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+1 vish
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[quote="NITEFALL"]+1 vish[/quote]
glad to see others agree about a rate increase to boost the popularity of the server, if the changes happen I'll happily advertise as much as I can too.
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[quote="CLAYMORE"]glad to see others agree about a rate increase to boost the popularity of the server, if the changes happen I'll happily advertise as much as I can too.[/quote]
Ye I have to admit seeing town busy is a great sight.
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[quote="ZYBERIA"]Ye I have to admit seeing town busy is a great sight.[/quote]
This is taking awhile to collate, then sort, then collate again. Probably be tomorrow now lol.

There is several themes though, thats pretty obvious.
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[quote="EVIL_FOX"]This is taking awhile to collate, then sort, then collate again. Probably be tomorrow now lol. There is several themes though, thats pretty obvious.[/quote]
If you really want new players you could wipe the server, would do a hell of a lot better than any incremental rate increase ever would.

Crafting rates could do with upping as they haven't been touched since the start of the server which makes them wildly out of line with how fast it is but that won't make that much of difference.

And honestly, what would be wrong with upping levelling rates from 1-100 by 10x? The real problem new players face has little to do with how long grind takes and everything to do with the fact they can't get items to ever be competitive. Even totally wiping the early grind away from the server wouldn't change that, it would warp what people think of the server but in reality that's already happened anyway.
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[quote="MYSTICAL"]If you really want new players you could wipe the server, would do a hell of a lot better than any incremental rate increase ever would. Crafting rates could do with upping as they haven't been touched since the start of the server which makes them wildly out of line with how fast it is but that won't make that much of difference. And honestly, what would be wrong with upping levelling rates from 1-100 by 10x? The real problem new players face has little to do with how long grind takes and everything to do with the fact they can't get items to ever be competitive. Even totally wiping the early grind away from the server wouldn't change that, it would warp what people think of the server but in reality that's already happened anyway.[/quote]
make sr tokens 10 for £5 not 5 for 5.. £1 per sr is a lil steep.... 50p is more reasonable imo......

guaranteed id buy 100s more if they was cheaper..
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[quote="RICO"]make sr tokens 10 for £5 not 5 for 5.. £1 per sr is a lil steep.... 50p is more reasonable imo...... guaranteed id buy 100s more if they was cheaper..[/quote]
Donation store:
It's all about giving back to the game and the GM's - anything in here needs to be considered worthy of purchasing (which i agree it currently does that) but not game breaking in terms of players that cannot afford to donate are unable to gain through grinding ingame.

10 for £5 seems reasonable - anyone can achieve SR, however donating allows a limited number of SR

Upgrade potion - Anyone can achieve 150 skill. however donating allows a limited time frame (say 1 hour) of 150 upgrade success rate, and would work like attack buff potion currently does.

Permanent tp's - donate and get a permanent TYT hearthstone that doesn't disappear when used.

Crafting pots - create a formula for X amount of minutes of double craft per pot

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[quote="VISKAH"]Donation store: It's all about giving back to the game and the GM's - anything in here needs to be considered worthy of purchasing (which i agree it currently does that) but not game breaking in terms of players that cannot afford to donate are unable to gain through grinding ingame. 10 for £5 seems reasonable - anyone can achieve SR, however donating allows a limited number of SR Upgrade potion - Anyone can achieve 150 skill. however donating allows a limited time frame (say 1 hour) of 150 upgrade success rate, and would work like attack buff potion currently does. Permanent tp's - donate and get a permanent TYT hearthstone that doesn't disappear when used. Crafting pots - create a formula for X amount of minutes of double craft per pot [/quote]
Just give us a high rate server so we have choice. I am pretty sure most would return if the their was a high rate server that had a wipe once every half year or something.
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[quote="ILEE"]Just give us a high rate server so we have choice. I am pretty sure most would return if the their was a high rate server that had a wipe once every half year or something. [/quote]
Soma is a game that can never be perfect as it has its limitations.
I love a moan - ask my guild, it might be craft rates / drop rates whatever .. but i'd be pissed if it wasn't here.

I think that its in good shape right now, especially after the recent changes by Dan and Fin, maybe just maybe if people logged in they would rekindle their love for the myth ....
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[quote="VISKAH"]Soma is a game that can never be perfect as it has its limitations. I love a moan - ask my guild, it might be craft rates / drop rates whatever .. but i'd be pissed if it wasn't here. I think that its in good shape right now, especially after the recent changes by Dan and Fin, maybe just maybe if people logged in they would rekindle their love for the myth ....[/quote]
I used 10 large rested pots today gained 8.03 % id love to spend money helping with server funds but can't justify the low reward.
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[quote="DIOS"]I used 10 large rested pots today gained 8.03 % id love to spend money helping with server funds but can't justify the low reward. [/quote]
To be clear - we will never launch a “high rate” server.

