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FINITO [Staff] |
"PIKUTIN"I was thinking more that a guild could just have leader on the stone, everyone else in a different guild smashing the enemy then rejoining after the win? Not sure if that makes sense or not I see, I wouldn't want to restrict people from joining guilds though, but perhaps could restrict them from being able to take part in the next GVW. So after joining must wait until after 1 GVW has taken place to be able to take part in a GVW. "WEPPERZ"maybe have an SR npc that charges 250k per item ..that way, it doesnt nullify the market of crafters that have spent time crafting.. ie.... if ur desperate.. ul have to pay for it! The main problem I have with an npc is that then everyone basically has SR which means even if we want to limit it per day you can just hop onto any other character and transfer money and item over and use the SR again. For item upgrades where players are trading to get a crafter to do an upgrade. I have thought about the crafter being able to get tokens from an npc which can then be given to another player in a trade and then that player can use the token at the upgrade npc.
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[quote="FINITO"][quote="PIKUTIN"]I was thinking more that a guild could just have leader on the stone, everyone else in a different guild smashing the enemy then rejoining after the win? Not sure if that makes sense or not[/quote]
I see, I wouldn't want to restrict people from joining guilds though, but perhaps could restrict them from being able to take part in the next GVW. So after joining must wait until after 1 GVW has taken place to be able to take part in a GVW.
[quote="WEPPERZ"]maybe have an SR npc that charges 250k per item ..that way, it doesnt nullify the market of crafters that have spent time crafting.. ie.... if ur desperate.. ul have to pay for it![/quote]
The main problem I have with an npc is that then everyone basically has SR which means even if we want to limit it per day you can just hop onto any other character and transfer money and item over and use the SR again.
For item upgrades where players are trading to get a crafter to do an upgrade. I have thought about the crafter being able to get tokens from an npc which can then be given to another player in a trade and then that player can use the token at the upgrade npc.[/quote]
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#136 2016/10/27 20:08:55 |
PARABOL |
would nightmares be able to get a revamp with drops? its kinda depressing hunting the same mob from 100 int to 176 and the best drop being a frog or an extremely rare shot at getting a tagged bit of int armour that is almost worthless.
or add another mob with same stats but chance of getting different items?
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[quote="PARABOL"]would nightmares be able to get a revamp with drops? its kinda depressing hunting the same mob from 100 int to 176 and the best drop being a frog or an extremely rare shot at getting a tagged bit of int armour that is almost worthless.
or add another mob with same stats but chance of getting different items?[/quote]
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#137 2016/10/27 20:12:50 |
GANONPK |
"PARABOL"would nightmares be able to get a revamp with drops? its kinda depressing hunting the same mob from 100 int to 176 and the best drop being a frog or an extremely rare shot at getting a tagged bit of int armour that is almost worthless. I agree with this NM don't drop great and give poor moral, so could you just add 1 extra moral point to them :)
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[quote="GANONPK"][quote="PARABOL"]would nightmares be able to get a revamp with drops? its kinda depressing hunting the same mob from 100 int to 176 and the best drop being a frog or an extremely rare shot at getting a tagged bit of int armour that is almost worthless.
or add another mob with same stats but chance of getting different items?[/quote]
I agree with this NM don't drop great and give poor moral, so could you just add 1 extra moral point to them :)[/quote]
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#138 2016/10/27 20:16:18 |
LUPISCUS |
"FINITO""PIKUTIN"I was thinking more that a guild could just have leader on the stone, everyone else in a different guild smashing the enemy then rejoining after the win? Not sure if that makes sense or not Thats very good idea ... gives the item to player wanting an upgrade..and takes away any issues of trust bewteen the '' upgrader'' and the person wanting it ..oooft aye v n ( tha's clever shit hehe )
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[quote="LUPISCUS"][quote="FINITO"][quote="PIKUTIN"]I was thinking more that a guild could just have leader on the stone, everyone else in a different guild smashing the enemy then rejoining after the win? Not sure if that makes sense or not[/quote]
I see, I wouldn't want to restrict people from joining guilds though, but perhaps could restrict them from being able to take part in the next GVW. So after joining must wait until after 1 GVW has taken place to be able to take part in a GVW.
