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A community poll for everyone to be involved in

Author Content Date
It’s really reassuring reading people’s concerns, and looking at the meeting minutes, seeing that things we discussed seem to align with the majority of suggestions, such as +50 route, drop rates, drop files, healing for int.

—Chojine
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[quote="CHOJIN_TEST"]It’s really reassuring reading people’s concerns, and looking at the meeting minutes, seeing that things we discussed seem to align with the majority of suggestions, such as +50 route, drop rates, drop files, healing for int. —Chojine[/quote]
1) Change in upgrade so the item doesnt rip on a fail but just has no stat increase
2) Make every mob +50 stat gains
3) Increase int with healing to 100
4) Annual cap raise (10 every year)

Above sums up why people have left and won't return untill something is done bout them.

Regards,
Aguilar aka Braven aka Warre aka loads of chars ... :)
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[quote="AGUILAR"]1) Change in upgrade so the item doesnt rip on a fail but just has no stat increase 2) Make every mob +50 stat gains 3) Increase int with healing to 100 4) Annual cap raise (10 every year) Above sums up why people have left and won't return untill something is done bout them. Regards, Aguilar aka Braven aka Warre aka loads of chars ... :)[/quote]
FULL WIPE. = Most imporrtant part.

Big promotionals and steam release

Cap healing to 12.0int 10.0wis

All mobs within level range give same stats per %

ToE limited to exactly 50 recoil, swift exactly 80 recoil

Cap weapons at +5

Eva limited to +5 at 1% per upgrade
Accuracy limited to 7% at +2+2+1+1+1

Dramatically increase crafting rates.

Remove all junk drops and add level appropriate drops to monsters.
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[quote="CASHMAN"]FULL WIPE. = Most imporrtant part. Big promotionals and steam release Cap healing to 12.0int 10.0wis All mobs within level range give same stats per % ToE limited to exactly 50 recoil, swift exactly 80 recoil Cap weapons at +5 Eva limited to +5 at 1% per upgrade Accuracy limited to 7% at +2+2+1+1+1 Dramatically increase crafting rates. Remove all junk drops and add level appropriate drops to monsters. [/quote]
Top 3.

I dont wanna give you guys too much yet:

50+ Route Issue
Drops Generally
Recoil Limit, +8 Bows...
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[quote="CAPPILIO"]Top 3. I dont wanna give you guys too much yet: 50+ Route Issue Drops Generally Recoil Limit, +8 Bows...[/quote]
My “one” suggestion for this poll is;

Mandate one of the council members to compile a list of “things” that players are asking for (from this poll and perhaps elsewhere too). To separate the items on that list into;

1) Game fixes
2) Game modifications
3) New Game mechanics
4) Other

…. And to prioritise same with the aid of the other council members (and/or player input).

That would then be the "permanent" role of that council member.

Jac
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[quote="PROWLER"]My “one” suggestion for this poll is; Mandate one of the council members to compile a list of “things” that players are asking for (from this poll and perhaps elsewhere too). To separate the items on that list into; 1) Game fixes 2) Game modifications 3) New Game mechanics 4) Other …. And to prioritise same with the aid of the other council members (and/or player input). That would then be the "permanent" role of that council member. Jac[/quote]
"CAPPILIO"Top 3.

I dont wanna give you guys too much yet:

50+ Route Issue
Drops Generally
Recoil Limit, +8 Bows...


Anything that requires two pcs to play is in need of fixing
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[quote="MICKYC"][quote="CAPPILIO"]Top 3. I dont wanna give you guys too much yet: 50+ Route Issue Drops Generally Recoil Limit, +8 Bows...[/quote] Anything that requires two pcs to play is in need of fixing[/quote]
Honestly? Wiping it.

"MICKYC"
"CAPPILIO"Top 3.

I dont wanna give you guys too much yet:

50+ Route Issue
Drops Generally
Recoil Limit, +8 Bows...


Anything that requires two pcs to play is in need of fixing


Then increasing stash space massively is required.

