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time for lev cap + mayb?

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Fuck str.

Int after 166 slow was more % than any other stat ingame. I regret nothing zo/
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[quote="QUIMM"]Fuck str. Int after 166 slow was more % than any other stat ingame. I regret nothing zo/[/quote]
"S0RCERER"Doesn't say much when the first person to level 100 wasn't a botter, multi or pilot user lol :p

But the quibbles about how it should be done is a tad silly, offer your opinion and debate it, don't try to force your opinion down someone else's throat.


Misread, apologies ;[
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[quote="YOSHIMITSU"][quote="S0RCERER"]Doesn't say much when the first person to level 100 wasn't a botter, multi or pilot user lol :p But the quibbles about how it [b]should[/b] be done is a tad silly, offer your opinion and debate it, don't try to force your opinion down someone else's throat.[/quote] Misread, apologies ;[[/quote]
think the should referenced the cap raising rather than the levelling ;o
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[quote="IPHIOS"]think the should referenced the cap raising rather than the levelling ;o[/quote]
"ISYLVER"Multi's and pilots never prosper you'll just end up at the cap quicker. You allow your enjoyment to die out by doing this not us.

It's basically the equivalent of splitting an ice cream between 3 of you then complaining you're all still hungry.

tl;dr Eat your own damn ice cream and it'll last longer.


Very vague analogy and doesn't apply imo. Doesn't take into account how much more enjoyment multies may of had during their journey from 1-100 being near the front of the pack.

I've not levelled for over a year so don't feel any bias although I can understand why anyone under 100 currently playing would be against cap being raised, right up until the moment they cap then they'll change their tune to look after their own interests.

As S0rc said the first person to cap wasn't even a multi. Imo you have a domino effect when big characters of the community like that quit making the game feel emptier. Tailoring the game to casuals in Soma is the first steps to turning Soma into a ghost town.

If I was a casual player I'd want to know there is a dedicated player base to keep the game feeling alive when I logged in. Take away your hardcore players an you have a lifeless guild chat.
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[quote="_SEPHIROTH_"][quote="ISYLVER"]Multi's and pilots never prosper you'll just end up at the cap quicker. You allow your enjoyment to die out by doing this not us. It's basically the equivalent of splitting an ice cream between 3 of you then complaining you're all still hungry. tl;dr Eat your own damn ice cream and it'll last longer.[/quote] Very vague analogy and doesn't apply imo. Doesn't take into account how much more enjoyment multies may of had during their journey from 1-100 being near the front of the pack. I've not levelled for over a year so don't feel any bias although I can understand why anyone under 100 currently playing would be against cap being raised, right up until the moment they cap then they'll change their tune to look after their own interests. As S0rc said the first person to cap wasn't even a multi. Imo you have a domino effect when big characters of the community like that quit making the game feel emptier. Tailoring the game to casuals in Soma is the first steps to turning Soma into a ghost town. If I was a casual player I'd want to know there is a dedicated player base to keep the game feeling alive when I logged in. Take away your hardcore players an you have a lifeless guild chat.[/quote]
In my opinion I think it's dumb when people say things like "cater the game to casuals" or aim for the majority and not the minority like either of them is more important than the other. Those that quit simply because they can't keep up need to go and find a new game because here time dominates everything.

We're all players here playing the same game and I think it's perfectly fair that everyone should have something in game for them to do and that includes level 100s.
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[quote="CARNAGE"]In my opinion I think it's dumb when people say things like "cater the game to casuals" or aim for the majority and not the minority like either of them is more important than the other. Those that quit simply because they can't keep up need to go and find a new game because here time dominates everything. We're all players here playing the same game and I think it's perfectly fair that everyone should have something in game for them to do and that includes level 100s. [/quote]
Dan said something will come in the New Year. He's being vague, for good reason.

I think if he stated his intention, judging by how the discussion is going, there will be someone who disagrees with the choice.

Wait for the New Year, see what he introduces, comment on it.

