Author | Content | Date |
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RAVENSOUL |
With this proposed upgrading from going +4, +5, +6, +7 and +8 there is still the risk of losing your item, it will be down to each of you to make the call of taking the risk from +4 and onwards. It may still take players a lot of attempts getting an item just to +3 but at least you still have your item, others maybe more lucky and get a +3 right away.
This proposed system is less brutal than we have at present and I believe it's a start addressing the frustration the anvil has brought many players over the years.
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[quote="RAVENSOUL"]With this proposed upgrading from going +4, +5, +6, +7 and +8 there is still the risk of losing your item, it will be down to each of you to make the call of taking the risk from +4 and onwards. It may still take players a lot of attempts getting an item just to +3 but at least you still have your item, others maybe more lucky and get a +3 right away.
This proposed system is less brutal than we have at present and I believe it's a start addressing the frustration the anvil has brought many players over the years.[/quote]
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#76 2019/10/08 10:39:11 |
AGUILAR |
first of all: glad something will be done for the anvil
but i still prefer making items not break when they fail but still get a +1 but without stats increase |
#77 2019/10/08 12:02:29 |
X |
1. NO to entitlement for INT 100 via healing / CON 30.
Both should be earned not given. If you don't want to do 100 INT the hardcore way, then don't have it that way and hunt to raise it to that value. CON can be done at any time, earn it if you want it. 2. Increased drop rate with a revision to core mob loot tables. Too much irrelevant junk in many loot tables useless to respective level range. 3. Frequent Spontaneous Events. It would require logging on for 5 minutes once a week and doing something random: It begins to rain in game and then you randomly have double rates for 24 hours or spawns of mobs across maps.
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[quote="X"]1. [b]NO to entitlement for INT 100 via healing / CON 30.[/b]
Both should be earned not given. If you don't want to do 100 INT the hardcore way, then don't have it that way and hunt to raise it to that value.
CON can be done at any time, earn it if you want it.
2. [b]Increased drop rate with a revision to core mob loot tables.[/b]
Too much irrelevant junk in many loot tables useless to respective level range.
3. [b]Frequent Spontaneous Events.[/b]
It would require logging on for 5 minutes once a week and doing something random: It begins to rain in game and then you randomly have double rates for 24 hours or spawns of mobs across maps.[/quote]
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#78 2019/10/08 12:26:37 |
MICKYC |
"PAPARAS""SABREWOLF"I think its good, economy will be fine as people will all still be trying for the +8 This
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[quote="MICKYC"][quote="PAPARAS"][quote="SABREWOLF"]I think its good, economy will be fine as people will all still be trying for the +8 [/quote]
Not really because everyone would be guaranteed a +8 intense weapon if you have enough SS and EP if weapons don't break
Thats why I think we need to go down the if an upgrade fails you get +1 but no stats on the upgrade.[/quote]
This[/quote]
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#79 2019/10/08 12:47:08 |
XAVIER |
if weapons dont break when u upgrade early, then you can guarantee that we will make new machine gun weapons with SS only. forget toes. . Weapons will be even faster. Cant wait!!!
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#80 2019/10/08 12:49:41 |
MICKYC |
"XAVIER"if weapons dont break when u upgrade early, then you can guarantee that we will make new machine gun weapons with SS only. forget toes. . Weapons will be even faster. Cant wait!!! this is why Dan's' idea needs a bit more consideration before any implementation of it...………..
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[quote="MICKYC"][quote="XAVIER"]if weapons dont break when u upgrade early, then you can guarantee that we will make new machine gun weapons with SS only. forget toes. . Weapons will be even faster. Cant wait!!![/quote]
this is why Dan's' idea needs a bit more consideration before any implementation of it...………..[/quote]
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#81 2019/10/08 12:51:31 |
KAELTHAS |
SR at the Blacksmith for x25 the normal repair cost.
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#82 2019/10/08 12:56:20 |
TEMEROSO |
It could take 3 ss or 10 ss to get to 3, the upgrade isint 100% a success, if you fail going 2-3 your bow resets, you’ve used 3ss that have no gone you just keep your bow.
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#83 2019/10/08 13:03:40 |
WOLF8 |
you would think that the offer of a guaranteed +3 weapon of ur choice.. at the cost of a handful of toes..would be a welcome addition for every1... even more beneficial to those players without great gear now.
Can't see a problem with this tbh. Good for all. Atm....im sure we,ve all had plenty of +3 weps..... how many of those have made it to +8? not many .. and thats how many +8's will materialise from this suggestion. All it will do is give every1 a decent starting point with a useable weapon.
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[quote="WOLF8"]you would think that the offer of a guaranteed +3 weapon of ur choice.. at the cost of a handful of toes..would be a welcome addition for every1... even more beneficial to those players without great gear now.
Can't see a problem with this tbh. Good for all.
Atm....im sure we,ve all had plenty of +3 weps..... how many of those have made it to +8? not many .. and thats how many +8's will materialise from this suggestion.
All it will do is give every1 a decent starting point with a useable weapon.[/quote]
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#84 2019/10/08 13:35:48 |
BLIGHT |
I think a recoil cap needs to be introduced, if it will produce more machine gun bows or whatever.
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#85 2019/10/08 14:06:31 |
AGUILAR |
"BLIGHT"I think a recoil cap needs to be introduced, if it will produce more machine gun bows or whatever. After the magic damage cap then |
#86 2019/10/08 16:28:00 |
Z |
Human's World:
- No overall crafting cap. 200 skill possible for each type of manufacturing. (Limit bag weight gains at a certain amount) - No overall weapon skill cap. Allow 200 weapon skill for every weapon class (Limit att gain at a certain amount) Give players more to do. Totally diversify PvP and the economy with these changes.
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[quote="Z"]Human's World:
- No overall crafting cap. 200 skill possible for each type of manufacturing.
(Limit bag weight gains at a certain amount)
- No overall weapon skill cap. Allow 200 weapon skill for every weapon class
(Limit att gain at a certain amount)
Give players more to do. Totally diversify PvP and the economy with these changes.[/quote]
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#87 2019/10/08 18:07:31 |
YOKOHAMA |
For a change away from the anvil talk I would like to have a system that you could have a set of slots in your inventory that could be used as a hot swap system.
Example being you're lvling in eva then have a pvp set up in the hot swap slots for a quick change to pvp gear. Whether it be a shortcut Ctrl+whatever or a change to the GUI as a button.
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[quote="YOKOHAMA"]For a change away from the anvil talk I would like to have a system that you could have a set of slots in your inventory that could be used as a hot swap system.
Example being you're lvling in eva then have a pvp set up in the hot swap slots for a quick change to pvp gear. Whether it be a shortcut Ctrl+whatever or a change to the GUI as a button.
[/quote]
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#88 2019/10/08 18:55:31 |
ILEE |
I changed my mined on the suggestion of upping rates to x2 perm.
I think it would probably be more reasonable to ask for x2 on weekends only, surely thats not much of a big deal and would generate a higher than normal UC on a weekend right? |
#89 2019/10/08 19:19:47 |
ALBION |
"ILEE"I changed my mined on the suggestion of upping rates to x2 perm. Those of us who barely get to play at the weekend would be pretty annoyed!
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[quote="ALBION"][quote="ILEE"]I changed my mined on the suggestion of upping rates to x2 perm.
I think it would probably be more reasonable to ask for x2 on weekends only, surely thats not much of a big deal and would generate a higher than normal UC on a weekend right?[/quote]
Those of us who barely get to play at the weekend would be pretty annoyed!
[/quote]
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#90 2019/10/08 19:37:28 |
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