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Just an idea...

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Maybe your dex kiddo and actually being able to cast? Have you even read the last two pages of the thread?

Moonface
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[quote="DEATHNOTE"]Maybe your dex kiddo and actually being able to cast? Have you even read the last two pages of the thread? Moonface[/quote]
Also can’t we just seriously discuss balance issues w/o assuming that it is a guild ploy to buff to one’s own advantage?
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[quote="SAL3M"]Also can’t we just seriously discuss balance issues w/o assuming that it is a guild ploy to buff to one’s own advantage?[/quote]
all dsoma melee in proportion to defence is ridic. with speed upgrade and attacking aura's theres no way a mage can survive. perhaps a new armour tier without a new weapon tier would help lessen the blow and also create more exchanges as people sell old gear to make new gear
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[quote="FRINGE"]all dsoma melee in proportion to defence is ridic. with speed upgrade and attacking aura's theres no way a mage can survive. perhaps a new armour tier without a new weapon tier would help lessen the blow and also create more exchanges as people sell old gear to make new gear[/quote]
What dex/wis can archer have?

This is a discusion without an end, there pro and cons on both sides
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[quote="KEKKET"]What dex/wis can archer have? This is a discusion without an end, there pro and cons on both sides[/quote]
This is my issue kekket, people cry that mages do too much damage because they choose NOT to set their points into MAGIC DEFENSE and choose NOT to wear robes
That's like mages asking for a nerf on all melee attack because they dont want to put many points in melee defense
The more mages coming into game the more people should have to balance there melee and magic defenses but they dont because melee already hurts too much
(Which btw myself and all of anime_police clearly stated many times from being on the test server with finito)
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[quote="DEIMOS"]This is my issue kekket, people cry that mages do too much damage because they choose NOT to set their points into MAGIC DEFENSE and choose NOT to wear robes That's like mages asking for a nerf on all melee attack because they dont want to put many points in melee defense The more mages coming into game the more people should have to balance there melee and magic defenses but they dont because melee already hurts too much (Which btw myself and all of anime_police clearly stated many times from being on the test server with finito) [/quote]
Give all the devs a lev 100 human..... scrap the devs, and more maps for humans x
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[quote="LUPISCUS"]Give all the devs a lev 100 human..... scrap the devs, and more maps for humans x[/quote]
+1 Lupi - I said a few times why not just kill dsoma & double maps plus skins for hsoma
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[quote="SAL3M"]+1 Lupi - I said a few times why not just kill dsoma & double maps plus skins for hsoma[/quote]
Id love to sacrifice int for survivability/ chance to cast. Yet i see no1 say the same from other classes. As they already can set the points on wis but neglect to.
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[quote="KEKKET"]Id love to sacrifice int for survivability/ chance to cast. Yet i see no1 say the same from other classes. As they already can set the points on wis but neglect to.[/quote]
A large range spell with a bit of an MA lowering could work, also procs dont work more than range 4 flame and 5 infernal so wouldnt be considered too op =) If we are talking about without the use of 4th staff though. I can run off precast and try get some lucky procs on people but as soon as im being attacked i cant do anything so yeah agreed on previous points to a degree =)
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[quote="IBEX"]A large range spell with a bit of an MA lowering could work, also procs dont work more than range 4 flame and 5 infernal so wouldnt be considered too op =) If we are talking about without the use of 4th staff though. I can run off precast and try get some lucky procs on people but as soon as im being attacked i cant do anything so yeah agreed on previous points to a degree =)[/quote]
<3 sammehh
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[quote="DEATHNOTE"]<3 sammehh[/quote]
Allow mages to have a better chance to cast by improving their 4th aura. I think no one really has any objections on this?

"DEIMOS"This is my issue kekket, people cry that mages do too much damage because they choose NOT to set their points into MAGIC DEFENSE and choose NOT to wear robes


I don't really think anyone is really crying about mage doing too much damage, this topic keeps coming up because of the people crying that mages need buff on con/hp.

Leave that alone but improve 4th aura.
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[quote="ARROW"]Allow mages to have a better chance to cast by improving their 4th aura. I think no one really has any objections on this? [quote="DEIMOS"]This is my issue kekket, people cry that mages do too much damage because they choose NOT to set their points into MAGIC DEFENSE and choose NOT to wear robes [/quote] I don't really think anyone is really crying about mage doing too much damage, this topic keeps coming up because of the people crying that mages need buff on con/hp. Leave that alone but improve 4th aura.[/quote]
The problem is, whatever you do to mages to make them a bit more survivable v.s archers i.e. longer range spells, faster casting spells ect; whilst it serves that end, it also makes them even tougher for the range 1 classes to deal with.

Archer pvp has always been somewhat of a problem on dsoma and requires requires something really specific to deal with it without also nerfing everyone else harder.

