Author | Content | Date |
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MICKYC |
;p
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#211 2019/10/11 18:11:17 |
SPOONEY |
New Mid dex high str mob / new mage robes above nightmare / revive the great axe skin! And +1 to finito's anvil fail idea!
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#212 2019/10/12 09:03:58 |
TRAPKING |
Can we adjust wasps to drop titus like hellish trolls ? After all us mages need titus too :p
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#213 2019/10/13 12:04:12 |
ROMELIS |
guys, if we are making anvil corrections, lets make it right.
it needs to be tweaked but it has to remain its function - being an item sink. making "faile keeps item but +1" does not solve item problem. it wil lfail as often but now we will have tons of useless items because everyone will still be going for a +5/+5 now if we install isylvers sugestion, for "item remains if failed but 1 dura untill +3" makes it easiyer for noobs, and will still remain a sink possibly breaking +4s and +5s. But it will controll item overflow. We can always tweak a success chance +5percent. because if not anvill we will have to have otehr sinks. lets look in the long game
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[quote="ROMELIS"]guys, if we are making anvil corrections, lets make it right.
it needs to be tweaked but it has to remain its function - being an item sink.
making "faile keeps item but +1" does not solve item problem. it wil lfail as often but now we will have tons of useless items because everyone will still be going for a +5/+5
now if we install isylvers sugestion, for "item remains if failed but 1 dura untill +3" makes it easiyer for noobs, and will still remain a sink possibly breaking +4s and +5s. But it will controll item overflow. We can always tweak a success chance +5percent.
because if not anvill we will have to have otehr sinks. lets look in the long game[/quote]
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#214 2019/10/13 14:57:58 |
MKULTRA |
"ROMELIS"guys, if we are making anvil corrections, lets make it right. +3 stat items are far from useless, probably better than what the majority of players have. These 'useless' items can be sold to lower levels/gifted to guildies and encourage people to level alts. Even if you NPC them as 'useless' no different to them ripping. The fact people will chase true +5/+8 is the whole point - that is what maintains the 'sink' or at least motivation to keep farming esp if combo is removed so improving tag becomes a more relevant variable. The whole 'smash on SS/double tabs' has also been debunked here and in other threads a million times - can easily make SS apply at +5 only and lower the success rate of double tabs as well as rachet the % success based on the +x of the item generally. Haven't heard one coherent argument against the fake +1. The only one I can think of might be that some people don't want that level of medium gear getting into the game more easily but that is just dumb imo as the biggest problem with UC is prob caused by the high barrier to access. This anvil change along with making all mobs +50 so that there is a less tedious and slow levelling path would go a long way to fixing that imo.
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[quote="MKULTRA"][quote="ROMELIS"]guys, if we are making anvil corrections, lets make it right.
it needs to be tweaked but it has to remain its function - being an item sink.
making "faile keeps item but +1" does not solve item problem. it wil lfail as often but now we will have tons of useless items because everyone will still be going for a +5/+5
now if we install isylvers sugestion, for "item remains if failed but 1 dura untill +3" makes it easiyer for noobs, and will still remain a sink possibly breaking +4s and +5s. But it will controll item overflow. We can always tweak a success chance +5percent.
because if not anvill we will have to have otehr sinks. lets look in the long game[/quote]
+3 stat items are far from useless, probably better than what the majority of players have.
These 'useless' items can be sold to lower levels/gifted to guildies and encourage people to level alts.
Even if you NPC them as 'useless' no different to them ripping.
The fact people will chase true +5/+8 is the whole point - that is what maintains the 'sink' or at least motivation to keep farming esp if combo is removed so improving tag becomes a more relevant variable.
The whole 'smash on SS/double tabs' has also been debunked here and in other threads a million times - can easily make SS apply at +5 only and lower the success rate of double tabs as well as rachet the % success based on the +x of the item generally.
