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time for lev cap + mayb?

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"SYLVERANGEL"
"KAIDONE" That still doesn't solve the problem of having to do bow at some point on your journey


If you are axe .. bow is just a must have to level also.

The discussion is about people who capped str at level 100 ... when cap level is raised and they still only have BLG to hunt for dex they are screwed since dex will take too much %.



If you cap str on a mob you also cap dex. So I'd assume a new mob would be put in place if / when cap is raised.

GM pls share with us your plans!
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[quote="BRAINDATA"][quote="SYLVERANGEL"][quote="KAIDONE"] That still doesn't solve the problem of having to do bow at some point on your journey[/quote] If you are axe .. bow is just a must have to level also. The discussion is about people who capped str at level 100 ... when cap level is raised and they still only have BLG to hunt for dex they are screwed since dex will take too much %. [/quote] If you cap str on a mob you also cap dex. So I'd assume a new mob would be put in place if / when cap is raised. GM pls share with us your plans![/quote]
Shouldn't be a attainable cap, ruins the game. Rates were set too fast an rested xp too beneficial for the top brass. This is a discussion we shouldn't need to have.

The game is/was fun between 1-100. Isylver an Fin have to reinvent the wheel now because the stats get skewed after 100.

Here's a quote from myself on SomaDev fourms before this server came out.

"Sephiroth"I think the main concern for someone thinking of investing some time into this game is how much milage does the game have?
Whats the goal for this server? esoma was out like what? 7-10 years? Content was burnt out after 7. Thats decent milage.

x2 rates makes the content burn out twice as fast obviously. That means we'd have 3-4 good years.

At x3-4 I dont want to invest 1 year into the game an find it's basically complete an have to keep waiting on devs to increase lvl caps, add new mobs in strange locations. Have to trash my upgraded weapons an armour because devs had to bring in new stuff.
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[quote="_SEPHIROTH_"]Shouldn't be a attainable cap, ruins the game. Rates were set too fast an rested xp too beneficial for the top brass. This is a discussion we shouldn't need to have. The game is/was fun between 1-100. Isylver an Fin have to reinvent the wheel now because the stats get skewed after 100. Here's a quote from myself on [url=http://somadev.com/forum/viewtopic.php?f=6&t=7747&start=50]SomaDev fourms[/url] before this server came out. [quote="Sephiroth"]I think the main concern for someone thinking of investing some time into this game is how much milage does the game have? Whats the goal for this server? esoma was out like what? 7-10 years? Content was burnt out after 7. Thats decent milage. x2 rates makes the content burn out twice as fast obviously. That means we'd have 3-4 good years. At x3-4 I dont want to invest 1 year into the game an find it's basically complete an have to keep waiting on devs to increase lvl caps, add new mobs in strange locations. Have to trash my upgraded weapons an armour because devs had to bring in new stuff.[/quote][/quote]
"_SEPHIROTH_"Shouldn't be a attainable cap, ruins the game. Rates were set too fast an rested xp too beneficial for the top brass. This is a discussion we shouldn't need to have.

The game is/was fun between 1-100. Isylver an Fin have to reinvent the wheel now because the stats get skewed after 100.

Here's a quote from myself on SomaDev fourms before this server came out.

"Sephiroth"I think the main concern for someone thinking of investing some time into this game is how much milage does the game have?
Whats the goal for this server? esoma was out like what? 7-10 years? Content was burnt out after 7. Thats decent milage.

x2 rates makes the content burn out twice as fast obviously. That means we'd have 3-4 good years.

At x3-4 I dont want to invest 1 year into the game an find it's basically complete an have to keep waiting on devs to increase lvl caps, add new mobs in strange locations. Have to trash my upgraded weapons an armour because devs had to bring in new stuff.


