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A community poll for everyone to be involved in

Author Content Date
"DEAMOND"
"DEVONNE"
"SYMBICORTA"
I don't think too many would start over.... I played the test server, now this one... won't start at level 1..


Then you need to open your eyes.

Every player on this server has either rerolled, is thinking about rerolling or is going to at some point come to conclusion that they'll need to reroll in order to be competitive on this server. The same is true for every "new" player, even if you abolish the +50 route it's still going to be advantageous for every player who started off with Axe/Spear/Sword and even Knuckle to reroll and make a pure bow character.

Rerolling is a core part of the current server unfortunately and you can't properly address it without a reset.

Well there is one way, you can address it by implementing the DSoma stat system in HSoma, except that would cause more people to quit than resetting ever would.


Sorry but i think you're wrong, people are already saying they don't have enough time to level - you think after all their hard work they have put in they would be willing to do it again? Doubt it, me included.


Hey Dea. Levelling isnt the problem, content and breaking gear is. Is there a bit of a misfire though that you can get XP faster at boars then trolls? Yes probably something to think about. Whats irreplacible is gear though and to certain extents that overrides characters.
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[quote="FOXTRCK"][quote="DEAMOND"][quote="DEVONNE"][quote="SYMBICORTA"] I don't think too many would start over.... I played the test server, now this one... won't start at level 1.. [/quote] Then you need to open your eyes. Every player on this server has either rerolled, is thinking about rerolling or is going to at some point come to conclusion that they'll need to reroll in order to be competitive on this server. The same is true for every "new" player, even if you abolish the +50 route it's still going to be advantageous for every player who started off with Axe/Spear/Sword and even Knuckle to reroll and make a pure bow character. Rerolling is a core part of the current server unfortunately and you can't properly address it without a reset. Well there is one way, you can address it by implementing the DSoma stat system in HSoma, except that would cause more people to quit than resetting ever would.[/quote] Sorry but i think you're wrong, people are already saying they don't have enough time to level - you think after all their hard work they have put in they would be willing to do it again? Doubt it, me included.[/quote] Hey Dea. Levelling isnt the problem, content and breaking gear is. Is there a bit of a misfire though that you can get XP faster at boars then trolls? Yes probably something to think about. Whats irreplacible is gear though and to certain extents that overrides characters. [/quote]
"FOXTRCK"
"DEAMOND"
"DEVONNE"
"SYMBICORTA"
I don't think too many would start over.... I played the test server, now this one... won't start at level 1..


Then you need to open your eyes.

Every player on this server has either rerolled, is thinking about rerolling or is going to at some point come to conclusion that they'll need to reroll in order to be competitive on this server. The same is true for every "new" player, even if you abolish the +50 route it's still going to be advantageous for every player who started off with Axe/Spear/Sword and even Knuckle to reroll and make a pure bow character.

Rerolling is a core part of the current server unfortunately and you can't properly address it without a reset.

Well there is one way, you can address it by implementing the DSoma stat system in HSoma, except that would cause more people to quit than resetting ever would.


Sorry but i think you're wrong, people are already saying they don't have enough time to level - you think after all their hard work they have put in they would be willing to do it again? Doubt it, me included.


Hey Dea. Levelling isnt the problem, content and breaking gear is. Is there a bit of a misfire though that you can get XP faster at boars then trolls? Yes probably something to think about. Whats irreplacible is gear though and to certain extents that overrides characters.


I would agree that leveling isn't the core issue, but i can only see a server wipe putting the nail in the coffin for those people who don't get much time to login, and only leave those hardcore select players even then some of them probably wouldn't wish to do it all over again.

