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Appreciate the comments guys - however try to remain positive.

As for the procs not sure I agree on this - it’s like complaining there’s too many flavours of ice cream.

I’ll see what tweaks and additions I can make this weekend but to be clear this is a collaborative effort that the community need to get involved into to.
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[quote="ISYLVER"]Appreciate the comments guys - however try to remain positive. As for the procs not sure I agree on this - it’s like complaining there’s too many flavours of ice cream. I’ll see what tweaks and additions I can make this weekend but to be clear this is a collaborative effort that the community need to get involved into to.[/quote]
We’ve all said the user count won’t be here next year since day 1, we say it monthly when things are quite or slow. The server has taken a hit in UC but it keeps going the game will elvove to help with this ie The levelling speed up to 110 needs addressing for the average player who can only spare 4-6 hours a week. 110-120 drops need to be looked at. The forum needs neutral moderator maybe someone who likes to go solo to keep out of the bitterness within guild rivalry someone active enough to cut the BS on here.
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[quote="DIOS"]We’ve all said the user count won’t be here next year since day 1, we say it monthly when things are quite or slow. The server has taken a hit in UC but it keeps going the game will elvove to help with this ie The levelling speed up to 110 needs addressing for the average player who can only spare 4-6 hours a week. 110-120 drops need to be looked at. The forum needs neutral moderator maybe someone who likes to go solo to keep out of the bitterness within guild rivalry someone active enough to cut the BS on here.[/quote]
Foxtrck for forum moderator
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[quote="BENZYL"]Foxtrck for forum moderator[/quote]
Since the patch came out I have noticed one big improvement, the atmosphere seems to be more relaxed not as toxic as we all have seen in the past which will help soma in the long term keeping new players here, with that said how to promote and bring these new players here and for them to feel like staying.

I keep reading "the grind" is the most off putting issue for new player and for them to be able to compete with higher levels, so a few ideas I've read in the past...

Donate x amount to get an entry level 50-70 character

Donate x amount to get a mid/high level 100 character

Regarding drops, I've never really had too much trouble farming for items, the drop rates don't seem to be too bad. I think the problem is the amount of items in each mobs drop file, blg only has a short drop file and it's perfect and then you have the new trolls which has loads in its drop file. So maybe a overhaul of each mobs drop file and make them drops useful to the players levelling on them at the time in there journey, too many mobs have long drop files that most are just left on floor.

Drops, maybe it's time to remove untag and make the minimum drop hard tag then players have at least a chance to improve the item with combine, untag would still be crafted.

Male/Female tag, maybe have an npc to allow players to exchange them for the characters m or f,

Donations maybe see if it's possible to have an npc to store these items for players to collect.

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[quote="RAVENSOUL"]Since the patch came out I have noticed one big improvement, the atmosphere seems to be more relaxed not as toxic as we all have seen in the past which will help soma in the long term keeping new players here, with that said how to promote and bring these new players here and for them to feel like staying. I keep reading "the grind" is the most off putting issue for new player and for them to be able to compete with higher levels, so a few ideas I've read in the past... Donate x amount to get an entry level 50-70 character Donate x amount to get a mid/high level 100 character Regarding drops, I've never really had too much trouble farming for items, the drop rates don't seem to be too bad. I think the problem is the amount of items in each mobs drop file, blg only has a short drop file and it's perfect and then you have the new trolls which has loads in its drop file. So maybe a overhaul of each mobs drop file and make them drops useful to the players levelling on them at the time in there journey, too many mobs have long drop files that most are just left on floor. Drops, maybe it's time to remove untag and make the minimum drop hard tag then players have at least a chance to improve the item with combine, untag would still be crafted. Male/Female tag, maybe have an npc to allow players to exchange them for the characters m or f, Donations maybe see if it's possible to have an npc to store these items for players to collect. [/quote]
I’m unsure on pay to get prebuilt, if you can’t handle 1-100 how will they handle 100? It needs to made just a bit easier imo.

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[quote="DIOS"]I’m unsure on pay to get prebuilt, if you can’t handle 1-100 how will they handle 100? It needs to made just a bit easier imo. [/quote]
could make untagged combinable...….
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[quote="MICKYC"]could make untagged combinable...….[/quote]
I understand that dios, The idea was to kill 2 birds with 1 stone so to speak. It gives the casual player a chance to get there feet in the game and will generate money towards the upkeep of this game.
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[quote="RAVENSOUL"]I understand that dios, The idea was to kill 2 birds with 1 stone so to speak. It gives the casual player a chance to get there feet in the game and will generate money towards the upkeep of this game.[/quote]
"MICKYC"could make untagged combinable...….