Not trying to take it off subject, but I wasn't around for esoma what the hell did people who played from the start to end do for 7 years?!?!?!?!
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[quote="KAIDONE"][quote="_SEPHIROTH_"]Shouldn't be a attainable cap, ruins the game. Rates were set too fast an rested xp too beneficial for the top brass. This is a discussion we shouldn't need to have. The game is/was fun between 1-100. Isylver an Fin have to reinvent the wheel now because the stats get skewed after 100. Here's a quote from myself on [url=http://somadev.com/forum/viewtopic.php?f=6&t=7747&start=50]SomaDev fourms[/url] before this server came out. [quote="Sephiroth"]I think the main concern for someone thinking of investing some time into this game is how much milage does the game have? Whats the goal for this server? esoma was out like what? 7-10 years? Content was burnt out after 7. Thats decent milage. x2 rates makes the content burn out twice as fast obviously. That means we'd have 3-4 good years. At x3-4 I dont want to invest 1 year into the game an find it's basically complete an have to keep waiting on devs to increase lvl caps, add new mobs in strange locations. Have to trash my upgraded weapons an armour because devs had to bring in new stuff.[/quote][/quote] Not trying to take it off subject, but I wasn't around for esoma what the hell did people who played from the start to end do for 7 years?!?!?!?![/quote]
"KAIDONE"
"HURRICANE"
"KAIDONE"
"CYROX"Raise cap and make all weapons after lvl 100 give exactly the same str/dex gains.
Diversify weapon choices by balancing auras and introducing new auras at 170skill and 200skill.
This will hopefully give a good spread of classes. Possibly introduce new class armours at lvl 105 and 110.
This means the str based chars can still gain dex, and the dex based chars who have worked on dex to 100 still maintain their advantage.

I honestly think something radical like the above is required to keep the balance, because otherwise we will be left with certain builds feeling like they have been fk'd over.


This is the best idea so far, Infact if recalculations of stats were possible i'd say remove dex all together and revamp all the auras to give new unique buffs ect to them making the weapons you choose totally for pvp purposes whether that be adding utility to a team fight or having a dodge aura that blocks for example 1 in 5 attacks.

but old habits die hard eh?

EDIT: of course this would mean a rework on PvE also


Totally diasgree, People like myself and others have spent so much time and alot of hard effort to gain dex more than others. Its up to the individual how they make their char and if they want str cap, and fuk dex gains thats their problem. Leveling after level100 should be like it is now.


It's this attitude that has led to no improvement of soma over the years, I mean yes it's been improved but in terms of balance it's still miles away removing dex would be awesome No more myth-of-archers.com no more dsoma archer or gtfo the theory I used would recalculate stats anyway meaning you wouldn't of spent more hours for the same stats you would be ahead for spending more hours.

How many games do you see nowerdays where you can gain a stat that makes you unhittable, LITERALLY unhittable because it's possible here if It was to happen elsewhere it would be nerfd after a week, nobody wants to play a game where you cant hit the other guy or not being able to cast because of you choosing to be a mage, soma needs to be made more "friendly" for example somebody joins new now... lvl 1 picks up a sword never played soma before, spends 1000 hours over the next 6 months playing and finally thinks hey I've been training really hard for 6 months i'm going to go to gvw I know I wont do much dmg but atleast I can take away 20 hp a hit on stone holder gets there CANT HIT A THING I don't know about you but if I just spent 6 months semi hardcore i'd expect to be able to get involved in a fight, i'm not saying anyones unhittable yet but believe me it will happen.


