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New Necklace Requirements

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Why was it lowered to 100 dex from 120 dex anyways? It's not like 120 dex is useless, it'll greatly increase ur hit rate against PvE mobs and give u some evasion for the lower tier mobs. Will it help with ppl that invested 125 levels into str/dex? No, obviously not ffs.

Is 120 int going to help with players that have capped int (or invested a lot of levels into int) and double/triple proc/ No. it wont. But will it help with PvE? Yes. Just like the dex

It's pretty silly to lower it for one particular build and not have it lowered for another build. Personally it should be 120 120 120 or 160 160 160 as proposed by frieza.
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[quote="GENTRY"]Why was it lowered to 100 dex from 120 dex anyways? It's not like 120 dex is useless, it'll greatly increase ur hit rate against PvE mobs and give u some evasion for the lower tier mobs. Will it help with ppl that invested 125 levels into str/dex? No, obviously not ffs. Is 120 int going to help with players that have capped int (or invested a lot of levels into int) and double/triple proc/ No. it wont. But will it help with PvE? Yes. Just like the dex It's pretty silly to lower it for one particular build and not have it lowered for another build. Personally it should be 120 120 120 or 160 160 160 as proposed by frieza. [/quote]
"GENTRY"Why was it lowered to 100 dex from 120 dex anyways? It's not like 120 dex is useless, it'll greatly increase ur hit rate against PvE mobs and give u some evasion for the lower tier mobs. Will it help with ppl that invested 125 levels into str/dex? No, obviously not ffs.

Is 120 int going to help with players that have capped int (or invested a lot of levels into int) and double/triple proc/ No. it wont. But will it help with PvE? Yes. Just like the dex

It's pretty silly to lower it for one particular build and not have it lowered for another build. Personally it should be 120 120 120 or 160 160 160 as proposed by frieza.


For the first time ever im going to agree with gentry. The argument that at next cap melee can make 120 int is the same as saying a str mage can make 120 dex. Tank mages want to min max with str/int then fine, but dont take away the opportunity to for melee to min max atk with str/dex.
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[quote="SIJIOU"][quote="GENTRY"]Why was it lowered to 100 dex from 120 dex anyways? It's not like 120 dex is useless, it'll greatly increase ur hit rate against PvE mobs and give u some evasion for the lower tier mobs. Will it help with ppl that invested 125 levels into str/dex? No, obviously not ffs. Is 120 int going to help with players that have capped int (or invested a lot of levels into int) and double/triple proc/ No. it wont. But will it help with PvE? Yes. Just like the dex It's pretty silly to lower it for one particular build and not have it lowered for another build. Personally it should be 120 120 120 or 160 160 160 as proposed by frieza. [/quote] For the first time ever im going to agree with gentry. The argument that at next cap melee can make 120 int is the same as saying a str mage can make 120 dex. Tank mages want to min max with str/int then fine, but dont take away the opportunity to for melee to min max atk with str/dex. [/quote]
"GENTRY"Why was it lowered to 100 dex from 120 dex anyways? It's not like 120 dex is useless, it'll greatly increase ur hit rate against PvE mobs and give u some evasion for the lower tier mobs. Will it help with ppl that invested 125 levels into str/dex? No, obviously not ffs.

Is 120 int going to help with players that have capped int (or invested a lot of levels into int) and double/triple proc/ No. it wont. But will it help with PvE? Yes. Just like the dex

It's pretty silly to lower it for one particular build and not have it lowered for another build. Personally it should be 120 120 120 or 160 160 160 as proposed by frieza.




160 160 160 Is not reasonable to gain in 5 additional levels to 90% of builds ingame.....

the fact you can heal to 100 int and only need to gain 20 int in 130 levels... is kinda taking the piss to say it will ruin your char..... it's less than one level after 120

20 int = 200 int ups in 130 levels that's under .2 int a level....
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[quote="GANDALF"][quote="GENTRY"]Why was it lowered to 100 dex from 120 dex anyways? It's not like 120 dex is useless, it'll greatly increase ur hit rate against PvE mobs and give u some evasion for the lower tier mobs. Will it help with ppl that invested 125 levels into str/dex? No, obviously not ffs. Is 120 int going to help with players that have capped int (or invested a lot of levels into int) and double/triple proc/ No. it wont. But will it help with PvE? Yes. Just like the dex It's pretty silly to lower it for one particular build and not have it lowered for another build. Personally it should be 120 120 120 or 160 160 160 as proposed by frieza. [/quote] 160 160 160 Is not reasonable to gain in 5 additional levels to 90% of builds ingame..... the fact you can heal to 100 int and only need to gain 20 int in 130 levels... is kinda taking the piss to say it will ruin your char..... it's less than one level after 120 20 int = 200 int ups in 130 levels that's under .2 int a level.... [/quote]
"GANDALF"
"GENTRY"Why was it lowered to 100 dex from 120 dex anyways? It's not like 120 dex is useless, it'll greatly increase ur hit rate against PvE mobs and give u some evasion for the lower tier mobs. Will it help with ppl that invested 125 levels into str/dex? No, obviously not ffs.

Is 120 int going to help with players that have capped int (or invested a lot of levels into int) and double/triple proc/ No. it wont. But will it help with PvE? Yes. Just like the dex

It's pretty silly to lower it for one particular build and not have it lowered for another build. Personally it should be 120 120 120 or 160 160 160 as proposed by frieza.