Would be nice to have some utility spells, maybe like a spell similar to hsoma protection that negates arrows for x seconds, or a reflect that reflects all physical damage. Wether thats possible within the framework of the game coding is a different story.
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[quote="MISERICORD"]The problem is, whatever you do to mages to make them a bit more survivable v.s archers i.e. longer range spells, faster casting spells ect; whilst it serves that end, it also makes them even tougher for the range 1 classes to deal with. Archer pvp has always been somewhat of a problem on dsoma and requires requires something really specific to deal with it without also nerfing everyone else harder. Would be nice to have some utility spells, maybe like a spell similar to hsoma protection that negates arrows for x seconds, or a reflect that reflects all physical damage. Wether thats possible within the framework of the game coding is a different story.[/quote]
Don't forget it isn't just a fight Archers vs Mages

Mages 2 hit axes with ease, I personally have sacrificed str to take MD so this doesn't happen, so all above who are trying to say I choose not to were just presuming for there own argument

Also when mages are not being hit they never miss, even bow does not hit its target everytime let alone an axer who swings in the wind most of time
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[quote="TYROZET"]Don't forget it isn't just a fight Archers vs Mages Mages 2 hit axes with ease, I personally have sacrificed str to take MD so this doesn't happen, so all above who are trying to say I choose not to were just presuming for there own argument Also when mages are not being hit they never miss, even bow does not hit its target everytime let alone an axer who swings in the wind most of time [/quote]
1: The Ban culture.

It seems many people were banned over the last 18 months for various things. Why not just unban everyone but give them 1 more chance, if they do something again then they gone for good. and draw a line under anything in the past that was said in private groups etc. So everyone has a fresh start. I know a certain key players left due to an attempted ban due to something that was said in a private group 7 months prier. Its just stupid. Wipe the slate clean and get everyone back in game.

Loool what so alakaban can be unbanned? Lmfao! People who are banned are banned for a reason mate. They should not be unbanned. Should'nt have been able to cheat the game i believe gcn pete said once upon a time, heres the video...https://youtu.be/5a1XDDe0c3w

Afro (DSoma) mages get 5 seconds of 4th staff (pvp) then have to run for another minute while 4th regens. And all a decent archer needs is the awarness of 4th staff. (Seem to be none existant as there are only a handfull of decent archers on Dsoma) (moonface) Not to mention leveling a mage is slow af. I know you know how slow that is btw.
So to conlude this bit regarding DSoma mages they need looking at (abit like brainstorm's head sometimes)
(Moonface)

Judd.
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[quote="JUDDBEBB"]1: The Ban culture. It seems many people were banned over the last 18 months for various things. Why not just unban everyone but give them 1 more chance, if they do something again then they gone for good. and draw a line under anything in the past that was said in private groups etc. So everyone has a fresh start. I know a certain key players left due to an attempted ban due to something that was said in a private group 7 months prier. Its just stupid. Wipe the slate clean and get everyone back in game. Loool what so alakaban can be unbanned? Lmfao! People who are banned are banned for a reason mate. They should not be unbanned. Should'nt have been able to cheat the game i believe gcn pete said once upon a time, heres the video...https://youtu.be/5a1XDDe0c3w Afro (DSoma) mages get 5 seconds of 4th staff (pvp) then have to run for another minute while 4th regens. And all a decent archer needs is the awarness of 4th staff. (Seem to be none existant as there are only a handfull of decent archers on Dsoma) (moonface) Not to mention leveling a mage is slow af. I know you know how slow that is btw. So to conlude this bit regarding DSoma mages they need looking at (abit like brainstorm's head sometimes) (Moonface) Judd.[/quote]
Again when you say with ease that is still dependant on a proc hitting
And they do never miss but when they have the lowest dex and every other class can get in at least one shot, sometimes 2 dependant on class they dont ever cast, as it stands its
Sword/spear both 1 hit mate
Bow misses rarely enough that I have never got a cast off against one without 4th
Nuk is fast enough for 2 or 3 hits
Axe has 5th and is also fast enough to swing twice per cast

@arrow i kind of agree but at the same time the likes of afro are basing everything on a mage managing to double proc and saying they one hit everyone which just isn't true, and that because of this damage they shouldn't get the defense boost so the 2 are strongly linked
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[quote="MERLIN"]Again when you say with ease that is still dependant on a proc hitting And they do never miss but when they have the lowest dex and every other class can get in at least one shot, sometimes 2 dependant on class they dont ever cast, as it stands its Sword/spear both 1 hit mate Bow misses rarely enough that I have never got a cast off against one without 4th Nuk is fast enough for 2 or 3 hits Axe has 5th and is also fast enough to swing twice per cast @arrow i kind of agree but at the same time the likes of afro are basing everything on a mage managing to double proc and saying they one hit everyone which just isn't true, and that because of this damage they shouldn't get the defense boost so the 2 are strongly linked [/quote]

 

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