Btw you can only gain xp faster at boars until 201str.
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[quote="DEAMOND"][quote="FOXTRCK"][quote="DEAMOND"][quote="DEVONNE"][quote="SYMBICORTA"] I don't think too many would start over.... I played the test server, now this one... won't start at level 1.. [/quote] Then you need to open your eyes. Every player on this server has either rerolled, is thinking about rerolling or is going to at some point come to conclusion that they'll need to reroll in order to be competitive on this server. The same is true for every "new" player, even if you abolish the +50 route it's still going to be advantageous for every player who started off with Axe/Spear/Sword and even Knuckle to reroll and make a pure bow character. Rerolling is a core part of the current server unfortunately and you can't properly address it without a reset. Well there is one way, you can address it by implementing the DSoma stat system in HSoma, except that would cause more people to quit than resetting ever would.[/quote] Sorry but i think you're wrong, people are already saying they don't have enough time to level - you think after all their hard work they have put in they would be willing to do it again? Doubt it, me included.[/quote] Hey Dea. Levelling isnt the problem, content and breaking gear is. Is there a bit of a misfire though that you can get XP faster at boars then trolls? Yes probably something to think about. Whats irreplacible is gear though and to certain extents that overrides characters. [/quote] I would agree that leveling isn't the core issue, but i can only see a server wipe putting the nail in the coffin for those people who don't get much time to login, and only leave those hardcore select players even then some of them probably wouldn't wish to do it all over again. Btw you can only gain xp faster at boars until 201str. [/quote]
instead of increasing base rates, have a double/triple exp/drop week every month. with events every saturday/sunday morning on timers; keep pk on during these week and the server will have a healthy usercount every month.


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[quote="PEN"]instead of increasing base rates, have a double/triple exp/drop week every month. with events every saturday/sunday morning on timers; keep pk on during these week and the server will have a healthy usercount every month. [/quote]
More double XP events or I'll never cap 🤪. Been playing again for about 4 years and never been good enough for pvp.
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[quote="SPOONEY"]More double XP events or I'll never cap 🤪. Been playing again for about 4 years and never been good enough for pvp. [/quote]
x 2 drop/lvling rates is the most important thing or as u say some will never cap.
We're not all multies and we don't all pay others for a char or to lvl our char/s.
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[quote="HEIDI"]x 2 drop/lvling rates is the most important thing or as u say some will never cap. We're not all multies and we don't all pay others for a char or to lvl our char/s.[/quote]
Tonight Isylver and Finito have looked through this thread and picked out the most popular concerns the community have posted here and the following were discussed.

Healing for int 0-100
Con 0-30
+50
Anvil

They have proposed leaving con as it is for now. Healing for int till 100 will be speeded up slighted. The +50 to 84 str. Isylver came up with an idea for upgrading at the anvil when going +1 to +3 you will only lose the upgrade item and not your item on a fail and the item will reset back to its original state and with 1 dura so you will need to sr it back to full dura, when going +4 to +8 its business as usually if it fails you lose everything.

There will still be a discussion on discord on Sunday for everyone to take part on all of the above and anything else regarding this thread.
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[quote="RAVENSOUL"]Tonight Isylver and Finito have looked through this thread and picked out the most popular concerns the community have posted here and the following were discussed. Healing for int 0-100 Con 0-30 +50 Anvil They have proposed leaving con as it is for now. Healing for int till 100 will be speeded up slighted. The +50 to 84 str. Isylver came up with an idea for upgrading at the anvil when going +1 to +3 you will only lose the upgrade item and not your item on a fail and the item will reset back to its original state and with 1 dura so you will need to sr it back to full dura, when going +4 to +8 its business as usually if it fails you lose everything. There will still be a discussion on discord on Sunday for everyone to take part on all of the above and anything else regarding this thread.[/quote]
"DEAMOND"
"FOXTRCK"
"DEAMOND"
"DEVONNE"
"SYMBICORTA"
I don't think too many would start over.... I played the test server, now this one... won't start at level 1..


Then you need to open your eyes.

