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A community poll for everyone to be involved in

Author Content Date
1) Remove +50 Route/Make all mobs +50
2) Increase Drop rate
3) Overhaul Boss dropfiles/New bosses
4) New farmable mob for troll rings,titus,shak weps.
5) Heal for int upto 100 needs to be drastically increased for those who are still doing the +50 route
6) Con rates drastically increased, this is a boring task.
7) More quests to help newbies, Providing an Untradeable undroppable A speed bow with 5k dura.
8) More quests for SR tokens for newbies (untradeable)
9) Increase Success rate for 200skill at anvil
10) Better endgame content
11) Make +1 at anvil 100%
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[quote="DEAMOND"]1) Remove +50 Route/Make all mobs +50 2) Increase Drop rate 3) Overhaul Boss dropfiles/New bosses 4) New farmable mob for troll rings,titus,shak weps. 5) Heal for int upto 100 needs to be drastically increased for those who are still doing the +50 route 6) Con rates drastically increased, this is a boring task. 7) More quests to help newbies, Providing an Untradeable undroppable A speed bow with 5k dura. 8) More quests for SR tokens for newbies (untradeable) 9) Increase Success rate for 200skill at anvil 10) Better endgame content 11) Make +1 at anvil 100% [/quote]
Remove healers and tweak +50 guide.

Healers lagg out the server when they dc and don’t fully disconnect.
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[quote="LEON1DAS"]Remove healers and tweak +50 guide. Healers lagg out the server when they dc and don’t fully disconnect.[/quote]
New "Common map" for both, human and devil.
→ We hunt in the same map for earning EXP and Items (Good items).
We provide against the danger of attack but can get good rewards by hunting in the new map. Of course we have conti in the game. But it is bit different. Conti is only for one race, But this new map is for both. It will give us lots of thrills and tensions. If possible, each char name can not be seen in case of any unite.
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[quote="ALLYBA"]New "Common map" for both, human and devil. → We hunt in the same map for earning EXP and Items (Good items). We provide against the danger of attack but can get good rewards by hunting in the new map. Of course we have conti in the game. But it is bit different. Conti is only for one race, But this new map is for both. It will give us lots of thrills and tensions. If possible, each char name can not be seen in case of any unite. [/quote]
Faster leveling due to the build styles you can make now( I personally loved the speed of the game when it's double rates in rested.. doesnt feel like a chore to gain stats especially at mobs that have a bad drop file (hoarde)

Better drop rates so leveling feels more rewarding than a grind

Drop overhaul especially on hoarde shanis... I've been at horde for over 100hours and had one eggpile and a small sapphire... Went to blg for one daily.. and got 4eggpiles... Something very wrong with that.. if EP egg and frogs droped more often id be happy with hoarde grinding

Anvil success rates..

New alternatve mobs for str and Dex leveling... Make use of empty parts of the maps... Who hunts evil riders for stats other than the ess..
Same for int.. make it so melle mobs can be leveled on for int and vice versa

Remove the +50 route as it's tedious and unfair for new players who don't have knowledge of the game..

Make daily quests repeatable upto 3times but only 3 available a day... ( If ur hunting hoarde or cyclone for example.. can repeat the quest 3tImes per day)



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[quote="NIGESHI"]Faster leveling due to the build styles you can make now( I personally loved the speed of the game when it's double rates in rested.. doesnt feel like a chore to gain stats especially at mobs that have a bad drop file (hoarde) Better drop rates so leveling feels more rewarding than a grind Drop overhaul especially on hoarde shanis... I've been at horde for over 100hours and had one eggpile and a small sapphire... Went to blg for one daily.. and got 4eggpiles... Something very wrong with that.. if EP egg and frogs droped more often id be happy with hoarde grinding Anvil success rates.. New alternatve mobs for str and Dex leveling... Make use of empty parts of the maps... Who hunts evil riders for stats other than the ess.. Same for int.. make it so melle mobs can be leveled on for int and vice versa Remove the +50 route as it's tedious and unfair for new players who don't have knowledge of the game.. Make daily quests repeatable upto 3times but only 3 available a day... ( If ur hunting hoarde or cyclone for example.. can repeat the quest 3tImes per day) [/quote]
The reason for this poll prowler is in the hope of fixing things that the players feel are broken and improving soma for the community and overtime that will result in a healthy UC.

Please can I ask everyone that has replied here, if possible to edit your post to just 1 item otherwise come time to tally up I'm afraid I will only take your first answer in this poll. We just want a top 3-5 list to work on for starters and hopefully over time more polls will take place once the previous list has been dealt with.



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[quote="RAVENSOUL"]The reason for this poll prowler is in the hope of fixing things that the players feel are broken and improving soma for the community and overtime that will result in a healthy UC. Please can I ask everyone that has replied here, if possible to edit your post to just 1 item otherwise come time to tally up I'm afraid I will only take your first answer in this poll. We just want a top 3-5 list to work on for starters and hopefully over time more polls will take place once the previous list has been dealt with. [/quote]
"RAVENSOUL"The reason for this poll prowler is in the hope of fixing things that the players feel are broken and improving soma for the community and overtime that will result in a healthy UC.