you could craft stingers all day till u had a bagfull of intense if that was the case x
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[quote="LUPISCUS"][quote="MICKYC"]could make untagged combinable...….[/quote] you could craft stingers all day till u had a bagfull of intense if that was the case x[/quote]
"BENZYL"Foxtrck for forum moderator


See my post in ideas and suggestions forum :)
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[quote="HOGAN"][quote="BENZYL"]Foxtrck for forum moderator[/quote] See my post in ideas and suggestions forum :) [/quote]
Theres a ot of good posts recently and the community all feels the same way it seems

I think as a community this is the bbest i have ever seen it as an actual community, it isnt toxxic atm people help each other and there is hardly any harrasment/pk issues

we all want the server to go on and improve

I think taking some pressure off islyver is a good idea as hogan and raven have said.

Maybe fox/raven or both can be forum mods, and plan events with limited gm powers maybe? even do the donations this will free up time for dan to develop the game

flawless made a good point about making new items to make old ones irrelevant,

mages hugly incrase drops rates of valk studs, those new MA neccys that look like a tooth and make new MA rings that are say 2-4 MA non upped that u can add CT to.

Also make staffs drop rate more with ability to Add ct to it.

This then makes all mages something new to work towards to make old stuff irrelevant but at a drop rate that wont take another 5 years to make an complete item

Same goes for melle

Av said it a million times but huge incrase in shak weps, War beast studs at troll and troll to drop med ruby till make all melle people have to make a whole new set, but again not at drops rates of another 5 years

MAke the common lvling mobs i.e wrath, palus, horde, blg, to have relevant drop files for items for that lvl and a lot less junk and make lvling to 110 a bit faster even free rested upto lvl 80

Peopel love making new chars and there are about 5 differnt and worthwhile builds u can make now i.e tank mage, dex mage, pure archer, melle archer, or pve mix stats.

So wud give people a few reasons to make a few new chars and to make a +50 stat char if they havnt yet.

negamare has been discussed

then when peopel are capped they need something to do atm troll are not worth minining so i think adding shak lvl weps to mags at a good drop rate would be good, people still want dt/rdt/ct etc so the other drops are fine at mags.

i.e give people something to work towards that wont take 5 years, get the econemy going again with more drops as atm the so dead its unreal, make nega worth doig so we as a community have to do it as a team that is worth while for everyone

This is my opinion
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[quote="SUBXERO"]Theres a ot of good posts recently and the community all feels the same way it seems I think as a community this is the bbest i have ever seen it as an actual community, it isnt toxxic atm people help each other and there is hardly any harrasment/pk issues we all want the server to go on and improve I think taking some pressure off islyver is a good idea as hogan and raven have said. Maybe fox/raven or both can be forum mods, and plan events with limited gm powers maybe? even do the donations this will free up time for dan to develop the game flawless made a good point about making new items to make old ones irrelevant, mages hugly incrase drops rates of valk studs, those new MA neccys that look like a tooth and make new MA rings that are say 2-4 MA non upped that u can add CT to. Also make staffs drop rate more with ability to Add ct to it. This then makes all mages something new to work towards to make old stuff irrelevant but at a drop rate that wont take another 5 years to make an complete item Same goes for melle Av said it a million times but huge incrase in shak weps, War beast studs at troll and troll to drop med ruby till make all melle people have to make a whole new set, but again not at drops rates of another 5 years MAke the common lvling mobs i.e wrath, palus, horde, blg, to have relevant drop files for items for that lvl and a lot less junk and make lvling to 110 a bit faster even free rested upto lvl 80 Peopel love making new chars and there are about 5 differnt and worthwhile builds u can make now i.e tank mage, dex mage, pure archer, melle archer, or pve mix stats. So wud give people a few reasons to make a few new chars and to make a +50 stat char if they havnt yet. negamare has been discussed then when peopel are capped they need something to do atm troll are not worth minining so i think adding shak lvl weps to mags at a good drop rate would be good, people still want dt/rdt/ct etc so the other drops are fine at mags. i.e give people something to work towards that wont take 5 years, get the econemy going again with more drops as atm the so dead its unreal, make nega worth doig so we as a community have to do it as a team that is worth while for everyone This is my opinion [/quote]
i also agree of removing untag items they are a waste

i think in general make the game more rewarding for the hours put in, there are hardly any "no lifers" now its more casual 3-4 hour a day players so i think at this stage in the server and most people playing it hitting there hit 30's it needs to cater for that.
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[quote="SUBXERO"]i also agree of removing untag items they are a waste i think in general make the game more rewarding for the hours put in, there are hardly any "no lifers" now its more casual 3-4 hour a day players so i think at this stage in the server and most people playing it hitting there hit 30's it needs to cater for that. [/quote]
a ''no lifer'' 16 hours a day soma player.. could... just could..have a better life than others x