Every player on this server has either rerolled, is thinking about rerolling or is going to at some point come to conclusion that they'll need to reroll in order to be competitive on this server. The same is true for every "new" player, even if you abolish the +50 route it's still going to be advantageous for every player who started off with Axe/Spear/Sword and even Knuckle to reroll and make a pure bow character.

Rerolling is a core part of the current server unfortunately and you can't properly address it without a reset.

Well there is one way, you can address it by implementing the DSoma stat system in HSoma, except that would cause more people to quit than resetting ever would.


Sorry but i think you're wrong, people are already saying they don't have enough time to level - you think after all their hard work they have put in they would be willing to do it again? Doubt it, me included.


Hey Dea. Levelling isnt the problem, content and breaking gear is. Is there a bit of a misfire though that you can get XP faster at boars then trolls? Yes probably something to think about. Whats irreplacible is gear though and to certain extents that overrides characters.


I would agree that leveling isn't the core issue, but i can only see a server wipe putting the nail in the coffin for those people who don't get much time to login, and only leave those hardcore select players even then some of them probably wouldn't wish to do it all over again.

Btw you can only gain xp faster at boars until 201str.


I'd rather break all.my gear then lvl another char after lvl 110 u gain 11-13% rested in a day that's nuts lvl for a hr then log
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[quote="AENUS"][quote="DEAMOND"][quote="FOXTRCK"][quote="DEAMOND"][quote="DEVONNE"][quote="SYMBICORTA"] I don't think too many would start over.... I played the test server, now this one... won't start at level 1.. [/quote] Then you need to open your eyes. Every player on this server has either rerolled, is thinking about rerolling or is going to at some point come to conclusion that they'll need to reroll in order to be competitive on this server. The same is true for every "new" player, even if you abolish the +50 route it's still going to be advantageous for every player who started off with Axe/Spear/Sword and even Knuckle to reroll and make a pure bow character. Rerolling is a core part of the current server unfortunately and you can't properly address it without a reset. Well there is one way, you can address it by implementing the DSoma stat system in HSoma, except that would cause more people to quit than resetting ever would.[/quote] Sorry but i think you're wrong, people are already saying they don't have enough time to level - you think after all their hard work they have put in they would be willing to do it again? Doubt it, me included.[/quote] Hey Dea. Levelling isnt the problem, content and breaking gear is. Is there a bit of a misfire though that you can get XP faster at boars then trolls? Yes probably something to think about. Whats irreplacible is gear though and to certain extents that overrides characters. [/quote] I would agree that leveling isn't the core issue, but i can only see a server wipe putting the nail in the coffin for those people who don't get much time to login, and only leave those hardcore select players even then some of them probably wouldn't wish to do it all over again. Btw you can only gain xp faster at boars until 201str. [/quote] I'd rather break all.my gear then lvl another char after lvl 110 u gain 11-13% rested in a day that's nuts lvl for a hr then log[/quote]
"RAVENSOUL"Tonight Isylver and Finito have looked through this thread and picked out the most popular concerns the community have posted here and the following were discussed.

Healing for int 0-100
Con 0-30
+50
Anvil

They have proposed leaving con as it is for now. Healing for int till 100 will be speeded up slighted. The +50 to 84 str. Isylver came up with an idea for upgrading at the anvil when going +1 to +3 you will only lose the upgrade item and not your item on a fail and the item will reset back to its original state and with 1 dura so you will need to sr it back to full dura, when going +4 to +8 its business as usually if it fails you lose everything.

There will still be a discussion on discord on Sunday for everyone to take part on all of the above and anything else regarding this thread.


Nice.. this upgrade tweak will mean all items are guaranteed to go +3 ..resulting in useable weapons and efficient armours, giving the ability to hunt quicker and possibly get involved with pvp more.