[quote="WEPPERZ"]maybe have an SR npc that charges 250k per item ..that way, it doesnt nullify the market of crafters that have spent time crafting.. ie.... if ur desperate.. ul have to pay for it![/quote]
The main problem I have with an npc is that then everyone basically has SR which means even if we want to limit it per day you can just hop onto any other character and transfer money and item over and use the SR again.
For item upgrades where players are trading to get a crafter to do an upgrade. I have thought about the crafter being able to get tokens from an npc which can then be given to another player in a trade and then that player can use the token at the upgrade npc.[/quote]
Thats very good idea ... gives the item to player wanting an upgrade..and takes away any issues of trust bewteen the '' upgrader'' and the person wanting it ..oooft aye v n ( tha's clever shit hehe )[/quote]
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#139 2016/10/27 20:18:32 |
ACAELUS |
"FINITO""ACAELUS" Leave them as stack-able just limit them to say 10 with a 5 sec cooldown as going to D3 will be a massive ball ache...
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[quote="ACAELUS"][quote="FINITO"]
[quote="ACAELUS"]
- add more level 100 quests with good rewards for people to do while we wait for the cap
- make a sr Npc 100k a pop
[/quote]
What would you say are "good rewards"?
[b]I think killing a "moderate" amount of mobs for a upgrade ToW RDT DT ect say 1k-2k of a mob this gets poeple in-game and guaranties a decent item from a time at a mob. More people at more spawns = more player interaction both social and pvp[/b]
I am reluctant to add an SR NPC. Convince me.
[b]I have access to 5 Sr's per day so is not a issue for me but I know with not many people being online atm casuals struggle to get Sr's and even if mAny players come back after cap raise they will no longer be giving there Sr's out as they will be using them. Maybe make it so you could only use the npc once in a 24hour period? That way its still beneficial to craft to Sr[/b]
[quote="VOICEOFSOMA"]
3 Second cooldown on feathers.
max limit of carrying 3 revive scrolls.
Get rid of pointless bosses, add useful ones. Most T8 bosses are rubbish, and camped.
[/quote]
Why is the cooldown on feathers needed?
Having them currently not stackable is really not enough?
How are the bosses pointless, the drops? They might not be pointless to other characters.[/quote]
[b]Leave them as stack-able just limit them to say 10 with a 5 sec cooldown as going to D3 will be a massive ball ache...[/b][/quote]
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#140 2016/10/27 20:24:50 |
PIKUTIN |
"FINITO""PIKUTIN"I was thinking more that a guild could just have leader on the stone, everyone else in a different guild smashing the enemy then rejoining after the win? Not sure if that makes sense or not Nice ^_^ if thats possible then I don't see why we wont be getting 1 banged by Faint very soon :S
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[quote="PIKUTIN"][quote="FINITO"][quote="PIKUTIN"]I was thinking more that a guild could just have leader on the stone, everyone else in a different guild smashing the enemy then rejoining after the win? Not sure if that makes sense or not[/quote]
I see, I wouldn't want to restrict people from joining guilds though, but perhaps could restrict them from being able to take part in the next GVW. So after joining must wait until after 1 GVW has taken place to be able to take part in a GVW.[/quote]
Nice ^_^ if thats possible then I don't see why we wont be getting 1 banged by Faint very soon :S[/quote]
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#141 2016/10/27 20:24:53 |
LUPISCUS |
"GANONPK""PARABOL"would nightmares be able to get a revamp with drops? its kinda depressing hunting the same mob from 100 int to 176 and the best drop being a frog or an extremely rare shot at getting a tagged bit of int armour that is almost worthless. Nm's are the final int mob on here ( atm) and u can take them at 80-85 ish int.... its a long long way to 176 int... a rare tow...or even rarer ct drop would be nice..mayb a few decent wep drops or arm drops could be added...but i guess drop files improvements are for new content/ patch
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[quote="LUPISCUS"][quote="GANONPK"][quote="PARABOL"]would nightmares be able to get a revamp with drops? its kinda depressing hunting the same mob from 100 int to 176 and the best drop being a frog or an extremely rare shot at getting a tagged bit of int armour that is almost worthless.