imo ;p

I think speeding up lev 1-100 x2 would be great idea... new/ old players could do a decent character in a few weeks
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[quote="LUPISCUS"]a ''no lifer'' 16 hours a day soma player.. could... just could..have a better life than others x imo ;p I think speeding up lev 1-100 x2 would be great idea... new/ old players could do a decent character in a few weeks[/quote]
From my own experience, I believe the new dsoma magic mobs need a speed increase OR an adjustment to the drop file, as it stands, ferals are faster %, hurt less meaning each hunt is also longer and the drop file is similar in terms of useful upgrades after we have gathered a few of the new proc necks,
Dsoma side I dont know any of the new upgrade recipes, and dont even know whether the chars we use have enough potion skill to do them (currently there have only been 2? Fury's dropped in dsoma and I broke one guessing, wez got the other and not seen him in ages) so it's not like hsoma where we can do trial and error
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[quote="MERLIN"]From my own experience, I believe the new dsoma magic mobs need a speed increase OR an adjustment to the drop file, as it stands, ferals are faster %, hurt less meaning each hunt is also longer and the drop file is similar in terms of useful upgrades after we have gathered a few of the new proc necks, Dsoma side I dont know any of the new upgrade recipes, and dont even know whether the chars we use have enough potion skill to do them (currently there have only been 2? Fury's dropped in dsoma and I broke one guessing, wez got the other and not seen him in ages) so it's not like hsoma where we can do trial and error[/quote]
Making lvling faster 0-100 isn't a good idea it will just make the slow down that much more brutal no one wants to go from faster lvling speed to all of a sudden u feel like your climbing Everest I believe revamping nm drops upping drop rate for all mobs after nm/blg and trying to iron out some of the peaks and valleys in the lvling speed are what the game needs most maybe speed up some of the slower areas of lvling and slow down parts that are generally faster for instance speed up int from 156-176 and slow down int from 176-190 and speed up 190-200 so it takes same amount of time but don't feel as brutal obviously this is geared to hsoma
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[quote="JODIARIAS"]Making lvling faster 0-100 isn't a good idea it will just make the slow down that much more brutal no one wants to go from faster lvling speed to all of a sudden u feel like your climbing Everest I believe revamping nm drops upping drop rate for all mobs after nm/blg and trying to iron out some of the peaks and valleys in the lvling speed are what the game needs most maybe speed up some of the slower areas of lvling and slow down parts that are generally faster for instance speed up int from 156-176 and slow down int from 176-190 and speed up 190-200 so it takes same amount of time but don't feel as brutal obviously this is geared to hsoma [/quote]
"JODIARIAS"Making lvling faster 0-100 isn't a good idea it will just make the slow down that much more brutal no one wants to go from faster lvling speed to all of a sudden u feel like your climbing Everest I believe revamping nm drops upping drop rate for all mobs after nm/blg and trying to iron out some of the peaks and valleys in the lvling speed are what the game needs most maybe speed up some of the slower areas of lvling and slow down parts that are generally faster for instance speed up int from 156-176 and slow down int from 176-190 and speed up 190-200 so it takes same amount of time but don't feel as brutal obviously this is geared to hsoma


It only needs to be a bit faster to 100 and a tiny bit faster to 110 so you won't really notice the big drop after 120 as you'll already be able to enjoy most endgame content. I think there just needs to be at least 2 places to level int and melle all the way to cap. Same stats just slightly different drops with pros and cons to each. As well as different quests to each.

I'm sure everyone grinding the new endgame mobs would welcome an alternative skin to look at with an alternative drop file.
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[quote="HOGAN"][quote="JODIARIAS"]Making lvling faster 0-100 isn't a good idea it will just make the slow down that much more brutal no one wants to go from faster lvling speed to all of a sudden u feel like your climbing Everest I believe revamping nm drops upping drop rate for all mobs after nm/blg and trying to iron out some of the peaks and valleys in the lvling speed are what the game needs most maybe speed up some of the slower areas of lvling and slow down parts that are generally faster for instance speed up int from 156-176 and slow down int from 176-190 and speed up 190-200 so it takes same amount of time but don't feel as brutal obviously this is geared to hsoma [/quote] It only needs to be a bit faster to 100 and a tiny bit faster to 110 so you won't really notice the big drop after 120 as you'll already be able to enjoy most endgame content. I think there just needs to be at least 2 places to level int and melle all the way to cap. Same stats just slightly different drops with pros and cons to each. As well as different quests to each. I'm sure everyone grinding the new endgame mobs would welcome an alternative skin to look at with an alternative drop file. [/quote]

 

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