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Creation of Community Volunteer Group

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MickyC what’s not being addressed? This is a positive step in trying to fix something that people quit over. If someone adds a ss it’s not 100% success you could bum out 3ss in a row. You’re just keeping the item there is no difference then people making 8+ ss items.
And as with double tabs.... it took me around 60 rdt to make 2 8+ rings. You would need 60 double tablets to do the same.
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[quote="TEMEROSO"]MickyC what’s not being addressed? This is a positive step in trying to fix something that people quit over. If someone adds a ss it’s not 100% success you could bum out 3ss in a row. You’re just keeping the item there is no difference then people making 8+ ss items. And as with double tabs.... it took me around 60 rdt to make 2 8+ rings. You would need 60 double tablets to do the same. [/quote]
"MICKYC"great to see changes and new ideas being discussed, but, for me anyway, the failure to address the real problem with the anvil is tragic to hear. Guess my return was very short-lived.

Have fun - I don't want to play while this is not properly addressed,


Hey MickyC. Just wait and see I think is the best way - because what we've so far witnessed is a change in direction several times.

On one hand I think GM's want to make any drastic change to bring people back but also are starting to remember the delicate nature of Soma.

Personally any change to the anvil should be incremental and cautious to start with. The worst thing that can happen is weapons and armor of the best kinds become common place and then become worthless.

As you've gathered nothing has been implemented yet (at all) so whilst decisions are being made or talked about, its still "shooting from the hip" type of excitement. It'll settle.

One thing I think Chojine and a lot of other people would appreciate is ,if you would come on board this team, along with Ravensoul and give us some of your time. You've done some stirling work with the manual plus your knowledge and a lot of other peoples should be shared at a very important time :-)
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[quote="MOOMISAUR"][quote="MICKYC"]great to see changes and new ideas being discussed, but, for me anyway, the failure to address the real problem with the anvil is tragic to hear. Guess my return was very short-lived. Have fun - I don't want to play while this is not properly addressed,[/quote] Hey MickyC. Just wait and see I think is the best way - because what we've so far witnessed is a change in direction several times. On one hand I think GM's want to make any drastic change to bring people back but also are starting to remember the delicate nature of Soma. Personally any change to the anvil should be incremental and cautious to start with. The worst thing that can happen is weapons and armor of the best kinds become common place and then become worthless. As you've gathered nothing has been implemented yet (at all) so whilst decisions are being made or talked about, its still "shooting from the hip" type of excitement. It'll settle. One thing I think Chojine and a lot of other people would appreciate is ,if you would come on board this team, along with Ravensoul and give us some of your time. You've done some stirling work with the manual plus your knowledge and a lot of other peoples should be shared at a very important time :-) [/quote]
You can't have an upgrading system were there is absolutely no risk to your items, the risk of losing your items still needs to be there. The so called fake/ghost method would have no risk at all to your items, it would cause chaos. Players like me would be churning out items like sweets the market would be flooded with items ranging from absolutely garbage to mediocre and anything that was maxed with true upgrades on it would sky rocket in price.

Or is that what this community really wants an upgrading system that is 100% safe with absolutely no risk whatsoever?
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[quote="RAVENSOUL"]You can't have an upgrading system were there is absolutely no risk to your items, the risk of losing your items still needs to be there. The so called fake/ghost method would have no risk at all to your items, it would cause chaos. Players like me would be churning out items like sweets the market would be flooded with items ranging from absolutely garbage to mediocre and anything that was maxed with true upgrades on it would sky rocket in price. Or is that what this community really wants an upgrading system that is 100% safe with absolutely no risk whatsoever?[/quote]
"RAVENSOUL"You can't have an upgrading system were there is absolutely no risk to your items, the risk of losing your items still needs to be there. The so called fake/ghost method would have no risk at all to your items, it would cause chaos. Players like me would be churning out items like sweets the market would be flooded with items ranging from absolutely garbage to mediocre and anything that was maxed with true upgrades on it would sky rocket in price.

Or is that what this community really wants an upgrading system that is 100% safe with absolutely no risk whatsoever?