Flip the position of Abias WH/GM so you don't need to own a guild, or at least have access to a GStash, to be able to restock in a timely manner.
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[quote="DEVONNE"]Honestly? Wiping it. [quote="MICKYC"][quote="CAPPILIO"]Top 3. I dont wanna give you guys too much yet: 50+ Route Issue Drops Generally Recoil Limit, +8 Bows...[/quote] Anything that requires two pcs to play is in need of fixing[/quote] Then increasing stash space massively is required. Flip the position of Abias WH/GM so you don't need to own a guild, or at least have access to a GStash, to be able to restock in a timely manner.[/quote]
Make items go up to +9 so I can log in upgrade the legendary bow of force and smash the hammer in at the same time then log out after
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[quote="PAPA"]Make items go up to +9 so I can log in upgrade the legendary bow of force and smash the hammer in at the same time then log out after [/quote]
"DEVONNE"Honestly? Wiping it.

"MICKYC"
"CAPPILIO"Top 3.

I dont wanna give you guys too much yet:

50+ Route Issue
Drops Generally
Recoil Limit, +8 Bows...


Anything that requires two pcs to play is in need of fixing


Then increasing stash space massively is required.

Flip the position of Abias WH/GM so you don't need to own a guild, or at least have access to a GStash, to be able to restock in a timely manner.


I don't think too many would start over.... I played the test server, now this one... won't start at level 1..
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[quote="SYMBICORTA"][quote="DEVONNE"]Honestly? Wiping it. [quote="MICKYC"][quote="CAPPILIO"]Top 3. I dont wanna give you guys too much yet: 50+ Route Issue Drops Generally Recoil Limit, +8 Bows...[/quote] Anything that requires two pcs to play is in need of fixing[/quote] Then increasing stash space massively is required. Flip the position of Abias WH/GM so you don't need to own a guild, or at least have access to a GStash, to be able to restock in a timely manner.[/quote] I don't think too many would start over.... I played the test server, now this one... won't start at level 1..[/quote]
It would be good to get the game advertised somewhere decent to "TRY" and get a load of new players, offering decent rates until lvl 100 (which is basically the point you can take part in anything)

Drops (what even drops a grim bow?? seems to be xbow only)

i like the idea of 100% +1 up rate (is it worth risking a red pod going +2...to end up breaking it?)

feather cooldown (even 1 second per feather)

Nega weps need looking at (rare nega bow has less attack than an epic grim xbow) for the rarity its just not even worth thinking about atm

I can only speak for Dsoma as i dont play Hsoma :)
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[quote="MEGGITTSMUM"]It would be good to get the game advertised somewhere decent to "TRY" and get a load of new players, offering decent rates until lvl 100 (which is basically the point you can take part in anything) Drops (what even drops a grim bow?? seems to be xbow only) i like the idea of 100% +1 up rate (is it worth risking a red pod going +2...to end up breaking it?) feather cooldown (even 1 second per feather) Nega weps need looking at (rare nega bow has less attack than an epic grim xbow) for the rarity its just not even worth thinking about atm I can only speak for Dsoma as i dont play Hsoma :)[/quote]
"SYMBICORTA"
I don't think too many would start over.... I played the test server, now this one... won't start at level 1..


Then you need to open your eyes.

Every player on this server has either rerolled, is thinking about rerolling or is going to at some point come to conclusion that they'll need to reroll in order to be competitive on this server. The same is true for every "new" player, even if you abolish the +50 route it's still going to be advantageous for every player who started off with Axe/Spear/Sword and even Knuckle to reroll and make a pure bow character.

Rerolling is a core part of the current server unfortunately and you can't properly address it without a reset.