160 160 160 Is not reasonable to gain in 5 additional levels to 90% of builds ingame.....

the fact you can heal to 100 int and only need to gain 20 int in 130 levels... is kinda taking the piss to say it will ruin your char..... it's less than one level after 120

20 int = 200 int ups in 130 levels that's under .2 int a level....


I didn't say it would ruin said person's character. I have 120 int myself, and it's just the same as having the 88 int I had before the capraise lol... the only place where having the additional MD shows is at elder mags.

It's also a lot more than "less than 1 level" after 120 to get 120 int. It's more like 2; in which a tank mage could easily get the 120 dex they need. Yeah people can heal to 100 int, they've invested hours for it, let them enjoy the benefits so I don't really see your point there.

I guess what I'm trying to say is that it's easy to negate the advantages of having 120 dex or 120 int when you're only looking at it from a PVP perspective. There are many people who are PVE who could see the 120 120 120 requirement or 160 160 160 requirement very differently than you.

Going back on topic though, it's easy what needs to be done:
A) make the stat requirements 120 120 120
B) make them 120 str 100 int/dex
or
C) make them 160 160 160.

There doesn't need to be further discussion imo.



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[quote="GENTRY"][quote="GANDALF"][quote="GENTRY"]Why was it lowered to 100 dex from 120 dex anyways? It's not like 120 dex is useless, it'll greatly increase ur hit rate against PvE mobs and give u some evasion for the lower tier mobs. Will it help with ppl that invested 125 levels into str/dex? No, obviously not ffs. Is 120 int going to help with players that have capped int (or invested a lot of levels into int) and double/triple proc/ No. it wont. But will it help with PvE? Yes. Just like the dex It's pretty silly to lower it for one particular build and not have it lowered for another build. Personally it should be 120 120 120 or 160 160 160 as proposed by frieza. [/quote] 160 160 160 Is not reasonable to gain in 5 additional levels to 90% of builds ingame..... the fact you can heal to 100 int and only need to gain 20 int in 130 levels... is kinda taking the piss to say it will ruin your char..... it's less than one level after 120 20 int = 200 int ups in 130 levels that's under .2 int a level.... [/quote] I didn't say it would ruin said person's character. I have 120 int myself, and it's just the same as having the 88 int I had before the capraise lol... the only place where having the additional MD shows is at elder mags. It's also a lot more than "less than 1 level" after 120 to get 120 int. It's more like 2; in which a tank mage could easily get the 120 dex they need. Yeah people can heal to 100 int, they've invested hours for it, let them enjoy the benefits so I don't really see your point there. I guess what I'm trying to say is that it's easy to negate the advantages of having 120 dex or 120 int when you're only looking at it from a PVP perspective. There are many people who are PVE who could see the 120 120 120 requirement or 160 160 160 requirement very differently than you. Going back on topic though, it's easy what needs to be done: A) make the stat requirements 120 120 120 B) make them 120 str 100 int/dex or C) make them 160 160 160. There doesn't need to be further discussion imo. [/quote]
I think making them have 150 150 150 or above is probably a good idea.. people wont like it at first but it will force people to be abit more balanced, when cap raise you cant be heavy in one stat if you want the good hero gear.

Doesnt make sense for it to require stats around 100 when its a level 100 quest and chars are over 200+ str and int why have new gear so low requirements, Get it raised :)
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[quote="BLOB"]I think making them have 150 150 150 or above is probably a good idea.. people wont like it at first but it will force people to be abit more balanced, when cap raise you cant be heavy in one stat if you want the good hero gear. Doesnt make sense for it to require stats around 100 when its a level 100 quest and chars are over 200+ str and int why have new gear so low requirements, Get it raised :)[/quote]
I haven’t even seen the item everyone is moaning about 😂
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[quote="TYRESE"]I haven’t even seen the item everyone is moaning about 😂[/quote]
"TYRESE"I haven’t even seen the item everyone is moaning about 😂


Necklace of valour on armoury
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[quote="NANKANG"][quote="TYRESE"]I haven’t even seen the item everyone is moaning about 😂[/quote] Necklace of valour on armoury [/quote]
"TYRESE"I haven’t even seen the item everyone is moaning about 😂


Necklace of Valour
Weight : 55
Durability : 1500
Req. Str : 120
Req. Int : 120
Req. Dex : 100

Attack + 50~80(15%)
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[quote="TEMEROSO"][quote="TYRESE"]I haven’t even seen the item everyone is moaning about 😂[/quote] Necklace of Valour Weight : 55 Durability : 1500 Req. Str : 120 Req. Int : 120 Req. Dex : 100 Attack + 50~80(15%)[/quote]
I legit don’t see an issue.

I have two melee chars, one which I made more for farming mags, 233str 169dex and 130int and one more based for bosses (which turns out to be shit) 192.5dex 211str and 100int.

If you wanna compete in pvp then get some int for the new robes, which will take you over 120int anyway and if you wanna pve then the necklace isn’t as valuable as otm +5 so I don’t see the issue.
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[quote="TYRESE"]I legit don’t see an issue. I have two melee chars, one which I made more for farming mags, 233str 169dex and 130int and one more based for bosses (which turns out to be shit) 192.5dex 211str and 100int. If you wanna compete in pvp then get some int for the new robes, which will take you over 120int anyway and if you wanna pve then the necklace isn’t as valuable as otm +5 so I don’t see the issue.[/quote]
that neckie with crit earring will be decent when it procs.. critical procs for warriors!
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[quote="LUPISCUS"]that neckie with crit earring will be decent when it procs.. critical procs for warriors![/quote]

 

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