As for my personal opinion on the subject, I think if XP was slowed down at the higher levels (100+), a cap was lifted, and inflated gains could not be attained by hunting any newly introduced monster, much how Demented Warthogs, Batshitcrazy Trolls and Crimson Apai are - I don't really see any cause for concern from any party.

There is one point i'd like to add which doesn't particularly pertain to any level cap, but the availability of items in general. This needs to be made slightly more forgiving, droprates increased across the board would suffice.

Sensibly... Of course.
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[quote="S0RCERER"]Dan said something will come in the New Year. He's being vague, for good reason. I think if he stated his intention, judging by how the discussion is going, there will be someone who disagrees with the choice. Wait for the New Year, see what he introduces, comment on it. As for my personal opinion on the subject, I think if XP was slowed down at the higher levels (100+), a cap was lifted, and inflated gains could not be attained by hunting any newly introduced monster, much how Demented Warthogs, Batshitcrazy Trolls and Crimson Apai are - I don't really see any cause for concern from any party. There is one point i'd like to add which doesn't particularly pertain to any level cap, but the availability of items in general. This needs to be made slightly more forgiving, droprates increased across the board would suffice. Sensibly... Of course.[/quote]
"S0RCERER"

There is one point i'd like to add which doesn't particularly pertain to any level cap, but the availability of items in general. This needs to be made slightly more forgiving, droprates increased across the board would suffice.

Sensibly... Of course.


This would also help bridge the gap between the middle/high levels, making it easier to gain stats.
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[quote="YOSHIMITSU"][quote="S0RCERER"] There is one point i'd like to add which doesn't particularly pertain to any level cap, but the availability of items in general. This needs to be made slightly more forgiving, droprates increased across the board would suffice. Sensibly... Of course.[/quote] This would also help bridge the gap between the middle/high levels, making it easier to gain stats.[/quote]
"YOSHIMITSU"
"S0RCERER"

There is one point i'd like to add which doesn't particularly pertain to any level cap, but the availability of items in general. This needs to be made slightly more forgiving, droprates increased across the board would suffice.

Sensibly... Of course.


This would also help bridge the gap between the middle/high levels, making it easier to gain stats.


I'll translate this to 'general playability' for all levels. Which should be and will be updated constantly.

The new quests are one example.
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[quote="GHOSTLORD"][quote="YOSHIMITSU"][quote="S0RCERER"] There is one point i'd like to add which doesn't particularly pertain to any level cap, but the availability of items in general. This needs to be made slightly more forgiving, droprates increased across the board would suffice. Sensibly... Of course.[/quote] This would also help bridge the gap between the middle/high levels, making it easier to gain stats.[/quote] I'll translate this to 'general playability' for all levels. Which should be and will be updated constantly. The new quests are one example. [/quote]
"GHOSTLORD"
"YOSHIMITSU"
"S0RCERER"

There is one point i'd like to add which doesn't particularly pertain to any level cap, but the availability of items in general. This needs to be made slightly more forgiving, droprates increased across the board would suffice.

Sensibly... Of course.


This would also help bridge the gap between the middle/high levels, making it easier to gain stats.


I'll translate this to 'general playability' for all levels. Which should be and will be updated constantly.

The new quests are one example.