or add another mob with same stats but chance of getting different items?[/quote]
I agree with this NM don't drop great and give poor moral, so could you just add 1 extra moral point to them :)[/quote]
Nm's are the final int mob on here ( atm) and u can take them at 80-85 ish int.... its a long long way to 176 int... a rare tow...or even rarer ct drop would be nice..mayb a few decent wep drops or arm drops could be added...but i guess drop files improvements are for new content/ patch[/quote]
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#142 2016/10/27 20:26:41 |
RAIKO |
For item upgrades where players are trading to get a crafter to do an upgrade. I have thought about the crafter being able to get tokens from an npc which can then be given to another player in a trade and then that player can use the token at the upgrade npc. Maybe your could make an SR token aswell for Crafters to sell that when if you buy them off people in advance you dont have to wait for someone to sell you an SR if there is no crafters online and it also helps the crafter not waste SRs if no one needs as they can make the token and sell it when ever.
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[quote="RAIKO"][quote=]For item upgrades where players are trading to get a crafter to do an upgrade. I have thought about the crafter being able to get tokens from an npc which can then be given to another player in a trade and then that player can use the token at the upgrade npc.[/quote]
Maybe your could make an SR token aswell for Crafters to sell that when if you buy them off people in advance you dont have to wait for someone to sell you an SR if there is no crafters online and it also helps the crafter not waste SRs if no one needs as they can make the token and sell it when ever.
[/quote]
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#143 2016/10/27 20:29:40 |
FINITO [Staff] |
"RAIKO"Maybe your could make an SR token aswell for Crafters to sell that when if you buy them off people in advance you dont have to wait for someone to sell you an SR if there is no crafters online and it also helps the crafter not waste SRs if no one needs as they can make the token and sell it when ever. I was thinking that there was already a SR trade UI but you make a good point about being able to obtain them in advance. So yes, could do it for SR aswell.
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[quote="FINITO"][quote="RAIKO"]Maybe your could make an SR token aswell for Crafters to sell that when if you buy them off people in advance you dont have to wait for someone to sell you an SR if there is no crafters online and it also helps the crafter not waste SRs if no one needs as they can make the token and sell it when ever.[/quote]
I was thinking that there was already a SR trade UI but you make a good point about being able to obtain them in advance. So yes, could do it for SR aswell.
[/quote]
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#144 2016/10/27 20:33:54 |
DEIMOS |
Zombie definitely needs a cool down period to stop spamming? Or as I mentioned before make serums stackable with weight 1 instead of weight 4?
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#145 2016/10/27 20:51:38 |
JAHEIRA |
What about increasing the amount of SR per day ? And bringing the first SR down from 100
We have 5 possible armor prices. 4 accesorys, 2 weapons a hunt with only 4 sr if you have crafted to 180? |
#146 2016/10/27 20:54:57 |
EVIL_JR |
what about having some way of race alliance for gvw?
or maybe devils can "steal" humans gvw and vise versa Finito for the pos shop maybe add upgrades and gems etc... obviously a POS wipe would be needed.. but would make wotw and SS alot busier |
#147 2016/10/27 21:00:55 |
ACAELUS |
Just no..
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#148 2016/10/27 21:11:59 |
JAHEIRA |
"EVIL_JR"what about having some way of race alliance for gvw? instead of a reduced % like wotw for GVW, how about once a guild has won to many times then the opposite race can raid the GVW, even if they are limited to only being able to attack the guild owners. maybe bring back the alliance system but where a human guild can ally to a devil guild for GVW (attackers only), and if the devil guild wins it gives the GVW to the allied human guild (same for devils gv), could put a cost on this also
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[quote="JAHEIRA"][quote="EVIL_JR"]what about having some way of race alliance for gvw?
or maybe devils can "steal" humans gvw and vise versa
Finito
for the pos shop maybe add upgrades and gems etc... obviously a POS wipe would be needed.. but would make wotw and SS alot busier[/quote]
instead of a reduced % like wotw for GVW, how about once a guild has won to many times then the opposite race can raid the GVW, even if they are limited to only being able to attack the guild owners.
maybe bring back the alliance system but where a human guild can ally to a devil guild for GVW (attackers only), and if the devil guild wins it gives the GVW to the allied human guild (same for devils gv), could put a cost on this also
[/quote]
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#149 2016/10/27 21:13:15 |
EVIL_JR |
just thinking it will give devils some form of gvw if we could have a multi race one lol!
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#150 2016/10/27 21:16:44 |
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