Well there is one way, you can address it by implementing the DSoma stat system in HSoma, except that would cause more people to quit than resetting ever would.
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[quote="DEVONNE"][quote="SYMBICORTA"] I don't think too many would start over.... I played the test server, now this one... won't start at level 1.. [/quote] Then you need to open your eyes. Every player on this server has either rerolled, is thinking about rerolling or is going to at some point come to conclusion that they'll need to reroll in order to be competitive on this server. The same is true for every "new" player, even if you abolish the +50 route it's still going to be advantageous for every player who started off with Axe/Spear/Sword and even Knuckle to reroll and make a pure bow character. Rerolling is a core part of the current server unfortunately and you can't properly address it without a reset. Well there is one way, you can address it by implementing the DSoma stat system in HSoma, except that would cause more people to quit than resetting ever would.[/quote]
"DEVONNE"
"SYMBICORTA"
I don't think too many would start over.... I played the test server, now this one... won't start at level 1..


Then you need to open your eyes.

Every player on this server has either rerolled, is thinking about rerolling or is going to at some point come to conclusion that they'll need to reroll in order to be competitive on this server. The same is true for every "new" player, even if you abolish the +50 route it's still going to be advantageous for every player who started off with Axe/Spear/Sword and even Knuckle to reroll and make a pure bow character.

Rerolling is a core part of the current server unfortunately and you can't properly address it without a reset.

Well there is one way, you can address it by implementing the DSoma stat system in HSoma, except that would cause more people to quit than resetting ever would.


Sorry but i think you're wrong, people are already saying they don't have enough time to level - you think after all their hard work they have put in they would be willing to do it again? Doubt it, me included.
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[quote="DEAMOND"][quote="DEVONNE"][quote="SYMBICORTA"] I don't think too many would start over.... I played the test server, now this one... won't start at level 1.. [/quote] Then you need to open your eyes. Every player on this server has either rerolled, is thinking about rerolling or is going to at some point come to conclusion that they'll need to reroll in order to be competitive on this server. The same is true for every "new" player, even if you abolish the +50 route it's still going to be advantageous for every player who started off with Axe/Spear/Sword and even Knuckle to reroll and make a pure bow character. Rerolling is a core part of the current server unfortunately and you can't properly address it without a reset. Well there is one way, you can address it by implementing the DSoma stat system in HSoma, except that would cause more people to quit than resetting ever would.[/quote] Sorry but i think you're wrong, people are already saying they don't have enough time to level - you think after all their hard work they have put in they would be willing to do it again? Doubt it, me included.[/quote]
Just on the subject of healing to 100 from level 1 - this seems to be a massive misperception of how much value it adds.

If a character did not heal at all it would take 15% at level 120 (based on info given) to gain 100 int - levelling normally. This means if you healed to 100 int at level 1 you'd be 0.53% better off overall than a character who did not heal.

Barely seems worth it.
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[quote="ISYLVER"]Just on the subject of healing to 100 from level 1 - this seems to be a massive misperception of how much value it adds. If a character did not heal at all it would take 15% at level 120 (based on info given) to gain 100 int - levelling normally. This means if you healed to 100 int at level 1 you'd be 0.53% better off overall than a character who did not heal. Barely seems worth it.[/quote]
discussed with virgil today ingame and biggest reason for people to leave seems to be the anvil ...

'simple' fix is to stop making items rip but on failure make it to cause no stat increase

so eg adding a toe to a weap when it fails the recoil will not change while the amount of upgraded on the wep will increase with +1

could we please focus on this ... there is no point on farming months and years on items to rip at +6 or +7 or +8 ... and yes you would need an item like that to be competitive these days :/

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[quote="AGUILAR"]discussed with virgil today ingame and biggest reason for people to leave seems to be the anvil ... 'simple' fix is to stop making items rip but on failure make it to cause no stat increase so eg adding a toe to a weap when it fails the recoil will not change while the amount of upgraded on the wep will increase with +1 could we please focus on this ... there is no point on farming months and years on items to rip at +6 or +7 or +8 ... and yes you would need an item like that to be competitive these days :/ [/quote]
Remove +50 route (unnatural in my opinion)
Make the first 80-100 lvls faster i've spent months levelling and i still can't really engage in any event be it bosses or pvp.
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[quote="BLIGHT"]Remove +50 route (unnatural in my opinion) Make the first 80-100 lvls faster i've spent months levelling and i still can't really engage in any event be it bosses or pvp.[/quote]

 

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