I've spoken to a few ppl who seem to be holding off, waiting now in anticipation of any tweaks to be implemented.. hopefully these can be put in fairly quickly. Should boost uc bigtime.
( more double tabs please x )
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[quote="WOLF8"][quote="RAVENSOUL"]Tonight Isylver and Finito have looked through this thread and picked out the most popular concerns the community have posted here and the following were discussed. Healing for int 0-100 Con 0-30 +50 Anvil They have proposed leaving con as it is for now. Healing for int till 100 will be speeded up slighted. The +50 to 84 str. Isylver came up with an idea for upgrading at the anvil when going +1 to +3 you will only lose the upgrade item and not your item on a fail and the item will reset back to its original state and with 1 dura so you will need to sr it back to full dura, when going +4 to +8 its business as usually if it fails you lose everything. There will still be a discussion on discord on Sunday for everyone to take part on all of the above and anything else regarding this thread.[/quote] Nice.. this upgrade tweak will mean all items are guaranteed to go +3 ..resulting in useable weapons and efficient armours, giving the ability to hunt quicker and possibly get involved with pvp more. I've spoken to a few ppl who seem to be holding off, waiting now in anticipation of any tweaks to be implemented.. hopefully these can be put in fairly quickly. Should boost uc bigtime. ( more double tabs please x ) [/quote]
Donyou not think to +3 is too much? Especially with armours. It's got to be thought of throughly or it will be another one of those things that cant be reversed.
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[quote="MAVERICK"]Donyou not think to +3 is too much? Especially with armours. It's got to be thought of throughly or it will be another one of those things that cant be reversed. [/quote]
"RAVENSOUL"Tonight Isylver and Finito have looked through this thread and picked out the most popular concerns the community have posted here and the following were discussed.

Healing for int 0-100
Con 0-30
+50
Anvil

They have proposed leaving con as it is for now. Healing for int till 100 will be speeded up slighted. The +50 to 84 str. Isylver came up with an idea for upgrading at the anvil when going +1 to +3 you will only lose the upgrade item and not your item on a fail and the item will reset back to its original state and with 1 dura so you will need to sr it back to full dura, when going +4 to +8 its business as usually if it fails you lose everything.

There will still be a discussion on discord on Sunday for everyone to take part on all of the above and anything else regarding this thread.


So does this mean say you have a +2 eva top and you fail the item goes back to +0 with no eva?
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[quote="SABREWOLF"][quote="RAVENSOUL"]Tonight Isylver and Finito have looked through this thread and picked out the most popular concerns the community have posted here and the following were discussed. Healing for int 0-100 Con 0-30 +50 Anvil They have proposed leaving con as it is for now. Healing for int till 100 will be speeded up slighted. The +50 to 84 str. Isylver came up with an idea for upgrading at the anvil when going +1 to +3 you will only lose the upgrade item and not your item on a fail and the item will reset back to its original state and with 1 dura so you will need to sr it back to full dura, when going +4 to +8 its business as usually if it fails you lose everything. There will still be a discussion on discord on Sunday for everyone to take part on all of the above and anything else regarding this thread.[/quote] So does this mean say you have a +2 eva top and you fail the item goes back to +0 with no eva?[/quote]
Yes sabrewolf the item will return back to having no upgrade on it and its dura will also be taken down to 1 dura.

Attempting an upgrade on any item for +1 or +2 or +3 you will only lose the upgrade item on failing and your item will be just like new but with 1 dura.
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[quote="RAVENSOUL"]Yes sabrewolf the item will return back to having no upgrade on it and its dura will also be taken down to 1 dura. Attempting an upgrade on any item for +1 or +2 or +3 you will only lose the upgrade item on failing and your item will be just like new but with 1 dura.[/quote]
1. Increase levelling rates x2 perm.

2. Daily mark kill count seems high if you ask me, impossible to do 3 daily's a day for most people.

3. Allow more mobs to be utilised instead of being forced to go through the usual levelling path. I want a alternative to Raps/ Trolls/ DW and stuff without having to do the stupid +50 stat route that I refuse to do. Gives the game a bit more diversity and complaints of being gang banged will slim down.