Please can I ask everyone that has replied here, if possible to edit your post to just 1 item otherwise come time to tally up I'm afraid I will only take your first answer in this poll. We just want a top 3-5 list to work on for starters and hopefully over time more polls will take place once the previous list has been dealt with.





Hard to do when there are so many issues :D I'll edit mine.
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[quote="RAZOR"][quote="RAVENSOUL"]The reason for this poll prowler is in the hope of fixing things that the players feel are broken and improving soma for the community and overtime that will result in a healthy UC. Please can I ask everyone that has replied here, if possible to edit your post to just 1 item otherwise come time to tally up I'm afraid I will only take your first answer in this poll. We just want a top 3-5 list to work on for starters and hopefully over time more polls will take place once the previous list has been dealt with. [/quote] Hard to do when there are so many issues :D I'll edit mine.[/quote]
"RAVENSOUL"The reason for this poll prowler is in the hope of fixing things that the players feel are broken and improving soma for the community and overtime that will result in a healthy UC.

Please can I ask everyone that has replied here, if possible to edit your post to just 1 item otherwise come time to tally up I'm afraid I will only take your first answer in this poll. We just want a top 3-5 list to work on for starters and hopefully over time more polls will take place once the previous list has been dealt with.




One item per players .. it won't work because there's multiple things everyone wants improving... From what I've read so far everyone's saying the same thing more or less anyways

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[quote="NIGESHI"][quote="RAVENSOUL"]The reason for this poll prowler is in the hope of fixing things that the players feel are broken and improving soma for the community and overtime that will result in a healthy UC. Please can I ask everyone that has replied here, if possible to edit your post to just 1 item otherwise come time to tally up I'm afraid I will only take your first answer in this poll. We just want a top 3-5 list to work on for starters and hopefully over time more polls will take place once the previous list has been dealt with. [/quote] One item per players .. it won't work because there's multiple things everyone wants improving... From what I've read so far everyone's saying the same thing more or less anyways [/quote]
Its pretty clear the 3 items should be:

1. +50 rates and healing need removing.
2. Mob drop files improved. Drop rates improved.
3. Anvil needs changing.
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[quote="RAZOR"]Its pretty clear the 3 items should be: 1. +50 rates and healing need removing. 2. Mob drop files improved. Drop rates improved. 3. Anvil needs changing.[/quote]
"ALLYBA"New "Common map" for both, human and devil.
→ We hunt in the same map for earning EXP and Items (Good items).
We provide against the danger of attack but can get good rewards by hunting in the new map. Of course we have conti in the game. But it is bit different. Conti is only for one race, But this new map is for both. It will give us lots of thrills and tensions. If possible, each char name can not be seen in case of any unite.


Love this idea +1

Also the anvil fake+ on fail is a good one
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[quote="SABREWOLF"][quote="ALLYBA"]New "Common map" for both, human and devil. → We hunt in the same map for earning EXP and Items (Good items). We provide against the danger of attack but can get good rewards by hunting in the new map. Of course we have conti in the game. But it is bit different. Conti is only for one race, But this new map is for both. It will give us lots of thrills and tensions. If possible, each char name can not be seen in case of any unite. [/quote] Love this idea +1 Also the anvil fake+ on fail is a good one[/quote]
If you want just one thing changing first i'd say:

Anvil to make +1 with no stat increase on fail
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[quote="SABREWOLF"]If you want just one thing changing first i'd say: Anvil to make +1 with no stat increase on fail[/quote]
One item/ one area/ one thing (however you wish to describe it) that each player feels would improve there Soma experience and make it more enjoyable. Then at end of week it should produce a top 3 to 5 list for us to take it to discord and discuss with players and the GM's and hopefully with the help of the volunteers/GM's/community working together we can then get thing fixed that feel broken, improve what is already in game, implement new items and create an even better Soma for everyone to enjoy.

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[quote="RAVENSOUL"]One item/ one area/ one thing (however you wish to describe it) that each player feels would improve there Soma experience and make it more enjoyable. Then at end of week it should produce a top 3 to 5 list for us to take it to discord and discuss with players and the GM's and hopefully with the help of the volunteers/GM's/community working together we can then get thing fixed that feel broken, improve what is already in game, implement new items and create an even better Soma for everyone to enjoy. [/quote]
Dsoma:
#1 and cant state this enough drop rate needs MASSIVELY increasing - double drops outside of mags arent even noticeable the rates are just that poor, and a proven reason why people have quit dsoma for hsoma

#2 Level 2 spells of heal/weaken etc that is already standard in hsoma

#3 Nega weaps need changing as kazoku mentioned
First new weps to be added to dsoma and it's crazy that you have to combine to intense then prey to the anvil gods that it goes min +3 before it becomes even slightly viable