So what ur basically saying is, you may aswell use axe lvl1-100 and make dex balanced after lvl100, stop talking shit. People have done high int and high str too be uber at level 100, which is the easy and fastest way to level 100. Dex is for people that can handle slow stats n get through tough gains and the benefits of that is evasion. Each character is based on how they want too build it, and they make their own choice. If they want to hit people they would do more dex, but they want to hurt people and done more strength. Its common sense.
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[quote="HURRICANE"][quote="KAIDONE"][quote="HURRICANE"][quote="KAIDONE"][quote="CYROX"]Raise cap and make all weapons after lvl 100 give exactly the same str/dex gains. Diversify weapon choices by balancing auras and introducing new auras at 170skill and 200skill. This will hopefully give a good spread of classes. Possibly introduce new class armours at lvl 105 and 110. This means the str based chars can still gain dex, and the dex based chars who have worked on dex to 100 still maintain their advantage. I honestly think something radical like the above is required to keep the balance, because otherwise we will be left with certain builds feeling like they have been fk'd over.[/quote] This is the best idea so far, Infact if recalculations of stats were possible i'd say remove dex all together and revamp all the auras to give new unique buffs ect to them making the weapons you choose totally for pvp purposes whether that be adding utility to a team fight or having a dodge aura that blocks for example 1 in 5 attacks. but old habits die hard eh? EDIT: of course this would mean a rework on PvE also[/quote] Totally diasgree, People like myself and others have spent so much time and alot of hard effort to gain dex more than others. Its up to the individual how they make their char and if they want str cap, and fuk dex gains thats their problem. Leveling after level100 should be like it is now. [/quote] It's this attitude that has led to no improvement of soma over the years, I mean yes it's been improved but in terms of balance it's still miles away removing dex would be awesome No more myth-of-archers.com no more dsoma archer or gtfo the theory I used would recalculate stats anyway meaning you wouldn't of spent more hours for the same stats you would be ahead for spending more hours. How many games do you see nowerdays where you can gain a stat that makes you unhittable, LITERALLY unhittable because it's possible here if It was to happen elsewhere it would be nerfd after a week, nobody wants to play a game where you cant hit the other guy or not being able to cast because of you choosing to be a mage, soma needs to be made more "friendly" for example somebody joins new now... lvl 1 picks up a sword never played soma before, spends 1000 hours over the next 6 months playing and finally thinks hey I've been training really hard for 6 months i'm going to go to gvw I know I wont do much dmg but atleast I can take away 20 hp a hit on stone holder gets there CANT HIT A THING I don't know about you but if I just spent 6 months semi hardcore i'd expect to be able to get involved in a fight, i'm not saying anyones unhittable yet but believe me it will happen.[/quote] So what ur basically saying is, you may aswell use axe lvl1-100 and make dex balanced after lvl100, stop talking shit. People have done high int and high str too be uber at level 100, which is the easy and fastest way to level 100. Dex is for people that can handle slow stats n get through tough gains and the benefits of that is evasion. Each character is based on how they want too build it, and they make their own choice. If they want to hit people they would do more dex, but they want to hurt people and done more strength. Its common sense.[/quote]
^ agree with hurri
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[quote="BRAINDATA"]^ agree with hurri[/quote]
"BRAINDATA"^ agree with hurri


Sadly I have to +1 ;(
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[quote="YOSHIMITSU"][quote="BRAINDATA"]^ agree with hurri[/quote] Sadly I have to +1 ;([/quote]
"BRAINDATA"^ agree with hurri


surely that confirms it's wrong?;[
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[quote="IPHIOS"][quote="BRAINDATA"]^ agree with hurri[/quote] surely that confirms it's wrong?;[[/quote]
"HURRICANE"
"KAIDONE"
"HURRICANE"
"KAIDONE"
"CYROX"Raise cap and make all weapons after lvl 100 give exactly the same str/dex gains.
Diversify weapon choices by balancing auras and introducing new auras at 170skill and 200skill.
This will hopefully give a good spread of classes. Possibly introduce new class armours at lvl 105 and 110.
This means the str based chars can still gain dex, and the dex based chars who have worked on dex to 100 still maintain their advantage.

I honestly think something radical like the above is required to keep the balance, because otherwise we will be left with certain builds feeling like they have been fk'd over.


This is the best idea so far, Infact if recalculations of stats were possible i'd say remove dex all together and revamp all the auras to give new unique buffs ect to them making the weapons you choose totally for pvp purposes whether that be adding utility to a team fight or having a dodge aura that blocks for example 1 in 5 attacks.

but old habits die hard eh?

EDIT: of course this would mean a rework on PvE also


Totally diasgree, People like myself and others have spent so much time and alot of hard effort to gain dex more than others. Its up to the individual how they make their char and if they want str cap, and fuk dex gains thats their problem. Leveling after level100 should be like it is now.


It's this attitude that has led to no improvement of soma over the years, I mean yes it's been improved but in terms of balance it's still miles away removing dex would be awesome No more myth-of-archers.com no more dsoma archer or gtfo the theory I used would recalculate stats anyway meaning you wouldn't of spent more hours for the same stats you would be ahead for spending more hours.