Yes, the market wouldn't be flooded, there would be +8 weapons which have the stats of +4 or +5 or +6 successes which people will be able to trade and be available to much more casual players which is what we want. The same applies to Eva/ accuracy armor (+3 and +4 will become more available to casual players) and the hardcores will want +5/5

Whilst there is no risk, as mentioned previously in this thread. E.g. Everyone can make a +8 CT ring with 8 CTs, you might end up with +10 MA +12 MA or +14 MA depending on how lucky you are (And this gear will filter down to more casual players allowing them to compete) but the hardcore players will still try to and pay over the odds for +16 MA rings 8/8 success)
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[quote="CHEWIE"][quote="RAVENSOUL"]You can't have an upgrading system were there is absolutely no risk to your items, the risk of losing your items still needs to be there. The so called fake/ghost method would have no risk at all to your items, it would cause chaos. Players like me would be churning out items like sweets the market would be flooded with items ranging from absolutely garbage to mediocre and anything that was maxed with true upgrades on it would sky rocket in price. Or is that what this community really wants an upgrading system that is 100% safe with absolutely no risk whatsoever?[/quote] Yes, the market wouldn't be flooded, there would be +8 weapons which have the stats of +4 or +5 or +6 successes which people will be able to trade and be available to much more casual players which is what we want. The same applies to Eva/ accuracy armor (+3 and +4 will become more available to casual players) and the hardcores will want +5/5 Whilst there is no risk, as mentioned previously in this thread. E.g. Everyone can make a +8 CT ring with 8 CTs, you might end up with +10 MA +12 MA or +14 MA depending on how lucky you are (And this gear will filter down to more casual players allowing them to compete) but the hardcore players will still try to and pay over the odds for +16 MA rings 8/8 success)[/quote]
The market would be flooded with fake +8 that are really +1,2,3 anything that would contain +5, 6, 7, 8 real upgrades on them would triple/quadruple in price. I know many crafters that would be churning out items 1 after the other because the risk wouldn't be there.
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[quote="RAVENSOUL"]The market would be flooded with fake +8 that are really +1,2,3 anything that would contain +5, 6, 7, 8 real upgrades on them would triple/quadruple in price. I know many crafters that would be churning out items 1 after the other because the risk wouldn't be there.[/quote]
"RAVENSOUL"You can't have an upgrading system were there is absolutely no risk to your items, the risk of losing your items still needs to be there. The so called fake/ghost method would have no risk at all to your items, it would cause chaos. Players like me would be churning out items like sweets the market would be flooded with items ranging from absolutely garbage to mediocre and anything that was maxed with true upgrades on it would sky rocket in price.

Or is that what this community really wants an upgrading system that is 100% safe with absolutely no risk whatsoever?


I respect your experience Raven but I think that you’re just completely mistaken on this point - all that needs to be done is to delete combo, set SS to +5 and above only and amend success rates so that intense stuff is truly rare and true +8 stuff is truly rare.

Perhaps ratchet % of a true +1 according to the current +x independent of whether it is true stat or ‘ghost’.

Under that system there would be an abundance of mid level gear (what people want imo) whilst keeping something to strive for i.e better tag, better true +.

What people do not want is character regression.