#4 New armour would be nice, it's been said loads times before a dsoma hero set

#5 Generally something to work towards after level 60? Rather than 60 levels of nothing until nega weps are achievable which brings us back to #3
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[quote="MERLIN"]Dsoma: #1 and cant state this enough drop rate needs MASSIVELY increasing - double drops outside of mags arent even noticeable the rates are just that poor, and a proven reason why people have quit dsoma for hsoma #2 Level 2 spells of heal/weaken etc that is already standard in hsoma #3 Nega weaps need changing as kazoku mentioned First new weps to be added to dsoma and it's crazy that you have to combine to intense then prey to the anvil gods that it goes min +3 before it becomes even slightly viable #4 New armour would be nice, it's been said loads times before a dsoma hero set #5 Generally something to work towards after level 60? Rather than 60 levels of nothing until nega weps are achievable which brings us back to #3[/quote]
Personally I think the drop rate thing in Devil Soma is because theres a genuine lack of different items. There's a lot of monsters with drop files that are just repeated or needlessly split up and then the drop rate is poor to help make up for that lack of 'difference'.

One of the things I'd like to see happen is create a load of mid tier items so that things like invul armor can be pushed higher up the mob chain and and be less repeated and then you can probably up their rates a bit.

Need a load of new NPCS and probably even a new town with diverse quests like Hsoma has. Hell even needs a story quest chain.
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[quote="FOXTRCK"]Personally I think the drop rate thing in Devil Soma is because theres a genuine lack of different items. There's a lot of monsters with drop files that are just repeated or needlessly split up and then the drop rate is poor to help make up for that lack of 'difference'. One of the things I'd like to see happen is create a load of mid tier items so that things like invul armor can be pushed higher up the mob chain and and be less repeated and then you can probably up their rates a bit. Need a load of new NPCS and probably even a new town with diverse quests like Hsoma has. Hell even needs a story quest chain.[/quote]
Sorry to buck the request for one item only by posting again, my previous post about anvil and solution remains priority number one esp since it affects both worlds, but as Merlin mentions D Soma I just thought I should add this:

A huge problem imo with balance in d soma is that all characters get the same amount of stat points - this wouldn’t be such a big issue in h soma since Str like Dex affects two facets of your character i.e str is attk/df and dex is accu/eva.

Because attk and df is split into two stats in d soma (str and con) whilst dex remains accu/eva alone it massively advantages dex classes over the others.

If the points system is to stay there needs to be a serious rethink on the allocation of stats based on this issue.

It is also completely absurd to have it go from archer-axer in terms if wis (tanking mages) rather than the opposite way around esp considering archer is mages main nemesis for stopping casting as it is.
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[quote="BEACHSHORTS"]Sorry to buck the request for one item only by posting again, my previous post about anvil and solution remains priority number one esp since it affects both worlds, but as Merlin mentions D Soma I just thought I should add this: A huge problem imo with balance in d soma is that all characters get the same amount of stat points - this wouldn’t be such a big issue in h soma since Str like Dex affects two facets of your character i.e str is attk/df and dex is accu/eva. Because attk and df is split into two stats in d soma (str and con) whilst dex remains accu/eva alone it massively advantages dex classes over the others. If the points system is to stay there needs to be a serious rethink on the allocation of stats based on this issue. It is also completely absurd to have it go from archer-axer in terms if wis (tanking mages) rather than the opposite way around esp considering archer is mages main nemesis for stopping casting as it is.[/quote]
Also was mentioned somewhere that hsoma dungeon is a waste

Could look at using the dungeon as a new cap endgame maps

Dump the usfull dungeon mobs out into tyt (if there is any) bump up merc devil warrior spawn

Stop feathers for being used in the dungeon (and if u log out in the dungeon you end up in tyt) then add in end game mobs, make it progressively harder the deeper you go(as well as more rewards

Could do somthing similar for dsoma, could even just copy paste the entire dungeon and add it to the stone in our current dungeon (near shiro)


This way your not just hunting mobs for drops, your progressing down,

Could even swop the chest in dungeons to 5 mini boss's to kill before Dungy 4 opens, and then a new big boss for the endgame players

It would defently take team work to get down to the boss that's for sure, or solo players could just hunt in the top levels
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[quote="KAZOKU"]Also was mentioned somewhere that hsoma dungeon is a waste Could look at using the dungeon as a new cap endgame maps Dump the usfull dungeon mobs out into tyt (if there is any) bump up merc devil warrior spawn Stop feathers for being used in the dungeon (and if u log out in the dungeon you end up in tyt) then add in end game mobs, make it progressively harder the deeper you go(as well as more rewards Could do somthing similar for dsoma, could even just copy paste the entire dungeon and add it to the stone in our current dungeon (near shiro) This way your not just hunting mobs for drops, your progressing down, Could even swop the chest in dungeons to 5 mini boss's to kill before Dungy 4 opens, and then a new big boss for the endgame players It would defently take team work to get down to the boss that's for sure, or solo players could just hunt in the top levels [/quote]

 

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