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The Server - Drastic action

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"Finito"With regards to wiping the server, we really never want this to happen, this server is supposed to show that a long lasting soma server is actually possible (even if it might not seem like that right now).


Of course it's possible. Unfortunately the rates were set so a player could hit cap within 1 year. This means this server's lifespan was preset to roughly 1 optimal year, Unless of course you upped the cap before anyone hit 100.

As soon as the bleeding-edge most active players cap they have no way of maintaining their lead or advantage and then have to watch people who don't play half as much catch up to them. They're going to quit.

When these players quit it starts a chain reaction, big personalities and most active friends gone, people who are not far behind suddenly think "what's the point in doing the last 10 levels then quit, I'll just quit now".

A slow mass exodus. Happend on esoma when mandragon capped, happend here when plum capped.

This server got terminal cancer the moment someone hit 100. No amount of new content will bring those hardcore players back now everyone has been allowed to catch them up while they languished at cap.

Your only hope of a UC like the first year is a server wipe with esoma rates and preemptive content to be released BEFORE people cap.

Also, while your at it consider cutting off a limb (dsoma) to save the body (hsoma). Diluting an already small community into what is essentially two separate games that don't really effect or hardly contribute/benefit each others worlds is ridiculous.

It would save you alot of development time that you don't have let's be honest and it would give you fresh skins and maps to create more content for hsoma. Controversial and distastful I know. no hate towards any devils btw. :p
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[quote="_SEPHIROTH_"][quote="Finito"]With regards to wiping the server, we really never want this to happen, this server is supposed to show that a long lasting soma server is actually possible (even if it might not seem like that right now).[/quote] Of course it's possible. Unfortunately the rates were set so a player could hit cap within 1 year. This means this server's lifespan was preset to roughly 1 optimal year, Unless of course you upped the cap before anyone hit 100. As soon as the bleeding-edge most active players cap they have no way of maintaining their lead or advantage and then have to watch people who don't play half as much catch up to them. They're going to quit. When these players quit it starts a chain reaction, big personalities and most active friends gone, people who are not far behind suddenly think "what's the point in doing the last 10 levels then quit, I'll just quit now". A slow mass exodus. Happend on esoma when mandragon capped, happend here when plum capped. This server got terminal cancer the moment someone hit 100. No amount of new content will bring those hardcore players back now everyone has been allowed to catch them up while they languished at cap. Your only hope of a UC like the first year is a server wipe with esoma rates and preemptive content to be released BEFORE people cap. Also, while your at it consider cutting off a limb (dsoma) to save the body (hsoma). Diluting an already small community into what is essentially two separate games that don't really effect or hardly contribute/benefit each others worlds is ridiculous. It would save you alot of development time that you don't have let's be honest and it would give you fresh skins and maps to create more content for hsoma. Controversial and distastful I know. no hate towards any devils btw. :p[/quote]
"_SEPHIROTH_"
"Finito"With regards to wiping the server, we really never want this to happen, this server is supposed to show that a long lasting soma server is actually possible (even if it might not seem like that right now).


Of course it's possible. Unfortunately the rates were set so a player could hit cap within 1 year. This means this server's lifespan was preset to roughly 1 optimal year, Unless of course you upped the cap before anyone hit 100.

As soon as the bleeding-edge most active players cap they have no way of maintaining their lead or advantage and then have to watch people who don't play half as much catch up to them. They're going to quit.

When these players quit it starts a chain reaction, big personalities and most active friends gone, people who are not far behind suddenly think "what's the point in doing the last 10 levels then quit, I'll just quit now".

A slow mass exodus. Happend on esoma when mandragon capped, happend here when plum capped.

This server got terminal cancer the moment someone hit 100. No amount of new content will bring those hardcore players back now everyone has been allowed to catch them up while they languished at cap.

Your only hope of a UC like the first year is a server wipe with esoma rates and preemptive content to be released BEFORE people cap.

Also, while your at it consider cutting off a limb (dsoma) to save the body (hsoma). Diluting an already small community into what is essentially two separate games that don't really effect or hardly contribute/benefit each others worlds is ridiculous.