If you had a 10% success of going +8 from +7 independent of whether you had a true +7 or a +7 with +3 stats it would still be very difficult to make top tier weapons esp if tags are simply dropped and can’t be comboed up to max.
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[quote="BEACHSHORTS"][quote="RAVENSOUL"]You can't have an upgrading system were there is absolutely no risk to your items, the risk of losing your items still needs to be there. The so called fake/ghost method would have no risk at all to your items, it would cause chaos. Players like me would be churning out items like sweets the market would be flooded with items ranging from absolutely garbage to mediocre and anything that was maxed with true upgrades on it would sky rocket in price. Or is that what this community really wants an upgrading system that is 100% safe with absolutely no risk whatsoever?[/quote] I respect your experience Raven but I think that you’re just completely mistaken on this point - all that needs to be done is to delete combo, set SS to +5 and above only and amend success rates so that intense stuff is truly rare and true +8 stuff is truly rare. Perhaps ratchet % of a true +1 according to the current +x independent of whether it is true stat or ‘ghost’. Under that system there would be an abundance of mid level gear (what people want imo) whilst keeping something to strive for i.e better tag, better true +. What people do not want is character regression. If you had a 10% success of going +8 from +7 independent of whether you had a true +7 or a +7 with +3 stats it would still be very difficult to make top tier weapons esp if tags are simply dropped and can’t be comboed up to max.[/quote]
I'll happily take a 100% safe upgrading system, I've loads of wharehouse's packed with items and upgrades just waiting to be taken to anvil ;)
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[quote="RAVENSOUL"]I'll happily take a 100% safe upgrading system, I've loads of wharehouse's packed with items and upgrades just waiting to be taken to anvil ;)[/quote]
Problem with allowing swift spirit to only work at 6-8 is that there is already weapons that people have gone 1-5 with ss. Stopping that now gives a disadvantage to anyone upgrading after the anvil has been adjusted.

I’ve suggested that SS cannot be upgraded within the 1-2 bracket and then ss can be added with the risk of breaking it at 3-8.

With new weapons being thought about there has been talk that the new weapons essentially will make all existing weapons void. As we’ve been talking about having items that will hopefully be a lot better in their unique way. And further to that capping upgrades at 5. Trying to bring down the recoil on the pew pew bows.

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[quote="TEMEROSO"]Problem with allowing swift spirit to only work at 6-8 is that there is already weapons that people have gone 1-5 with ss. Stopping that now gives a disadvantage to anyone upgrading after the anvil has been adjusted. I’ve suggested that SS cannot be upgraded within the 1-2 bracket and then ss can be added with the risk of breaking it at 3-8. With new weapons being thought about there has been talk that the new weapons essentially will make all existing weapons void. As we’ve been talking about having items that will hopefully be a lot better in their unique way. And further to that capping upgrades at 5. Trying to bring down the recoil on the pew pew bows. [/quote]
"RAVENSOUL"The market would be flooded with fake +8 that are really +1,2,3 anything that would contain +5, 6, 7, 8 real upgrades on them would triple/quadruple in price. I know many crafters that would be churning out items 1 after the other because the risk wouldn't be there.


Isn't that a good thing? There will be loads of items which are '+8' but haveanywhere from +1 to +6 success on them? Worthless ones can be vendored, heck even given away to casuals or 'new players'

Anything that has atleast +4 or +5 successes can be traded around - the ones which are +6 to +8 will be worth more? The price of 8/8 success items won't go up they are still as difficult to make as they are now, there will be more +5 +6 +7 items available so if anything the price of +8/8 success will go down surely
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[quote="CHEWIE"][quote="RAVENSOUL"]The market would be flooded with fake +8 that are really +1,2,3 anything that would contain +5, 6, 7, 8 real upgrades on them would triple/quadruple in price. I know many crafters that would be churning out items 1 after the other because the risk wouldn't be there.[/quote] Isn't that a good thing? There will be loads of items which are '+8' but haveanywhere from +1 to +6 success on them? Worthless ones can be vendored, heck even given away to casuals or 'new players' Anything that has atleast +4 or +5 successes can be traded around - the ones which are +6 to +8 will be worth more? The price of 8/8 success items won't go up they are still as difficult to make as they are now, there will be more +5 +6 +7 items available so if anything the price of +8/8 success will go down surely[/quote]
the worst case with the ghost +1 is that you use up a lot of upgrades mats to go nowhere but you do still get to keep your item at whatever level you do manage to get it to. There is risk still there - your item gets no better and you have lost your ss(s) for no effect - loss of one or more ss is a significant lose still for the majority of players.

Example: As right now: You have a genuine +7 sword that has successfully had 5x toe and 2x ss put on it - you have a very nice weapon but really want to go the final step and get +8. Under the current system, if it succeeds you have a lovely new +8 sword and can feel happy and smug and impress your mates. If it fails, you have lost everything that you have put into it previously, the sword, the mats and the crafting that went into making it all completely gone at the click of a button. potentially dozens - if not hundreds - of hours of farming work gone.