4. Lower the skill requirements on ALL weapons commonly used from 1-60. It will assist returners in not being frustrated because skill requirement on there next wep is way high, even though they met the dex/ str requirment along time ago. This is a QOL change that would be nice for people like me and it aids them when levelling.

5. Allow rested EXP to be generated anywhere. I made the mistake of forgetting to go TYT before logging. Woke next morning, just warped and now im gonna spend my time doing other productive things as a result. The difference in having rested and no rested in terms of levelling satisfaction is huge.

6. Do not force me to do Axe/ Bow. I want to play any other class apart from that without being penalized hugely.
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[quote="ILEE"]1. Increase levelling rates x2 perm. 2. Daily mark kill count seems high if you ask me, impossible to do 3 daily's a day for most people. 3. Allow more mobs to be utilised instead of being forced to go through the usual levelling path. I want a alternative to Raps/ Trolls/ DW and stuff without having to do the stupid +50 stat route that I refuse to do. Gives the game a bit more diversity and complaints of being gang banged will slim down. 4. Lower the skill requirements on ALL weapons commonly used from 1-60. It will assist returners in not being frustrated because skill requirement on there next wep is way high, even though they met the dex/ str requirment along time ago. This is a QOL change that would be nice for people like me and it aids them when levelling. 5. Allow rested EXP to be generated anywhere. I made the mistake of forgetting to go TYT before logging. Woke next morning, just warped and now im gonna spend my time doing other productive things as a result. The difference in having rested and no rested in terms of levelling satisfaction is huge. 6. Do not force me to do Axe/ Bow. I want to play any other class apart from that without being penalized hugely.[/quote]
@maverick it was suggested upto +5 at first but i felt that was too high and would result in the market being flooded and destroying the economy of Soma. The we came to a compromise of bang in the middle at +3 which should give all players a chance of making some basic items to aid them in there travels in Soma with abit less stress at the anvil.

It was also suggested it could be reverse, at least it a start dealing with the anvil and again from doin +1 to +3 your items are safe only your upgrade items will be lost.
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[quote="RAVENSOUL"]@maverick it was suggested upto +5 at first but i felt that was too high and would result in the market being flooded and destroying the economy of Soma. The we came to a compromise of bang in the middle at +3 which should give all players a chance of making some basic items to aid them in there travels in Soma with abit less stress at the anvil. It was also suggested it could be reverse, at least it a start dealing with the anvil and again from doin +1 to +3 your items are safe only your upgrade items will be lost.[/quote]
"RAVENSOUL"Yes sabrewolf the item will return back to having no upgrade on it and its dura will also be taken down to 1 dura.

Attempting an upgrade on any item for +1 or +2 or +3 you will only lose the upgrade item on failing and your item will be just like new but with 1 dura.


Honestly feel like this went from one extreme to another, this will impact the economy in a big way

I.E you only need 1 intense OTM, 2 rare troll rings and you won't have to buy anymore.

Raven, I'd like to know who suggested upto +5 clearly they are out of touch with the game.

Imo +1 100% success is a better idea
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[quote="DEAMOND"][quote="RAVENSOUL"]Yes sabrewolf the item will return back to having no upgrade on it and its dura will also be taken down to 1 dura. Attempting an upgrade on any item for +1 or +2 or +3 you will only lose the upgrade item on failing and your item will be just like new but with 1 dura.[/quote] Honestly feel like this went from one extreme to another, this will impact the economy in a big way I.E you only need 1 intense OTM, 2 rare troll rings and you won't have to buy anymore. Raven, I'd like to know who suggested upto +5 clearly they are out of touch with the game. Imo +1 100% success is a better idea [/quote]
I think it would go to +2 still, would be hard to keep the old data from when it was +0
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[quote="RAZOR"]I think it would go to +2 still, would be hard to keep the old data from when it was +0[/quote]

 

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