It would save you alot of development time that you don't have let's be honest and it would give you fresh skins and maps to create more content for hsoma. Controversial and distastful I know. no hate towards any devils btw. :p


Fair point made, but as OTD pointed out that it's looking at content for the vast majority than the minority, (in no way am I saying that hardcore players are the minorities of this server) By adding content for level 100+, the 'casual players' won't ever really get to see this unless they put in the hours, of course that's their own will if they want to spend X amount of hours online. Adding content over 100 isn't hard, but it isn't easy for GMs considering their time as they've pointed out numerous times. It's hard to say that a cap raise will bring back players, but again as OTD said it's about keeping the players on the server and providing them content instead of thinking too far in bringing back those long forgotten hardcore players.
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[quote="SUPER_MILK"][quote="_SEPHIROTH_"][quote="Finito"]With regards to wiping the server, we really never want this to happen, this server is supposed to show that a long lasting soma server is actually possible (even if it might not seem like that right now).[/quote] Of course it's possible. Unfortunately the rates were set so a player could hit cap within 1 year. This means this server's lifespan was preset to roughly 1 optimal year, Unless of course you upped the cap before anyone hit 100. As soon as the bleeding-edge most active players cap they have no way of maintaining their lead or advantage and then have to watch people who don't play half as much catch up to them. They're going to quit. When these players quit it starts a chain reaction, big personalities and most active friends gone, people who are not far behind suddenly think "what's the point in doing the last 10 levels then quit, I'll just quit now". A slow mass exodus. Happend on esoma when mandragon capped, happend here when plum capped. This server got terminal cancer the moment someone hit 100. No amount of new content will bring those hardcore players back now everyone has been allowed to catch them up while they languished at cap. Your only hope of a UC like the first year is a server wipe with esoma rates and preemptive content to be released BEFORE people cap. Also, while your at it consider cutting off a limb (dsoma) to save the body (hsoma). Diluting an already small community into what is essentially two separate games that don't really effect or hardly contribute/benefit each others worlds is ridiculous. It would save you alot of development time that you don't have let's be honest and it would give you fresh skins and maps to create more content for hsoma. Controversial and distastful I know. no hate towards any devils btw. :p[/quote] Fair point made, but as OTD pointed out that it's looking at content for the vast majority than the minority, (in no way am I saying that hardcore players are the minorities of this server) By adding content for level 100+, the 'casual players' won't ever really get to see this unless they put in the hours, of course that's their own will if they want to spend X amount of hours online. Adding content over 100 isn't hard, but it isn't easy for GMs considering their time as they've pointed out numerous times. It's hard to say that a cap raise will bring back players, but again as OTD said it's about keeping the players on the server and providing them content instead of thinking too far in bringing back those long forgotten hardcore players.[/quote]
SUPER_MILKFair point made, but as OTD pointed out that it's looking at content for the vast majority than the minority,


First and foremost for a successful mmorpg whenever you log in you want to actually see other people online. So you feel almost as if you've been missing out while you've been away. It's the hardcore competitive pvpers that are the ones making the server feel alive.

A casual player by definition is not online as much contributing to keeping the server feel active and alive.
So whenever a casual logs in there should be stuff going on people shouting, trading, crafting, fighting, hunting ect. If he logs in and it's mostly empty even the casual will get bored and quit.

When you tailor the game to casuals you lose your more important competitive hardcore pvpers that are keeping the server active. So what I'm saying is casual players need the hardcore players. They can't have it both ways.

This is coming from someone that wasn't hardcore in esoma but I still enjoyed being part of something bigger. I didn't demand special handouts from the GMs because I didn't have as much time as fleshtuh to play and I didn't demand the highest levels be held back because of it.

If you don't have time it's just tough shit, learn to enjoy being part of a bigger guild and contribute towards their efforts.
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[quote="_SEPHIROTH_"][quote=SUPER_MILK]Fair point made, but as OTD pointed out that it's looking at content for the vast majority than the minority,[/quote] First and foremost for a successful mmorpg whenever you log in you want to actually see other people online. So you feel almost as if you've been missing out while you've been away. It's the hardcore competitive pvpers that are the ones making the server feel alive. A casual player by definition is not online as much contributing to keeping the server feel active and alive. So whenever a casual logs in there should be stuff going on people shouting, trading, crafting, fighting, hunting ect. If he logs in and it's mostly empty even the casual will get bored and quit. When you tailor the game to casuals you lose your more important competitive hardcore pvpers that are keeping the server active. So what I'm saying is casual players need the hardcore players. They can't have it both ways. This is coming from someone that wasn't hardcore in esoma but I still enjoyed being part of something bigger. I didn't demand special handouts from the GMs because I didn't have as much time as fleshtuh to play and I didn't demand the highest levels be held back because of it. If you don't have time it's just tough shit, learn to enjoy being part of a bigger guild and contribute towards their efforts.[/quote]
"_SEPHIROTH_"
SUPER_MILKFair point made, but as OTD pointed out that it's looking at content for the vast majority than the minority,


First and foremost for a successful mmorpg whenever you log in you want to actually see other people online. So you feel almost as if you've been missing out while you've been away. It's the hardcore competitive pvpers that are the ones making the server feel alive.

A casual player by definition is not online as much contributing to keeping the server feel active and alive.
So whenever a casual logs in there should be stuff going on people shouting, trading, crafting, fighting, hunting ect. If he logs in and it's mostly empty even the casual will get bored and quit.