Haven't heard one coherent argument against the fake +1. The only one I can think of might be that some people don't want that level of medium gear getting into the game more easily but that is just dumb imo as the biggest problem with UC is prob caused by the high barrier to access. This anvil change along with making all mobs +50 so that there is a less tedious and slow levelling path would go a long way to fixing that imo.[/quote]
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#215 2019/10/13 17:21:18 |
MICKYC |
I like the idea of having the hugely under-used disassemble skill made able to disassemble up-graded items for a percentage of the mats applied
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#216 2019/10/13 17:54:40 |
TABORLIN |
"MKULTRA""ROMELIS"guys, if we are making anvil corrections, lets make it right. Lets be honest the is no TRUE lower levels to sell all this trash to.. There needs to be a disassemble feature
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[quote="TABORLIN"][quote="MKULTRA"][quote="ROMELIS"]guys, if we are making anvil corrections, lets make it right.
it needs to be tweaked but it has to remain its function - being an item sink.
making "faile keeps item but +1" does not solve item problem. it wil lfail as often but now we will have tons of useless items because everyone will still be going for a +5/+5
now if we install isylvers sugestion, for "item remains if failed but 1 dura untill +3" makes it easiyer for noobs, and will still remain a sink possibly breaking +4s and +5s. But it will controll item overflow. We can always tweak a success chance +5percent.
because if not anvill we will have to have otehr sinks. lets look in the long game[/quote]
+3 stat items are far from useless, probably better than what the majority of players have.
These 'useless' items can be sold to lower levels/gifted to guildies and encourage people to level alts.
Even if you NPC them as 'useless' no different to them ripping.
The fact people will chase true +5/+8 is the whole point - that is what maintains the 'sink' or at least motivation to keep farming esp if combo is removed so improving tag becomes a more relevant variable.
The whole 'smash on SS/double tabs' has also been debunked here and in other threads a million times - can easily make SS apply at +5 only and lower the success rate of double tabs as well as rachet the % success based on the +x of the item generally.
Haven't heard one coherent argument against the fake +1. The only one I can think of might be that some people don't want that level of medium gear getting into the game more easily but that is just dumb imo as the biggest problem with UC is prob caused by the high barrier to access. This anvil change along with making all mobs +50 so that there is a less tedious and slow levelling path would go a long way to fixing that imo.[/quote]
Lets be honest the is no TRUE lower levels to sell all this trash to.. There needs to be a disassemble feature
[/quote]
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#217 2019/10/13 18:14:39 |
MKULTRA |
Disassemble is a good idea alongside the fake +1 but would probably have to have the rip on the disassemble I assume although I still do think people are way underestimating the value of +3 type stuff for the casual player.
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#218 2019/10/13 18:57:30 |
ROMELIS |
every item you have ever burned would be present. and all future burned items would be as well. same would be to all other player atempts. +5 stingers will be lieing on floor in no time. as someone told you, there is not that much of nub players to sell these items to.
disasemble is a good thing but thats counter productive. we all want bit bigger success rate,or more mats to try more times. but why make it so complicated ? just lets add +5% chance and be ofer with it for half a year seeing how it works out. tweaks should be made carefully not by these huge steps everyone is so fond about
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[quote="ROMELIS"]every item you have ever burned would be present. and all future burned items would be as well. same would be to all other player atempts. +5 stingers will be lieing on floor in no time. as someone told you, there is not that much of nub players to sell these items to.
disasemble is a good thing but thats counter productive.
we all want bit bigger success rate,or more mats to try more times. but why make it so complicated ?
just lets add +5% chance and be ofer with it for half a year seeing how it works out.
tweaks should be made carefully not by these huge steps everyone is so fond about[/quote]
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#219 2019/10/13 20:30:35 |
MKULTRA |
"ROMELIS"every item you have ever burned would be present. and all future burned items would be as well. same would be to all other player atempts. +5 stingers will be lieing on floor in no time. as someone told you, there is not that much of nub players to sell these items to. If there were a disassemble for the chance to regain crafting mats that ripped the thing at the same rate anvil rips them now then nobody would throw anything on the floor and I don't see how it makes any sense whatsoever that it would be 'counter-productive'? You've now got a system that caps item potential (you have to put it in conjunction with the other caveats about combo, ratcheting the % success with +x ideally), removes character regression and still rips items at essentially the same rate, if they are truly being considered 'useless', for an attempt to regain crafting mats. Bold changes are fine imo so long as you are willing to test them out (possibly even test server?) and reverse them if necessary. The whole d soma fiasco was a very bold change, some of it was good, a lot was bad but the biggest problem is that it was sold that it would be tweaked for problems. Two years and an actual full patch on, not a single issue has been addressed despite them all being reported countless times... but hey that is d soma right so why not use it as a disposable guinea pig...
