Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Usercount Feedback

Author Content Date
The issue there fox is it forces them to allocate int as all others are maxed out and that's pointless stat formellee s
PM Reply Quote
[quote="MERLIN"]The issue there fox is it forces them to allocate int as all others are maxed out and that's pointless stat formellee s[/quote]
"MERLIN"The issue there fox is it forces them to allocate int as all others are maxed out and that's pointless stat formellee s


Just give all melee classes enough stat points and make them forced for wis, or just blanket fix (bar mage) all of our wis and have it as a separate entity from the stat point system, and adjust points accordingly.

If we all had say 130 wis at lvl 120, I wouldn't have a problem with this. I have 144 as a capped archer at 120...I don't agree with sharpis other post on axers should be tanks in all regards including MD vs mages, but I see no reason why all melee classes shouldn't have the same wis now really.

We already have enough benefits as archers, we shouldn't have more than other melee classes.
PM Reply Quote
[quote="SLAYER"][quote="MERLIN"]The issue there fox is it forces them to allocate int as all others are maxed out and that's pointless stat formellee s[/quote] Just give all melee classes enough stat points and make them forced for wis, or just blanket fix (bar mage) all of our wis and have it as a separate entity from the stat point system, and adjust points accordingly. If we all had say 130 wis at lvl 120, I wouldn't have a problem with this. I have 144 as a capped archer at 120...I don't agree with sharpis other post on axers should be tanks in all regards including MD vs mages, but I see no reason why all melee classes shouldn't have the same wis now really. We already have enough benefits as archers, we shouldn't have more than other melee classes.[/quote]
Don't think any balance will be found as melee chars have 2 main stats (str/con) wilst archer with there range advantage have dex only as there main stat and str/con low, so they are not using as many stat points (current evasion advantage out plays the dps from melee class's) plus it's alot easyer to add dex upgrades than it is to add accucy

Could potentially increase the accucy from keen eyes to help this or make ke easyer to get/upgrade

Tho didn't want to be force to relie on accucy sets over all other upgrades to compete in pvp

Either dex needs splitting into def dex and attacking dex or the melee class need more points to make up for this

As for wis on weapons, just needs removing, if we are wanting devils to have higher wis then just lower the other stats so they are forced into wis/ increase the amount of stat points

Few issues and potential fix's there, currently liking what iv seen changed, so hat's off to isylver, would just like archer dominance adressed on dsoma in some form


PM Reply Quote
[quote="JAHEIRA"]Don't think any balance will be found as melee chars have 2 main stats (str/con) wilst archer with there range advantage have dex only as there main stat and str/con low, so they are not using as many stat points (current evasion advantage out plays the dps from melee class's) plus it's alot easyer to add dex upgrades than it is to add accucy Could potentially increase the accucy from keen eyes to help this or make ke easyer to get/upgrade Tho didn't want to be force to relie on accucy sets over all other upgrades to compete in pvp Either dex needs splitting into def dex and attacking dex or the melee class need more points to make up for this As for wis on weapons, just needs removing, if we are wanting devils to have higher wis then just lower the other stats so they are forced into wis/ increase the amount of stat points Few issues and potential fix's there, currently liking what iv seen changed, so hat's off to isylver, would just like archer dominance adressed on dsoma in some form [/quote]
"JAHEIRA"Don't think any balance will be found as melee chars have 2 main stats (str/con) wilst archer with there range advantage have dex only as there main stat and str/con low, so they are not using as many stat points (current evasion advantage out plays the dps from melee class's) plus it's alot easyer to add dex upgrades than it is to add accucy

Could potentially increase the accucy from keen eyes to help this or make ke easyer to get/upgrade

Tho didn't want to be force to relie on accucy sets over all other upgrades to compete in pvp

Either dex needs splitting into def dex and attacking dex or the melee class need more points to make up for this

As for wis on weapons, just needs removing, if we are wanting devils to have higher wis then just lower the other stats so they are forced into wis/ increase the amount of stat points

Few issues and potential fix's there, currently liking what iv seen changed, so hat's off to isylver, would just like archer dominance adressed on dsoma in some form




I think KE's should be dropping from end game mobs personally (rather than small ruby as they currently are)...accuracy gear is extremely powerful without opposing eva sets (I hope we never get those on dsoma).

But I don't agree with dividing the dex stat. Just need some quality of life changes for other classes/give them the same wis and some extra points to spend on con/str.

Also changing zombie proc to range 1...
PM Reply Quote
[quote="SLAYER"][quote="JAHEIRA"]Don't think any balance will be found as melee chars have 2 main stats (str/con) wilst archer with there range advantage have dex only as there main stat and str/con low, so they are not using as many stat points (current evasion advantage out plays the dps from melee class's) plus it's alot easyer to add dex upgrades than it is to add accucy Could potentially increase the accucy from keen eyes to help this or make ke easyer to get/upgrade Tho didn't want to be force to relie on accucy sets over all other upgrades to compete in pvp Either dex needs splitting into def dex and attacking dex or the melee class need more points to make up for this As for wis on weapons, just needs removing, if we are wanting devils to have higher wis then just lower the other stats so they are forced into wis/ increase the amount of stat points Few issues and potential fix's there, currently liking what iv seen changed, so hat's off to isylver, would just like archer dominance adressed on dsoma in some form [/quote] I think KE's should be dropping from end game mobs personally (rather than small ruby as they currently are)...accuracy gear is extremely powerful without opposing eva sets (I hope we never get those on dsoma). But I don't agree with dividing the dex stat. Just need some quality of life changes for other classes/give them the same wis and some extra points to spend on con/str. Also changing zombie proc to range 1...[/quote]

 

Please sign in with one of your characters to reply