When you tailor the game to casuals you lose your more important competitive hardcore pvpers that are keeping the server active. So what I'm saying is casual players need the hardcore players. They can't have it both ways.

This is coming from someone that wasn't hardcore in esoma but I still enjoyed being part of something bigger. I didn't demand special handouts from the GMs because I didn't have as much time as fleshtuh to play and I didn't demand the highest levels be held back because of it.

If you don't have time it's just tough shit, learn to enjoy being part of a bigger guild and contribute towards their efforts.


Very well put.
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[quote="ACAELUS"][quote="_SEPHIROTH_"][quote=SUPER_MILK]Fair point made, but as OTD pointed out that it's looking at content for the vast majority than the minority,[/quote] First and foremost for a successful mmorpg whenever you log in you want to actually see other people online. So you feel almost as if you've been missing out while you've been away. It's the hardcore competitive pvpers that are the ones making the server feel alive. A casual player by definition is not online as much contributing to keeping the server feel active and alive. So whenever a casual logs in there should be stuff going on people shouting, trading, crafting, fighting, hunting ect. If he logs in and it's mostly empty even the casual will get bored and quit. When you tailor the game to casuals you lose your more important competitive hardcore pvpers that are keeping the server active. So what I'm saying is casual players need the hardcore players. They can't have it both ways. This is coming from someone that wasn't hardcore in esoma but I still enjoyed being part of something bigger. I didn't demand special handouts from the GMs because I didn't have as much time as fleshtuh to play and I didn't demand the highest levels be held back because of it. If you don't have time it's just tough shit, learn to enjoy being part of a bigger guild and contribute towards their efforts.[/quote] Very well put.[/quote]
Thanks for all the feedback guys. We really appreciate it. We'll get to work on what we can and release it when we can.

The timing of the lvl cap raise was never about casuals or hardcore or the readiness of the community. We simply only have so much time.
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[quote="GHOSTLORD"]Thanks for all the feedback guys. We really appreciate it. We'll get to work on what we can and release it when we can. The timing of the lvl cap raise was never about casuals or hardcore or the readiness of the community. We simply only have so much time.[/quote]
The cap raise needs to be meaningful.

If it's 5 levels, red nightmares, yellow orcs and blue bone armour then it's like putting the server on life support.

Needs to be a fairly drastic overhaul.

I love the game, and fully appreciate you are 3 volunteers I am just being truthful.

You should consider emailing the old guild leaders who have quit and get some feedback on what would get them and others in their guilds back. I doubt they read forums still.
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[quote="OPENTHEDOOR"]The cap raise needs to be meaningful. If it's 5 levels, red nightmares, yellow orcs and blue bone armour then it's like putting the server on life support. Needs to be a fairly drastic overhaul. I love the game, and fully appreciate you are 3 volunteers I am just being truthful. You should consider emailing the old guild leaders who have quit and get some feedback on what would get them and others in their guilds back. I doubt they read forums still.[/quote]
Or have a quick poll with 5-10 improvements and community can rank them ect
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[quote="OPENTHEDOOR"]Or have a quick poll with 5-10 improvements and community can rank them ect[/quote]
"OPENTHEDOOR"Or have a quick poll with 5-10 improvements and community can rank them ect


+1
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[quote="VOICEOFSOMA"][quote="OPENTHEDOOR"]Or have a quick poll with 5-10 improvements and community can rank them ect[/quote] +1[/quote]
Until august I was a casual player now I have more spare time to play. If I'm honest the grind doesn't need to get easier... that's the whole point of soma. Drops are a slight issue... as a level 75 I seem to get one worthy drop every 3-5 days, it's not quite enough to make decent items to help with the grind. The upgrade system is also fine, if you are hardcore and attend bosses then you are capable of making decent stuff. (At the cap anyway)

I've no issues with a guild dominating, it's happened for years on here and now there isn't the user count to battle back it's suddenly a major issue... well there are enough players who of banded together would maybe give dl a run for their money.

One major thing I would love to see is the change of colour for dura warning, after breaking several items including my hero helm it would be nice for a simple fix to help change what could possibly be a devastating result.

I think a mass email to all registered emails would be a great idea to try tempt people back

As for a wipe I think that's silly, I joined 8months ago and if there was a wipe I'd be on a level playing Feild with the current capped chars but looking at it from a capped player with 300+ craft skill and +8 gear I would be gutted.