How many games do you see nowerdays where you can gain a stat that makes you unhittable, LITERALLY unhittable because it's possible here if It was to happen elsewhere it would be nerfd after a week, nobody wants to play a game where you cant hit the other guy or not being able to cast because of you choosing to be a mage, soma needs to be made more "friendly" for example somebody joins new now... lvl 1 picks up a sword never played soma before, spends 1000 hours over the next 6 months playing and finally thinks hey I've been training really hard for 6 months i'm going to go to gvw I know I wont do much dmg but atleast I can take away 20 hp a hit on stone holder gets there CANT HIT A THING I don't know about you but if I just spent 6 months semi hardcore i'd expect to be able to get involved in a fight, i'm not saying anyones unhittable yet but believe me it will happen.


So what ur basically saying is, you may aswell use axe lvl1-100 and make dex balanced after lvl100, stop talking shit. People have done high int and high str too be uber at level 100, which is the easy and fastest way to level 100. Dex is for people that can handle slow stats n get through tough gains and the benefits of that is evasion. Each character is based on how they want too build it, and they make their own choice. If they want to hit people they would do more dex, but they want to hurt people and done more strength. Its common sense.


Hurricane if you plan to cap str pre 100 then you are in the same boat as everyone else arguing against it.

The argument isn't against chars having high dex and str pre 100. I fully accept I will seldom hit you however what I dont accept is the ability post cap for dex to be unobtainable by everyone who capped str which allows new character to come in and continue to bow to the realms of 140dex.
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[quote="IPHIOS"][quote="HURRICANE"][quote="KAIDONE"][quote="HURRICANE"][quote="KAIDONE"][quote="CYROX"]Raise cap and make all weapons after lvl 100 give exactly the same str/dex gains. Diversify weapon choices by balancing auras and introducing new auras at 170skill and 200skill. This will hopefully give a good spread of classes. Possibly introduce new class armours at lvl 105 and 110. This means the str based chars can still gain dex, and the dex based chars who have worked on dex to 100 still maintain their advantage. I honestly think something radical like the above is required to keep the balance, because otherwise we will be left with certain builds feeling like they have been fk'd over.[/quote] This is the best idea so far, Infact if recalculations of stats were possible i'd say remove dex all together and revamp all the auras to give new unique buffs ect to them making the weapons you choose totally for pvp purposes whether that be adding utility to a team fight or having a dodge aura that blocks for example 1 in 5 attacks. but old habits die hard eh? EDIT: of course this would mean a rework on PvE also[/quote] Totally diasgree, People like myself and others have spent so much time and alot of hard effort to gain dex more than others. Its up to the individual how they make their char and if they want str cap, and fuk dex gains thats their problem. Leveling after level100 should be like it is now. [/quote] It's this attitude that has led to no improvement of soma over the years, I mean yes it's been improved but in terms of balance it's still miles away removing dex would be awesome No more myth-of-archers.com no more dsoma archer or gtfo the theory I used would recalculate stats anyway meaning you wouldn't of spent more hours for the same stats you would be ahead for spending more hours. How many games do you see nowerdays where you can gain a stat that makes you unhittable, LITERALLY unhittable because it's possible here if It was to happen elsewhere it would be nerfd after a week, nobody wants to play a game where you cant hit the other guy or not being able to cast because of you choosing to be a mage, soma needs to be made more "friendly" for example somebody joins new now... lvl 1 picks up a sword never played soma before, spends 1000 hours over the next 6 months playing and finally thinks hey I've been training really hard for 6 months i'm going to go to gvw I know I wont do much dmg but atleast I can take away 20 hp a hit on stone holder gets there CANT HIT A THING I don't know about you but if I just spent 6 months semi hardcore i'd expect to be able to get involved in a fight, i'm not saying anyones unhittable yet but believe me it will happen.[/quote] So what ur basically saying is, you may aswell use axe lvl1-100 and make dex balanced after lvl100, stop talking shit. People have done high int and high str too be uber at level 100, which is the easy and fastest way to level 100. Dex is for people that can handle slow stats n get through tough gains and the benefits of that is evasion. Each character is based on how they want too build it, and they make their own choice. If they want to hit people they would do more dex, but they want to hurt people and done more strength. Its common sense.[/quote] Hurricane if you plan to cap str pre 100 then you are in the same boat as everyone else arguing against it. The argument isn't against chars having high dex and str pre 100. I fully accept I will seldom hit you however what I dont accept is the ability post cap for dex to be unobtainable by everyone who capped str which allows new character to come in and continue to bow to the realms of 140dex.[/quote]
"HURRICANE"
"KAIDONE"
"HURRICANE"
"KAIDONE"
"CYROX"Raise cap and make all weapons after lvl 100 give exactly the same str/dex gains.
Diversify weapon choices by balancing auras and introducing new auras at 170skill and 200skill.
This will hopefully give a good spread of classes. Possibly introduce new class armours at lvl 105 and 110.
This means the str based chars can still gain dex, and the dex based chars who have worked on dex to 100 still maintain their advantage.