With the ghost system, at least you would still have your +7 sword and still therefore have something to show for all of that effort and time that is both still very desirable and saleable, but now it is +8 and you either keep it and use it or sell it and start over for a new +8 build. But at least you still have something to show for all of your efforts!

For me, Soma is about having fun and achieving things and having something that you have really worked hard on in your valuable spare time to show for it in the end.

The anvil, as it is, makes it hard to reconcile its brutality with having fun. And, sadly, I personally fail to see how the proposed +3 system really changes that except maybe for a few new build chars as they level up. It does not encourage old players to come back and play again and most new chars are in fact only existing players making new chars not actual new players - who will just cascade their old levelling gear to their new chars anyway. I suspect a lot of ghosted items will still end up npc'd if they are crap (maybe they could be "disassembled" for 15 - 20% of their constituent mats and upgrade items? - ha, I just thought of that one :P).

I cannot see how any of this would drive up prices for real +5/6/7/8 items as they will still only be made at the whims of the rng exactly as they are now, but what it does mean is that the level of gear for more people would improve and that can only be a good thing - especially for those who cannot afford the time or effort to keep starting all over again. Good gear - even if not +8 great gear - will make the game better for more people and make them more able to compete, not just the lucky few who rng has smiled upon eight times.

my three pennyworth ………...
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[quote="MICKYC"]the worst case with the ghost +1 is that you use up a lot of upgrades mats to go nowhere but you do still get to keep your item at whatever level you do manage to get it to. There is risk still there - your item gets no better and you have lost your ss(s) for no effect - loss of one or more ss is a significant lose still for the majority of players. Example: As right now: You have a genuine +7 sword that has successfully had 5x toe and 2x ss put on it - you have a very nice weapon but really want to go the final step and get +8. Under the current system, if it succeeds you have a lovely new +8 sword and can feel happy and smug and impress your mates. If it fails, you have lost everything that you have put into it previously, the sword, the mats and the crafting that went into making it all completely gone at the click of a button. potentially dozens - if not hundreds - of hours of farming work gone. With the ghost system, at least you would still have your +7 sword and still therefore have something to show for all of that effort and time that is both still very desirable and saleable, but now it is +8 and you either keep it and use it or sell it and start over for a new +8 build. But at least you still have something to show for all of your efforts! For me, Soma is about having fun and achieving things and having something that you have really worked hard on in your valuable spare time to show for it in the end. The anvil, as it is, makes it hard to reconcile its brutality with having fun. And, sadly, I personally fail to see how the proposed +3 system really changes that except maybe for a few new build chars as they level up. It does not encourage old players to come back and play again and most new chars are in fact only existing players making new chars not actual new players - who will just cascade their old levelling gear to their new chars anyway. I suspect a lot of ghosted items will still end up npc'd if they are crap (maybe they could be "disassembled" for 15 - 20% of their constituent mats and upgrade items? - ha, I just thought of that one :P). I cannot see how any of this would drive up prices for real +5/6/7/8 items as they will still only be made at the whims of the rng exactly as they are now, but what it does mean is that the level of gear for more people would improve and that can only be a good thing - especially for those who cannot afford the time or effort to keep starting all over again. Good gear - even if not +8 great gear - will make the game better for more people and make them more able to compete, not just the lucky few who rng has smiled upon eight times. my three pennyworth ………... [/quote]
I think for people to better understand their perspectives on the anvil and bring it forward to everyone, you should put it back to that community ideas thread on the main section and illustrate what you 'think would work' and explain that.

I'm a firm believer that the anvil problem is also exacerbated by a general lack of content or variety out there. Anyway I'll go post there my thoughts.
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[quote="MOOMISAUR"]I think for people to better understand their perspectives on the anvil and bring it forward to everyone, you should put it back to that community ideas thread on the main section and illustrate what you 'think would work' and explain that. I'm a firm believer that the anvil problem is also exacerbated by a general lack of content or variety out there. Anyway I'll go post there my thoughts.[/quote]
MickyC is 100% right on this.

