Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Pants

1 2 3 4 5 6 7 8
Author Content Date
I know i don't wear pants being a NakedMan but was wondering if its possible to change it so the pants dont take away your ability to wear armour pads?

I'm sure everyone would love 1-1 more def when hunting with the special % chance ability.

Sad thing is they will never be worn other than having a laugh if you cannot wear armour pads over them :(

NakedMan
PM Reply Quote
[quote="NAKEDMAN"]I know i don't wear pants being a NakedMan but was wondering if its possible to change it so the pants dont take away your ability to wear armour pads? I'm sure everyone would love 1-1 more def when hunting with the special % chance ability. Sad thing is they will never be worn other than having a laugh if you cannot wear armour pads over them :( NakedMan [/quote]
"NAKEDMAN"I know i don't wear pants being a NakedMan but was wondering if its possible to change it so the pants dont take away your ability to wear armour pads?

I'm sure everyone would love 1-1 more def when hunting with the special % chance ability.

Sad thing is they will never be worn other than having a laugh if you cannot wear armour pads over them :(

NakedMan


Disgrace to your name :]
PM Reply Quote
[quote="SPARCKYZ"][quote="NAKEDMAN"]I know i don't wear pants being a NakedMan but was wondering if its possible to change it so the pants dont take away your ability to wear armour pads? I'm sure everyone would love 1-1 more def when hunting with the special % chance ability. Sad thing is they will never be worn other than having a laugh if you cannot wear armour pads over them :( NakedMan [/quote] Disgrace to your name :][/quote]
"NAKEDMAN"I know i don't wear pants being a NakedMan but was wondering if its possible to change it so the pants dont take away your ability to wear armour pads?

I'm sure everyone would love 1-1 more def when hunting with the special % chance ability.

Sad thing is they will never be worn other than having a laugh if you cannot wear armour pads over them :(

NakedMan


You are very mistaken.

The zombie pads are so overpowered its not worth wearing armour if you can zombie and virtually instant-kill someone on a stone with random Zombie procs.

And it procs often.

Its a shame that zombie was put on the pants because the spell is actually an effort to get.
Now melee will just use the pads and have that advantage too.
PM Reply Quote
[quote="PATHOLOGIST"][quote="NAKEDMAN"]I know i don't wear pants being a NakedMan but was wondering if its possible to change it so the pants dont take away your ability to wear armour pads? I'm sure everyone would love 1-1 more def when hunting with the special % chance ability. Sad thing is they will never be worn other than having a laugh if you cannot wear armour pads over them :( NakedMan [/quote] You are very mistaken. The zombie pads are so overpowered its not worth wearing armour if you can zombie and virtually instant-kill someone on a stone with random Zombie procs. And it procs often. Its a shame that zombie was put on the pants because the spell is actually an effort to get. Now melee will just use the pads and have that advantage too.[/quote]

I was not talking about PVP i was talking about training / hunting......
PM Reply Quote
[quote="NAKEDMAN"] I was not talking about PVP i was talking about training / hunting......[/quote]
Agree with Path, I don't feel zombie should have been added due to how difficult the spells are to attain.
PM Reply Quote
[quote="QUIMM"]Agree with Path, I don't feel zombie should have been added due to how difficult the spells are to attain.[/quote]
First off, appreciate everything Isylver and Finito are doing in the birthday event. And also the Advisers.


I feel along with many others, that having zombie pants that proc 4% of the time is far to balancing seeing how hard the spell is to acquire.


I would like the zombie ones to be removed.


It is a very good, interesting and important spell. But for it to be acquired so easily and by so many masses defeats the object.
PM Reply Quote
[quote="OPENTHEDOOR"]First off, appreciate everything Isylver and Finito are doing in the birthday event. And also the Advisers. I feel along with many others, that having zombie pants that proc 4% of the time is far to balancing seeing how hard the spell is to acquire. I would like the zombie ones to be removed. It is a very good, interesting and important spell. But for it to be acquired so easily and by so many masses defeats the object. [/quote]
Zombie should be removed, you put that 4% pads on two characters with 600 recoil knuckles and you're fucked if you're on stone ...
PM Reply Quote
[quote="YOSHIMITSU"]Zombie should be removed, you put that 4% pads on two characters with 600 recoil knuckles and you're fucked if you're on stone ...[/quote]
Possibly but only wearing 1-1 def pants means you will be killed very quickly also....
PM Reply Quote
[quote="NAKEDMAN"]Possibly but only wearing 1-1 def pants means you will be killed very quickly also.... [/quote]
just nuke the guys wearing pants :D im personally looking forward 2 wotw and gvw
PM Reply Quote
[quote="ACE"]just nuke the guys wearing pants :D im personally looking forward 2 wotw and gvw[/quote]
"ACE"just nuke the guys wearing pants :D im personally looking forward 2 wotw and gvw