It goes against everything the game stood for - and essentially all it does is make the gap between a hardcore player and moderate exponentially worse (1 hit).

As for rested - maybe we’ll increase the amount given in future but it is optional.
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[quote="ISYLVER"]To be clear - we will never launch a “high rate” server. It goes against everything the game stood for - and essentially all it does is make the gap between a hardcore player and moderate exponentially worse (1 hit). As for rested - maybe we’ll increase the amount given in future but it is optional. [/quote]
I don’t think anyone wants super fast server but a server where everyone can enjoy the pace. I think the more caps that becomes harder to control. Recent tweets 110-120 speed is spot on now. I think people are loosing their heads with slow rates and slow drops. I’d prefer slow rates over slow drops. If I gained 5% a day but got some decent drops I’d be happy. But we’re getting 5% and some non tagged stingers haha !!


Could rested be timed or is this something not possible?
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[quote="DIOS"]I don’t think anyone wants super fast server but a server where everyone can enjoy the pace. I think the more caps that becomes harder to control. Recent tweets 110-120 speed is spot on now. I think people are loosing their heads with slow rates and slow drops. I’d prefer slow rates over slow drops. If I gained 5% a day but got some decent drops I’d be happy. But we’re getting 5% and some non tagged stingers haha !! Could rested be timed or is this something not possible? [/quote]
leveling rates are fine...so is rested. From the dsoma side of things I would just like to see a higher drop rate...it takes much longer on dsoma to farm the armor/tabs due to lack of trading and possibly lower drop rate from what I can gather from those who have farmed a lot on both sides.

Repeatable quests for selective tabs would be nice.

For a new player to get near someone capped AND gear the way some of the capped players are geared is just too daunting.

Some suggestions such as making +1 have 100% success rate is a good idea, maybe even make +2 75% likely to work as well?

Re dsoma archers having more defense than axers sharpi? what? Unless you are using dex as part of the defense equation you know we have bad con.

I actually like the idea that the new bow is only marginally better and other classes get a bigger buff in their wep...let's see other classes being played again.

Maybe reconsider some of the requirements for the new weps though.
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[quote="SLAYER"]leveling rates are fine...so is rested. From the dsoma side of things I would just like to see a higher drop rate...it takes much longer on dsoma to farm the armor/tabs due to lack of trading and possibly lower drop rate from what I can gather from those who have farmed a lot on both sides. Repeatable quests for selective tabs would be nice. For a new player to get near someone capped AND gear the way some of the capped players are geared is just too daunting. Some suggestions such as making +1 have 100% success rate is a good idea, maybe even make +2 75% likely to work as well? Re dsoma archers having more defense than axers sharpi? what? Unless you are using dex as part of the defense equation you know we have bad con. I actually like the idea that the new bow is only marginally better and other classes get a bigger buff in their wep...let's see other classes being played again. Maybe reconsider some of the requirements for the new weps though.[/quote]
If I was further along in my Dsoma levelling I would more confidently say that archers either get too much MD or the other classes don't get enough but there is a big MD difference between spear and archer at level 70, enough to make you log the archer for nega or for any boss really. Its been suggested they get less stat points to allocate in general but that seems a bit OTT, maybe just a lower cap on WIS per level than they have now?
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[quote="EVIL_FOX"]If I was further along in my Dsoma levelling I would more confidently say that archers either get too much MD or the other classes don't get enough but there is a big MD difference between spear and archer at level 70, enough to make you log the archer for nega or for any boss really. Its been suggested they get less stat points to allocate in general but that seems a bit OTT, maybe just a lower cap on WIS per level than they have now? [/quote]
"EVIL_FOX"If I was further along in my Dsoma levelling I would more confidently say that archers either get too much MD or the other classes don't get enough but there is a big MD difference between spear and archer at level 70, enough to make you log the archer for nega or for any boss really. Its been suggested they get less stat points to allocate in general but that seems a bit OTT, maybe just a lower cap on WIS per level than they have now?


This is true, other classes deserve as much MD as archers imo.
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[quote="SLAYER"][quote="EVIL_FOX"]If I was further along in my Dsoma levelling I would more confidently say that archers either get too much MD or the other classes don't get enough but there is a big MD difference between spear and archer at level 70, enough to make you log the archer for nega or for any boss really. Its been suggested they get less stat points to allocate in general but that seems a bit OTT, maybe just a lower cap on WIS per level than they have now? [/quote] This is true, other classes deserve as much MD as archers imo.[/quote]

 

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