You DO lose by capping an item's potential plus the crafting mat you wasted on the fail, you just don't regress, that is what some don't seem to be understanding here.

You need to lose combo so there is a diversity of quality in terms of tags, you need to set certain items to only work at +5 and or set their success rate lower based on their power (e.g. double dt has lower % to work at given skill than single DT) and ideally readjust the whole system down so that upgrades at all skills are less likely to work e.g. if it is 60% @ 100 skill now maybe lower to 50% and then have all the skill barriers above concordant with this decrease. Also rachet the system based on the current +x so +5 to +6 has higher % for true success than +6 to +7 and so on.

There is no legitimate argument that Raven could just 'smash loads' of stuff on anything because under this system you will still rarely end up with an int+8 you will just end up with many more +3/4/5 type items.

Not only that but as previously mentioned it makes no economic sense at all to suggest that somehow this would skyrocket the price of true +8 items.

As Micky says people do not want to plough hours into this game just to regress - the whole point of the game is progression.

Also can we PLEASE stop hearing this non-sequitur about changes not being made as it benefits people that have had an advantage in the past? This is true of almost all changes that could be implemented to improve the game or anywhere else in life for that matter.

Yes some bows will be fast for having had +5 SS if it is now capped. Guess what? New bows will be released over time that make those bows defunct due to higher attk etc. That is just the way things improve.

You don't say; 'Eureka! A brand new chemotherapy drug that completely selectively kills cancer cells with zero side-effects but has to be taken within 6 months of diagnosis... best not release it because it is unfair to those who are a few years into their cancer.'

Cho and other council members who are reading this plus anybody else who agrees please take these arguments back to your discussion with the GMs for reconsideration as it is the +3 system that is the classic 'wishy-washy' half-measure approach that will ironically cause more of the problems being attributed to the 'ghost' +1 method and solve less of the problems with the current system.
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[quote="MKULTRA"]MickyC is 100% right on this. You DO lose by capping an item's potential plus the crafting mat you wasted on the fail, you just don't regress, that is what some don't seem to be understanding here. You need to lose combo so there is a diversity of quality in terms of tags, you need to set certain items to only work at +5 and or set their success rate lower based on their power (e.g. double dt has lower % to work at given skill than single DT) and ideally readjust the whole system down so that upgrades at all skills are less likely to work e.g. if it is 60% @ 100 skill now maybe lower to 50% and then have all the skill barriers above concordant with this decrease. Also rachet the system based on the current +x so +5 to +6 has higher % for true success than +6 to +7 and so on. There is no legitimate argument that Raven could just 'smash loads' of stuff on anything because under this system you will still rarely end up with an int+8 you will just end up with many more +3/4/5 type items. Not only that but as previously mentioned it makes no economic sense at all to suggest that somehow this would skyrocket the price of true +8 items. As Micky says people do not want to plough hours into this game just to regress - the whole point of the game is progression. Also can we [b]PLEASE[/b] stop hearing this non-sequitur about changes not being made as it benefits people that have had an advantage in the past? This is true of almost all changes that could be implemented to improve the game or anywhere else in life for that matter. Yes some bows will be fast for having had +5 SS if it is now capped. Guess what? New bows will be released over time that make those bows defunct due to higher attk etc. That is just the way things improve. You don't say; 'Eureka! A brand new chemotherapy drug that completely selectively kills cancer cells with zero side-effects but has to be taken within 6 months of diagnosis... best not release it because it is unfair to those who are a few years into their cancer.' Cho and other council members who are reading this plus anybody else who agrees [b]please[/b] take these arguments back to your discussion with the GMs for reconsideration as it is the +3 system that is the classic 'wishy-washy' half-measure approach that will ironically cause more of the problems being attributed to the 'ghost' +1 method and solve less of the problems with the current system.[/quote]
"MKULTRA"MickyC is 100% right on this.

You DO lose by capping an item's potential plus the crafting mat you wasted on the fail, you just don't regress, that is what some don't seem to be understanding here.