I honestly think something radical like the above is required to keep the balance, because otherwise we will be left with certain builds feeling like they have been fk'd over.


This is the best idea so far, Infact if recalculations of stats were possible i'd say remove dex all together and revamp all the auras to give new unique buffs ect to them making the weapons you choose totally for pvp purposes whether that be adding utility to a team fight or having a dodge aura that blocks for example 1 in 5 attacks.

but old habits die hard eh?

EDIT: of course this would mean a rework on PvE also


Totally diasgree, People like myself and others have spent so much time and alot of hard effort to gain dex more than others. Its up to the individual how they make their char and if they want str cap, and fuk dex gains thats their problem. Leveling after level100 should be like it is now.


It's this attitude that has led to no improvement of soma over the years, I mean yes it's been improved but in terms of balance it's still miles away removing dex would be awesome No more myth-of-archers.com no more dsoma archer or gtfo the theory I used would recalculate stats anyway meaning you wouldn't of spent more hours for the same stats you would be ahead for spending more hours.

How many games do you see nowerdays where you can gain a stat that makes you unhittable, LITERALLY unhittable because it's possible here if It was to happen elsewhere it would be nerfd after a week, nobody wants to play a game where you cant hit the other guy or not being able to cast because of you choosing to be a mage, soma needs to be made more "friendly" for example somebody joins new now... lvl 1 picks up a sword never played soma before, spends 1000 hours over the next 6 months playing and finally thinks hey I've been training really hard for 6 months i'm going to go to gvw I know I wont do much dmg but atleast I can take away 20 hp a hit on stone holder gets there CANT HIT A THING I don't know about you but if I just spent 6 months semi hardcore i'd expect to be able to get involved in a fight, i'm not saying anyones unhittable yet but believe me it will happen.


So what ur basically saying is, you may aswell use axe lvl1-100 and make dex balanced after lvl100, stop talking shit. People have done high int and high str too be uber at level 100, which is the easy and fastest way to level 100. Dex is for people that can handle slow stats n get through tough gains and the benefits of that is evasion. Each character is based on how they want too build it, and they make their own choice.


