% before i run out of barr, Go mags for a few hours and start the cycle off again.
Many Thanks
Sam[/quote]
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#77 2018/06/02 10:02:51 |
MUSASJI |
Minge if you have nothing of worth to say, then shut your silly little mouth ya bum.
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#78 2018/06/02 11:12:54 |
MITALLY |
Bans need to be made harsher if anything.
The whole 3 strike ban rule or whatever it is only encourages people to cheat / bend the rules because they know they will be back. Many other games you get a permanent ban the instant you are caught cheating. If you want to bring in more new & old players they should give everyone a free level 80 or 90 upon character creation rathert han level 1 (Many succesful games do this)
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[quote="MITALLY"]Bans need to be made harsher if anything.
The whole 3 strike ban rule or whatever it is only encourages people to cheat / bend the rules because they know they will be back. Many other games you get a permanent ban the instant you are caught cheating.
If you want to bring in more new & old players they should give everyone a free level 80 or 90 upon character creation rathert han level 1 (Many succesful games do this)[/quote]
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#79 2018/06/02 11:29:00 |
FRINGE |
ive been playing over a year and only lvl 84. so i dont think giving a free 80-90 is remotely viable lol.
I have however spent alot of that healing |
#80 2018/06/02 11:30:49 |
SAL3M |
That is exactly why it needs to happen - most people who aren’t here for the nostalgia will be incredibly offput by the prospect of a year-long time investment before they can even begin to compete.
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#81 2018/06/02 11:51:07 |
FRINGE |
they wont need to spend alot of that healing.
so they could cap in 4-6 months very easily. |
#82 2018/06/02 11:54:54 |
DISCOBISCUIT |
i will have capped in 6 1/4 months
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#83 2018/06/02 12:40:50 |
FOXTRCK |
I don't mind offering a boosted character, I'd even buy it for a second char but I do think that having that nicety, should make them at a slight disadvantage to other characters - almost like a penalty of 10% weakness which they have to work off, over the next 10 levels or something?
Would be worth even offering a +3 con boost too lol... ;p
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[quote="FOXTRCK"]I don't mind offering a boosted character, I'd even buy it for a second char but I do think that having that nicety, should make them at a slight disadvantage to other characters - almost like a penalty of 10% weakness which they have to work off, over the next 10 levels or something?
Would be worth even offering a +3 con boost too lol... ;p[/quote]
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#84 2018/06/02 15:20:40 |
MINGEPIECE |
scuse me mus but do 1 ibex replied to my shit u crank
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#85 2018/06/02 21:34:00 |
DEIMOS |
I would agree dsoma mage mobs are an awful route to levelling, I put in many many hours at the likes of trolls before level raise for very little return and until ghost upped the barr drops (which now allow hunting) it was always a loss and I had to use my melee char to fund it, that shouldn't be the case a melee char at apai (using axe example as that I'd what I know) I easily make 300k profit each hunt after repairs and pots are bought
The mage mobs still feel horrifically slow but I believe half of that is spawn size and attack range, if you lowered the attack range somewhat and increased spawn it would allow aoe hunting which speeds everything up for little adjustment (much like 5th nux at hogs and tarks) Aoe is the same reason why melee mobs and a tank is a far speedier option so it would also put a stop to most of that
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[quote="DEIMOS"]I would agree dsoma mage mobs are an awful route to levelling, I put in many many hours at the likes of trolls before level raise for very little return and until ghost upped the barr drops (which now allow hunting) it was always a loss and I had to use my melee char to fund it, that shouldn't be the case a melee char at apai (using axe example as that I'd what I know) I easily make 300k profit each hunt after repairs and pots are bought
The mage mobs still feel horrifically slow but I believe half of that is spawn size and attack range, if you lowered the attack range somewhat and increased spawn it would allow aoe hunting which speeds everything up for little adjustment (much like 5th nux at hogs and tarks)
Aoe is the same reason why melee mobs and a tank is a far speedier option so it would also put a stop to most of that[/quote]
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#86 2018/06/03 08:12:45 |
DEATHNOTE |
Dsoma Mage in general needs looking at tbh, with upgraded devil weps, attending Gvw is literally a revive simulator, you get 1 precast off and you either have to run right outside the hall to get another precast off or you die in half a second due to archers A/B speed 115 max attack bows lol who never miss.
A buff to con/Mage hp would help or a new high damage spell which has a low casting time. Or allow Dev mages to upgrade our staff's with a upgrade which makes are spells cast faster or increase the MA etc.
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[quote="DEATHNOTE"]Dsoma Mage in general needs looking at tbh, with upgraded devil weps, attending Gvw is literally a revive simulator, you get 1 precast off and you either have to run right outside the hall to get another precast off or you die in half a second due to archers A/B speed 115 max attack bows lol who never miss.
A buff to con/Mage hp would help or a new high damage spell which has a low casting time. Or allow Dev mages to upgrade our staff's with a upgrade which makes are spells cast faster or increase the MA etc.[/quote]
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#87 2018/06/03 11:41:19 |
ISYLVER [Staff] |
Dev mages can already upgrade the ma on their staffs.
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#88 2018/06/03 11:49:02 |
AFRO |
"DEATHNOTE"Dsoma Mage in general needs looking at tbh, with upgraded devil weps, attending Gvw is literally a revive simulator, you get 1 precast off and you either have to run right outside the hall to get another precast off or you die in half a second due to archers A/B speed 115 max attack bows lol who never miss. a buff to con/mage hp for dsoma would be disastrous, there is already a discussion about this in https://myth-of-soma.com/Forum/Thread.asp?ID=22360&title=Dsoma+mage+con&Page=1 and I have supplied vids of how mages are surviving big hits - you can also watch recent DSoma GVW. Let's end the silly and selfish discussion about upping mage con/hp please.
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[quote="AFRO"][quote="DEATHNOTE"]Dsoma Mage in general needs looking at tbh, with upgraded devil weps, attending Gvw is literally a revive simulator, you get 1 precast off and you either have to run right outside the hall to get another precast off or you die in half a second due to archers A/B speed 115 max attack bows lol who never miss.
A buff to con/Mage hp would help or a new high damage spell which has a low casting time. Or allow Dev mages to upgrade our staff's with a upgrade which makes are spells cast faster or increase the MA etc.[/quote]
a buff to con/mage hp for dsoma would be disastrous, there is already a discussion about this in [url]https://myth-of-soma.com/Forum/Thread.asp?ID=22360&title=Dsoma+mage+con&Page=1[/url] and I have supplied vids of how mages are surviving big hits - you can also watch recent DSoma GVW.
Let's end the silly and selfish discussion about upping mage con/hp please.
[/quote]
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#89 2018/06/03 12:44:06 |
RIN |
"AFRO" Agreed its really balanced that a mage can be 1 hit by a 5th sword and have to run away from everything just to get 1 cast off >:) |
#90 2018/06/03 13:05:05 |
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