well said ;-).
PM Reply Quote
[quote="NITE"][quote="ACE"]just nuke the guys wearing pants :D im personally looking forward 2 wotw and gvw[/quote] well said ;-).[/quote]
Leave the Pants as they are, will give people a chance to honestly comment on the spell...I personally think it's too overpowered as it is, even for mages, and especially on dsoma.
PM Reply Quote
[quote="SLAYER"]Leave the Pants as they are, will give people a chance to honestly comment on the spell...I personally think it's too overpowered as it is, even for mages, and especially on dsoma. [/quote]
1~1 df makes no difference, majority of people wear 1~7 df halo pads over df for the att. Zombie on these is abit much.
PM Reply Quote
[quote="QUIMM"]1~1 df makes no difference, majority of people wear 1~7 df halo pads over df for the att. Zombie on these is abit much. [/quote]
Selling my uber zombie pants lol

Green UnderwearGreen Underwear
Defense : 1~1
Weight : 2
Durability : 600

Zombie Touch (2%)
PM Reply Quote
[quote="NAKEDMAN"]Selling my uber zombie pants lol [item post=35402 index=0][/quote]
Everyone having it could be abit of a problem, dsoma gvw will probaly be who can be lucky enough to get the proc 20 secs from the end to win lol, of course im not going to like it as we finaly got something that made us strong and now everyone else has it to some extent while still dealing there normal damage, atleast when i casted this i did no damage, it was only powerful in a group of people, me alone this spell is useless and it can simply be black serum'd before i can cast more spells.

Slow/blind/confuse was fine, but adding a major lategame ability from a mage was abit over the top imo from a dsoma perspective anyway, melee chars really shouldnt have a chance of casting a 120 int spell requirin 300 hours of items to obtain, its pretty rediculous in my opinion yes % chance of casting some stuff is ok but something this valueble to a mage different is a bad idea

It is definatly not ok from us mages in dsoma basicly, but if it stays so be it, but this spell actualy made having different classes other than a archer in ur team usefull, now with 10 archers wearing these pants, everyone will die so it kinda couteracted what had already been done to make other classes more usefull

If some1 thinks dsoma melee's should have it then id like to hear the reasoning to cast a spell that took 300 hour/120 int to get as i doubt there is one for such a powerful spell as they are melee afterall and shouldnt even have the chance to use any magic

If it is to stay, its generous to even give anyone 1% chance of casting this spell... on a melee....
PM Reply Quote
[quote="MONSTER"]Everyone having it could be abit of a problem, dsoma gvw will probaly be who can be lucky enough to get the proc 20 secs from the end to win lol, of course im not going to like it as we finaly got something that made us strong and now everyone else has it to some extent while still dealing there normal damage, atleast when i casted this i did no damage, it was only powerful in a group of people, me alone this spell is useless and it can simply be black serum'd before i can cast more spells. Slow/blind/confuse was fine, but adding a major lategame ability from a mage was abit over the top imo from a dsoma perspective anyway, melee chars really shouldnt have a chance of casting a 120 int spell requirin 300 hours of items to obtain, its pretty rediculous in my opinion yes % chance of casting some stuff is ok but something this valueble to a mage different is a bad idea It is definatly not ok from us mages in dsoma basicly, but if it stays so be it, but this spell actualy made having different classes other than a archer in ur team usefull, now with 10 archers wearing these pants, everyone will die so it kinda couteracted what had already been done to make other classes more usefull If some1 thinks dsoma melee's should have it then id like to hear the reasoning to cast a spell that took 300 hour/120 int to get as i doubt there is one for such a powerful spell as they are melee afterall and shouldnt even have the chance to use any magic If it is to stay, its generous to even give anyone 1% chance of casting this spell... on a melee....[/quote]
Monster do you not think the zombie spell is overpowered full stop on Dsoma?

I've used it twice today during PVP to kill ryu and Chr, and I would say for Dsoma as you depend on +100s to survive it's stupid.

Ofcourse mages will try and rationalise it but truth is it's too OP for dsoma. I don't know about Hsoma.

You also know that since the new aura and non capped mage damage mages are very strong so don't say they aren't...
PM Reply Quote
[quote="SLAYER"]Monster do you not think the zombie spell is overpowered full stop on Dsoma? I've used it twice today during PVP to kill ryu and Chr, and I would say for Dsoma as you depend on +100s to survive it's stupid. Ofcourse mages will try and rationalise it but truth is it's too OP for dsoma. I don't know about Hsoma. You also know that since the new aura and non capped mage damage mages are very strong so don't say they aren't...[/quote]

 

Please sign in with one of your characters to reply

 

1 2 3 4 5 6 7 8