I play 1 or 2 hours a night and I no that it isn't enough to keep up with the hardcore players rested is a great idea but I don't really benefit from it as I proberly 2%-4 % in that time
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[quote="KNUTSEL"][quote="GHOSTLORD"][quote="YOSHIMITSU"][quote="S0RCERER"] There is one point i'd like to add which doesn't particularly pertain to any level cap, but the availability of items in general. This needs to be made slightly more forgiving, droprates increased across the board would suffice. Sensibly... Of course.[/quote] This would also help bridge the gap between the middle/high levels, making it easier to gain stats.[/quote] I'll translate this to 'general playability' for all levels. Which should be and will be updated constantly. The new quests are one example. [/quote] I play 1 or 2 hours a night and I no that it isn't enough to keep up with the hardcore players rested is a great idea but I don't really benefit from it as I proberly 2%-4 % in that time [/quote]
"KNUTSEL"
"GHOSTLORD"
"YOSHIMITSU"
"S0RCERER" There is one point i'd like to add which doesn't particularly pertain to any level cap, but the availability of items in general. This needs to be made slightly more forgiving, droprates increased across the board would suffice. Sensibly... Of course.
This would also help bridge the gap between the middle/high levels, making it easier to gain stats.
I'll translate this to 'general playability' for all levels. Which should be and will be updated constantly. The new quests are one example.
I play 1 or 2 hours a night and I no that it isn't enough to keep up with the hardcore players rested is a great idea but I don't really benefit from it as I proberly 2%-4 % in that time


Thats why as Isy said leveling speeds will be uped on mobs, but rested still needs to be removed from the top 10% of levels and leave un capped imo
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[quote="ACAELUS"][quote="KNUTSEL"][quote="GHOSTLORD"][quote="YOSHIMITSU"][quote="S0RCERER"] There is one point i'd like to add which doesn't particularly pertain to any level cap, but the availability of items in general. This needs to be made slightly more forgiving, droprates increased across the board would suffice. Sensibly... Of course.[/quote] This would also help bridge the gap between the middle/high levels, making it easier to gain stats.[/quote] I'll translate this to 'general playability' for all levels. Which should be and will be updated constantly. The new quests are one example. [/quote] I play 1 or 2 hours a night and I no that it isn't enough to keep up with the hardcore players rested is a great idea but I don't really benefit from it as I proberly 2%-4 % in that time [/quote] Thats why as Isy said leveling speeds will be uped on mobs, but rested still needs to be removed from the top 10% of levels and leave un capped imo[/quote]
Soma has always been one of them games where the more hours and less real life you have the better your character will be.

I like the 100 level cap, it means there's no one dominant player or group (i.e. multi's etc) which gives everyone a fighting chance, however you have to then think is it fair on those that play regularly to then hit 100 and have nothing to do.

I always thought the best way to balance soma was to have a level cap, that way you have to make a choice, should you have excess str, int or dex and so on, just like in real life we can't all be perfect at everything.

I'd like to think that the cap stays at 100 and is made more interesting by quests, well thought out quests giving 1.0 str (bug testing needed obviously) or a weapon with a high attack value lasting 50 durability to only be used in guild wars, or in pk mode if you have Bad or below moral and so on. Idea's like this always have resistance but once into play they can work out really well, especially if they require interaction rather than solo play to achieve them. These are just a few ideas.

For me, if the level cap is raised it wouldn't make much difference to how I play as my long hours of soma are over, but for some hardcore people it just widens the gap if you start now, i.e. it's not a welcoming game to newer players unless the community grows now.

Off topic; GL - your story of posture is traumatic man.
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[quote="BLANK"]Soma has always been one of them games where the more hours and less real life you have the better your character will be. I like the 100 level cap, it means there's no one dominant player or group (i.e. multi's etc) which gives everyone a fighting chance, however you have to then think is it fair on those that play regularly to then hit 100 and have nothing to do. I always thought the best way to balance soma was to have a level cap, that way you have to make a choice, should you have excess str, int or dex and so on, just like in real life we can't all be perfect at everything. I'd like to think that the cap stays at 100 and is made more interesting by quests, well thought out quests giving 1.0 str (bug testing needed obviously) or a weapon with a high attack value lasting 50 durability to only be used in guild wars, or in pk mode if you have Bad or below moral and so on. Idea's like this always have resistance but once into play they can work out really well, especially if they require interaction rather than solo play to achieve them. These are just a few ideas. For me, if the level cap is raised it wouldn't make much difference to how I play as my long hours of soma are over, but for some hardcore people it just widens the gap if you start now, i.e. it's not a welcoming game to newer players unless the community grows now. Off topic; GL - your story of posture is traumatic man.[/quote]

 

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