Woah 'stop talking shit' abit of roid rage there hurri... how would pure axe lv 1-100 be what everyone did as cyrox said you're going to be biased anyway honestly read through it and you'll see that I said make all weps gain near to the same and have unique buffs for each class.
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[quote="KAIDONE"][quote="HURRICANE"][quote="KAIDONE"][quote="HURRICANE"][quote="KAIDONE"][quote="CYROX"]Raise cap and make all weapons after lvl 100 give exactly the same str/dex gains. Diversify weapon choices by balancing auras and introducing new auras at 170skill and 200skill. This will hopefully give a good spread of classes. Possibly introduce new class armours at lvl 105 and 110. This means the str based chars can still gain dex, and the dex based chars who have worked on dex to 100 still maintain their advantage. I honestly think something radical like the above is required to keep the balance, because otherwise we will be left with certain builds feeling like they have been fk'd over.[/quote] This is the best idea so far, Infact if recalculations of stats were possible i'd say remove dex all together and revamp all the auras to give new unique buffs ect to them making the weapons you choose totally for pvp purposes whether that be adding utility to a team fight or having a dodge aura that blocks for example 1 in 5 attacks. but old habits die hard eh? EDIT: of course this would mean a rework on PvE also[/quote] Totally diasgree, People like myself and others have spent so much time and alot of hard effort to gain dex more than others. Its up to the individual how they make their char and if they want str cap, and fuk dex gains thats their problem. Leveling after level100 should be like it is now. [/quote] It's this attitude that has led to no improvement of soma over the years, I mean yes it's been improved but in terms of balance it's still miles away removing dex would be awesome No more myth-of-archers.com no more dsoma archer or gtfo the theory I used would recalculate stats anyway meaning you wouldn't of spent more hours for the same stats you would be ahead for spending more hours. How many games do you see nowerdays where you can gain a stat that makes you unhittable, LITERALLY unhittable because it's possible here if It was to happen elsewhere it would be nerfd after a week, nobody wants to play a game where you cant hit the other guy or not being able to cast because of you choosing to be a mage, soma needs to be made more "friendly" for example somebody joins new now... lvl 1 picks up a sword never played soma before, spends 1000 hours over the next 6 months playing and finally thinks hey I've been training really hard for 6 months i'm going to go to gvw I know I wont do much dmg but atleast I can take away 20 hp a hit on stone holder gets there CANT HIT A THING I don't know about you but if I just spent 6 months semi hardcore i'd expect to be able to get involved in a fight, i'm not saying anyones unhittable yet but believe me it will happen.[/quote] So what ur basically saying is, you may aswell use axe lvl1-100 and make dex balanced after lvl100, stop talking shit. People have done high int and high str too be uber at level 100, which is the easy and fastest way to level 100. Dex is for people that can handle slow stats n get through tough gains and the benefits of that is evasion. Each character is based on how they want too build it, and they make their own choice. [/quote] Woah 'stop talking shit' abit of roid rage there hurri... how would pure axe lv 1-100 be what everyone did as cyrox said you're going to be biased anyway honestly read through it and you'll see that I said make all weps gain near to the same and have unique buffs for each class.[/quote]
"CYROX"
Also , you have worked no harder than anyone else. Infact nux is one of the fastest levelling routes so just because you get less dex than strength, doesn't make it anymore difficult and time consuming.


This isn't true. Axe/bow is so much easier, cliffing with bow with pd and shield on axe makes it such an easier levelling path until you hit around 120 str, but by then all classes bar spear are easy enough to level at blg.

"IPHIOS"
Woah 'stop talking shit' abit of roid rage there hurri... how would pure axe lv 1-100 be what everyone did as cyrox said you're going to be biased anyway honestly read through it and you'll see that I said make all weps gain near to the same and have unique buffs for each class.


I agree with hurricane that the same dex gains others have gone through should have an advantage over others who chose brute strength but I don't think it should be impossible to gain dex, there has to be a balance
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[quote="YOSHIMITSU"][quote="CYROX"] Also , you have worked no harder than anyone else. Infact nux is one of the fastest levelling routes so just because you get less dex than strength, doesn't make it anymore difficult and time consuming. [/quote] This isn't true. Axe/bow is so much easier, cliffing with bow with pd and shield on axe makes it such an easier levelling path until you hit around 120 str, but by then all classes bar spear are easy enough to level at blg. [quote="IPHIOS"] Woah 'stop talking shit' abit of roid rage there hurri... how would pure axe lv 1-100 be what everyone did as cyrox said you're going to be biased anyway honestly read through it and you'll see that I said make all weps gain near to the same and have unique buffs for each class.[/quote] I agree with hurricane that the same dex gains others have gone through should have an advantage over others who chose brute strength but I don't think it should be impossible to gain dex, there has to be a balance [/quote]
"YOSHIMITSU"
"CYROX"
Also , you have worked no harder than anyone else. Infact nux is one of the fastest levelling routes so just because you get less dex than strength, doesn't make it anymore difficult and time consuming.