You need to lose combo so there is a diversity of quality in terms of tags, you need to set certain items to only work at +5 and or set their success rate lower based on their power (e.g. double dt has lower % to work at given skill than single DT) and ideally readjust the whole system down so that upgrades at all skills are less likely to work e.g. if it is 60% @ 100 skill now maybe lower to 50% and then have all the skill barriers above concordant with this decrease. Also rachet the system based on the current +x so +5 to +6 has higher % for true success than +6 to +7 and so on.

There is no legitimate argument that Raven could just 'smash loads' of stuff on anything because under this system you will still rarely end up with an int+8 you will just end up with many more +3/4/5 type items.

Not only that but as previously mentioned it makes no economic sense at all to suggest that somehow this would skyrocket the price of true +8 items.

As Micky says people do not want to plough hours into this game just to regress - the whole point of the game is progression.

Also can we PLEASE stop hearing this non-sequitur about changes not being made as it benefits people that have had an advantage in the past? This is true of almost all changes that could be implemented to improve the game or anywhere else in life for that matter.

Yes some bows will be fast for having had +5 SS if it is now capped. Guess what? New bows will be released over time that make those bows defunct due to higher attk etc. That is just the way things improve.

You don't say; 'Eureka! A brand new chemotherapy drug that completely selectively kills cancer cells with zero side-effects but has to be taken within 6 months of diagnosis... best not release it because it is unfair to those who are a few years into their cancer.'

Cho and other council members who are reading this plus anybody else who agrees please take these arguments back to your discussion with the GMs for reconsideration as it is the +3 system that is the classic 'wishy-washy' half-measure approach that will ironically cause more of the problems being attributed to the 'ghost' +1 method and solve less of the problems with the current system.


+1
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[quote="RAZOR"][quote="MKULTRA"]MickyC is 100% right on this. You DO lose by capping an item's potential plus the crafting mat you wasted on the fail, you just don't regress, that is what some don't seem to be understanding here. You need to lose combo so there is a diversity of quality in terms of tags, you need to set certain items to only work at +5 and or set their success rate lower based on their power (e.g. double dt has lower % to work at given skill than single DT) and ideally readjust the whole system down so that upgrades at all skills are less likely to work e.g. if it is 60% @ 100 skill now maybe lower to 50% and then have all the skill barriers above concordant with this decrease. Also rachet the system based on the current +x so +5 to +6 has higher % for true success than +6 to +7 and so on. There is no legitimate argument that Raven could just 'smash loads' of stuff on anything because under this system you will still rarely end up with an int+8 you will just end up with many more +3/4/5 type items. Not only that but as previously mentioned it makes no economic sense at all to suggest that somehow this would skyrocket the price of true +8 items. As Micky says people do not want to plough hours into this game just to regress - the whole point of the game is progression. Also can we [b]PLEASE[/b] stop hearing this non-sequitur about changes not being made as it benefits people that have had an advantage in the past? This is true of almost all changes that could be implemented to improve the game or anywhere else in life for that matter. Yes some bows will be fast for having had +5 SS if it is now capped. Guess what? New bows will be released over time that make those bows defunct due to higher attk etc. That is just the way things improve. You don't say; 'Eureka! A brand new chemotherapy drug that completely selectively kills cancer cells with zero side-effects but has to be taken within 6 months of diagnosis... best not release it because it is unfair to those who are a few years into their cancer.' Cho and other council members who are reading this plus anybody else who agrees [b]please[/b] take these arguments back to your discussion with the GMs for reconsideration as it is the +3 system that is the classic 'wishy-washy' half-measure approach that will ironically cause more of the problems being attributed to the 'ghost' +1 method and solve less of the problems with the current system.[/quote] +1 [/quote]
What about a way if your item fails you get a bunch of random upgrades back. Based on if its + 1 or +8 when it fails. So if you fail a +1 maybe the anvil spits you back a few frogs or a ruby or something. If you fail a +8 maybe spits back an ss or a couple of them or gems or smalls or tabs. On like a roll bases.

So +1 fail gets 1 item back ranging from herb to ss. A +8 item you get 8 items back?