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[quote="MKULTRA"][quote="ROMELIS"]every item you have ever burned would be present. and all future burned items would be as well. same would be to all other player atempts. +5 stingers will be lieing on floor in no time. as someone told you, there is not that much of nub players to sell these items to.
disasemble is a good thing but thats counter productive.
we all want bit bigger success rate,or more mats to try more times. but why make it so complicated ?
just lets add +5% chance and be ofer with it for half a year seeing how it works out.
tweaks should be made carefully not by these huge steps everyone is so fond about[/quote]
If there were a disassemble for the chance to regain crafting mats that ripped the thing at the same rate anvil rips them now then nobody would throw anything on the floor and I don't see how it makes any sense whatsoever that it would be 'counter-productive'?
You've now got a system that caps item potential (you have to put it in conjunction with the other caveats about combo, ratcheting the % success with +x ideally), removes character regression and still rips items at essentially the same rate, if they are truly being considered 'useless', for an attempt to regain crafting mats.
Bold changes are fine imo so long as you are willing to test them out (possibly even test server?) and reverse them if necessary.
The whole d soma fiasco was a very bold change, some of it was good, a lot was bad but the biggest problem is that it was sold that it would be tweaked for problems. Two years and an actual full patch on, not a single issue has been addressed despite them all being reported countless times... but hey that is d soma right so why not use it as a disposable guinea pig...[/quote]
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#220 2019/10/14 04:25:33 |
MICKYC |
disassemble should ALWAYS RIP the item
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#221 2019/10/14 07:54:39 |
SAL3M |
"MICKYC"disassemble should ALWAYS RIP the item It should always RIP the item but it should also retain the 'RIP' aspect in that it shouldn't always return materials on the items destruction imo. That would solve the objection about item sinks/useless items/items being thrown on the floor etc that keep cropping up against the fake +1 change to anvil.
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[quote="SAL3M"][quote="MICKYC"]disassemble should ALWAYS RIP the item[/quote]
It should always RIP the item but it should also retain the 'RIP' aspect in that it shouldn't always return materials on the items destruction imo.
That would solve the objection about item sinks/useless items/items being thrown on the floor etc that keep cropping up against the fake +1 change to anvil.[/quote]
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#222 2019/10/14 08:08:13 |
MAJOR |
If the anvil rates are for example 40-50% chance of success, bring in crafting bonus' every 50 (200 cap) skill giving you 5% chance so ppl with 200 will benifit all the time they've taken to get to 200, maybe add a couple of % on crafting robes for bants.
Make +1/2 maybe +3 100% just to get started with gear for ppl to lvl on things like toes, dp, ke on certain tier weps/arms. Yes the argument could be that ppl with 5% evaacc set would be op but you also can make the sets too. If a lvl increase is coming with more stats im sure the influx of 'decent' gear wouldn't effect the end gamers or hardcorers Hardly any of these items get traded so its not going to kill the trade for them, just make rubies that little more expensive but... if you consider that drops is something that is going to be looked at I'm sure there will be plenty about. As you were /Major
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[quote="MAJOR"]If the anvil rates are for example 40-50% chance of success, bring in crafting bonus' every 50 (200 cap) skill giving you 5% chance so ppl with 200 will benifit all the time they've taken to get to 200, maybe add a couple of % on crafting robes for bants.
Make +1/2 maybe +3 100% just to get started with gear for ppl to lvl on things like toes, dp, ke on certain tier weps/arms. Yes the argument could be that ppl with 5% evaacc set would be op but you also can make the sets too. If a lvl increase is coming with more stats im sure the influx of 'decent' gear wouldn't effect the end gamers or hardcorers
Hardly any of these items get traded so its not going to kill the trade for them, just make rubies that little more expensive but... if you consider that drops is something that is going to be looked at I'm sure there will be plenty about.
As you were
/Major
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#223 2019/10/14 17:12:41 |
MORTY |
"NITE"@Carnage @Morty you seriously need to get your lips off matty and toms arse hole, you are a nobody, and never will be a somebody, I actually said something constructive, you can carry on sucking mattys dick, all you like, and keep banning people from the soma discord for stupid reasons you pathetic scrub.
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[quote="MORTY"][quote="NITE"]@Carnage @Morty
Do you guys even play or have anything productive to offer or do yous just come on the forums to troll and stir shit up.
It's pretty obvious both of you have the slightlest clue about Soma and even on your best days yous would never have anything constructive to say.
[/quote]
you seriously need to get your lips off matty and toms arse hole, you are a nobody, and never will be a somebody, I actually said something constructive, you can carry on sucking mattys dick, all you like, and keep banning people from the soma discord for stupid reasons you pathetic scrub.[/quote]
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#224 2019/10/14 23:22:45 |
PEGASUS |
@Major +1
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#225 2019/10/15 01:22:31 |
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