This isn't true. Axe/bow is so much easier, cliffing with bow with pd and shield on axe makes it such an easier levelling path until you hit around 120 str, but by then all classes bar spear are easy enough to level at blg.

"IPHIOS"
Woah 'stop talking shit' abit of roid rage there hurri... how would pure axe lv 1-100 be what everyone did as cyrox said you're going to be biased anyway honestly read through it and you'll see that I said make all weps gain near to the same and have unique buffs for each class.


I agree with hurricane that the same dex gains others have gone through should have an advantage over others who chose brute strength but I don't think it should be impossible to gain dex, there has to be a balance


you quoted that wrong - wasnt me who said fo
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[quote="IPHIOS"][quote="YOSHIMITSU"][quote="CYROX"] Also , you have worked no harder than anyone else. Infact nux is one of the fastest levelling routes so just because you get less dex than strength, doesn't make it anymore difficult and time consuming. [/quote] This isn't true. Axe/bow is so much easier, cliffing with bow with pd and shield on axe makes it such an easier levelling path until you hit around 120 str, but by then all classes bar spear are easy enough to level at blg. [quote="IPHIOS"] Woah 'stop talking shit' abit of roid rage there hurri... how would pure axe lv 1-100 be what everyone did as cyrox said you're going to be biased anyway honestly read through it and you'll see that I said make all weps gain near to the same and have unique buffs for each class.[/quote] I agree with hurricane that the same dex gains others have gone through should have an advantage over others who chose brute strength but I don't think it should be impossible to gain dex, there has to be a balance [/quote] you quoted that wrong - wasnt me who said fo[/quote]
On my phone fs -_-
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[quote="YOSHIMITSU"]On my phone fs -_-[/quote]
"KAIDONE"Not trying to take it off subject, but I wasn't around for esoma what the hell did people who played from the start to end do for 7 years?!?!?!?!


People levelled in Merc/tyt/dungeon lvl 1/2/3 for longer than the first month or two.
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[quote="_SEPHIROTH_"][quote="KAIDONE"]Not trying to take it off subject, but I wasn't around for esoma what the hell did people who played from the start to end do for 7 years?!?!?!?![/quote] People levelled in Merc/tyt/dungeon lvl 1/2/3 for longer than the first month or two.[/quote]
@ISYLVER RESPOND
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[quote="BRAINDATA"]@ISYLVER RESPOND[/quote]
"ISYLVER"
"LUPISCUS"whilst all the efforts by gms to add new content is much appreciated.. Making new upgrades... pots/ potions and lotions to add a few posion/slows etc to items,. these all ad + 1 to an item ... we want our +s to be eva or accuracy for maximum effect.

There are quite a few lev 100+ now...and must be many lev 90+ .

Lev 100's proly want more int... or more str.. or more dex... Its a slog to grind/farm for mats for some upgrades with a very harsh upgrade system.

Possibly,.. new map/ duplicated map/ new mobs ..lev cap + 120 ..with major slowdowns in xp ..

Lots of ppl here waiting for more stats ( int/dex/ str ) not just a few potions n lotions.

Just an idea .. a few hi levs may return with more things to gain.

stats stats stats are what is needed.


It is likely something that will come in the new year.


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[quote="LUPISCUS"][quote="ISYLVER"][quote="LUPISCUS"]whilst all the efforts by gms to add new content is much appreciated.. Making new upgrades... pots/ potions and lotions to add a few posion/slows etc to items,. these all ad + 1 to an item ... we want our +s to be eva or accuracy for maximum effect. There are quite a few lev 100+ now...and must be many lev 90+ . Lev 100's proly want more int... or more str.. or more dex... Its a slog to grind/farm for mats for some upgrades with a very harsh upgrade system. Possibly,.. new map/ duplicated map/ new mobs ..lev cap + 120 ..with major slowdowns in xp .. Lots of ppl here waiting for more stats ( int/dex/ str ) not just a few potions n lotions. Just an idea .. a few hi levs may return with more things to gain. stats stats stats are what is needed. [/quote] It is likely something that will come in the new year. [/quote] [/quote]

 

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