Which on the back of this inwas 5hinking people might abuse this and dig out there 300 drugs and blue pills and make loads of worthless +5s and 6 and 7s etc. And try and fail on a +8 to get some ss's or keen out of it.

Yes they could and that then might lower the economy price of upgrades and tabs.

But then weapons , accessories and armour will go up in price as people will have a lot of upgrades but no items. Which in turn will make the high crafters benefit from 200 skill. For example if raven starts crafting epic stingers and selling them. With high attack and dura. They will sell for a hell of a lot more as people will have a loads of upgrades just waiting for a good weapon to put them on.

And in roundabout effect, if ravens epic stinger that you bought for a lot fails going +4 you get 4 random upgrades back?
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[quote="MAVERICK"]What about a way if your item fails you get a bunch of random upgrades back. Based on if its + 1 or +8 when it fails. So if you fail a +1 maybe the anvil spits you back a few frogs or a ruby or something. If you fail a +8 maybe spits back an ss or a couple of them or gems or smalls or tabs. On like a roll bases. So +1 fail gets 1 item back ranging from herb to ss. A +8 item you get 8 items back? Which on the back of this inwas 5hinking people might abuse this and dig out there 300 drugs and blue pills and make loads of worthless +5s and 6 and 7s etc. And try and fail on a +8 to get some ss's or keen out of it. Yes they could and that then might lower the economy price of upgrades and tabs. But then weapons , accessories and armour will go up in price as people will have a lot of upgrades but no items. Which in turn will make the high crafters benefit from 200 skill. For example if raven starts crafting epic stingers and selling them. With high attack and dura. They will sell for a hell of a lot more as people will have a loads of upgrades just waiting for a good weapon to put them on. And in roundabout effect, if ravens epic stinger that you bought for a lot fails going +4 you get 4 random upgrades back?[/quote]
"MAVERICK"What about a way if your item fails you get a bunch of random upgrades back. Based on if its + 1 or +8 when it fails. So if you fail a +1 maybe the anvil spits you back a few frogs or a ruby or something. If you fail a +8 maybe spits back an ss or a couple of them or gems or smalls or tabs. On like a roll bases.

So +1 fail gets 1 item back ranging from herb to ss. A +8 item you get 8 items back?

Which on the back of this inwas 5hinking people might abuse this and dig out there 300 drugs and blue pills and make loads of worthless +5s and 6 and 7s etc. And try and fail on a +8 to get some ss's or keen out of it.

Yes they could and that then might lower the economy price of upgrades and tabs.

But then weapons , accessories and armour will go up in price as people will have a lot of upgrades but no items. Which in turn will make the high crafters benefit from 200 skill. For example if raven starts crafting epic stingers and selling them. With high attack and dura. They will sell for a hell of a lot more as people will have a loads of upgrades just waiting for a good weapon to put them on.

And in roundabout effect, if ravens epic stinger that you bought for a lot fails going +4 you get 4 random upgrades back?


+1
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[quote="DOUAVACADO"][quote="MAVERICK"]What about a way if your item fails you get a bunch of random upgrades back. Based on if its + 1 or +8 when it fails. So if you fail a +1 maybe the anvil spits you back a few frogs or a ruby or something. If you fail a +8 maybe spits back an ss or a couple of them or gems or smalls or tabs. On like a roll bases. So +1 fail gets 1 item back ranging from herb to ss. A +8 item you get 8 items back? Which on the back of this inwas 5hinking people might abuse this and dig out there 300 drugs and blue pills and make loads of worthless +5s and 6 and 7s etc. And try and fail on a +8 to get some ss's or keen out of it. Yes they could and that then might lower the economy price of upgrades and tabs. But then weapons , accessories and armour will go up in price as people will have a lot of upgrades but no items. Which in turn will make the high crafters benefit from 200 skill. For example if raven starts crafting epic stingers and selling them. With high attack and dura. They will sell for a hell of a lot more as people will have a loads of upgrades just waiting for a good weapon to put them on. And in roundabout effect, if ravens epic stinger that you bought for a lot fails going +4 you get 4 random upgrades back?[/quote] +1 [/quote]

 

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