Just my 5pence worth.
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[quote="MITCHY"]Until august I was a casual player now I have more spare time to play. If I'm honest the grind doesn't need to get easier... that's the whole point of soma. Drops are a slight issue... as a level 75 I seem to get one worthy drop every 3-5 days, it's not quite enough to make decent items to help with the grind. The upgrade system is also fine, if you are hardcore and attend bosses then you are capable of making decent stuff. (At the cap anyway) I've no issues with a guild dominating, it's happened for years on here and now there isn't the user count to battle back it's suddenly a major issue... well there are enough players who of banded together would maybe give dl a run for their money. One major thing I would love to see is the change of colour for dura warning, after breaking several items including my hero helm it would be nice for a simple fix to help change what could possibly be a devastating result. I think a mass email to all registered emails would be a great idea to try tempt people back As for a wipe I think that's silly, I joined 8months ago and if there was a wipe I'd be on a level playing Feild with the current capped chars but looking at it from a capped player with 300+ craft skill and +8 gear I would be gutted. Just my 5pence worth.[/quote]
Make a quest where u can change hero mage items to mele useing the hero scroll you get from doing quest ?!
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[quote="MONSTERMAN"]Make a quest where u can change hero mage items to mele useing the hero scroll you get from doing quest ?![/quote]
A wipe may have some attractions as listed above. But at e-soma speeds is just like re-setting the clock back 3 years and starting everything again.. It's just going to attract the same players using the same pilots.
Atm there are plenty of capped players, some not here now; some still here crafting and others doing a bit of pvp or levelling new characters.
As has been said elsewhere, an increase in rested levels, or indeed even a slight speed up up to level 100 will help the more casual player to catch up.
Make the new mobs and xtra levels the '' new server'' ..as long as it's nice and slow levelling, and the xtra level+'s keep coming along at a fair pace , then its a gain for everyone. Under lev 100's i believe can attack these new mobs and get the improved drops if they so wish. Something for all, and more to the point; something different.
We've had the same now for 3 years, and as marvellous as it is; it's hard not to argue for more and different content that all can participate in.
Server wipe back 3 years !! oh my ..just doesn't make sense

A faster levelling system to level 100 would be a good selling point to new players too. It's a daunting task to get to 100 . New blood, new players can only be good for the server too. Same people here fighting and arguing.. More participants can only be a breath of fresh air!
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[quote="WEPPERZ"]A wipe may have some attractions as listed above. But at e-soma speeds is just like re-setting the clock back 3 years and starting everything again.. It's just going to attract the same players using the same pilots. Atm there are plenty of capped players, some not here now; some still here crafting and others doing a bit of pvp or levelling new characters. As has been said elsewhere, an increase in rested levels, or indeed even a slight speed up up to level 100 will help the more casual player to catch up. Make the new mobs and xtra levels the '' new server'' ..as long as it's nice and slow levelling, and the xtra level+'s keep coming along at a fair pace , then its a gain for everyone. Under lev 100's i believe can attack these new mobs and get the improved drops if they so wish. Something for all, and more to the point; something different. We've had the same now for 3 years, and as marvellous as it is; it's hard not to argue for more and different content that all can participate in. Server wipe back 3 years !! oh my ..just doesn't make sense A faster levelling system to level 100 would be a good selling point to new players too. It's a daunting task to get to 100 . New blood, new players can only be good for the server too. Same people here fighting and arguing.. More participants can only be a breath of fresh air![/quote]
"GHOSTLORD"Thanks for all the feedback guys. We really appreciate it. We'll get to work on what we can and release it when we can.

The timing of the lvl cap raise was never about casuals or hardcore or the readiness of the community. We simply only have so much time.


This means no wipe and new content to be released when possible?
Great work !
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[quote="WEPPERZ"][quote="GHOSTLORD"]Thanks for all the feedback guys. We really appreciate it. We'll get to work on what we can and release it when we can. The timing of the lvl cap raise was never about casuals or hardcore or the readiness of the community. We simply only have so much time.[/quote] This means no wipe and new content to be released when possible? Great work ![/quote]
"OPENTHEDOOR"Or have a quick poll with 5-10 improvements and community can rank them ect


maybe a good idea, but with only about half a dozen players posting off their mains, and 50% of the server are either Korean/Chinese or non-forum participants, i don't think a vote on such things would be very reflective of the game population
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[quote="WEPPERZ"][quote="OPENTHEDOOR"]Or have a quick poll with 5-10 improvements and community can rank them ect[/quote] maybe a good idea, but with only about half a dozen players posting off their mains, and 50% of the server are either Korean/Chinese or non-forum participants, i don't think a vote on such things would be very reflective of the game population[/quote]
- Wipe the game,
- Slow the leveling speeds down
- Add a cash shop that sells non-p2w items so you and Dan can work on the server without feeling like your donating your soul.
- Make the game relevant and bring it up-to-date.

Yes it will take time & yes it will cost money but it will be worth it, think of the bigger picture. Without some sort of cash flow from players your burning your own time & the things that need to happen wont happen. Soma will just stay the same, a game with 40 users at peak time...

I've said this time and time again to Dan on Skype, I'd happily invest money into it if you add a cash shop and fix your conversion loop holes & bring things into the 20th century and by that I mean:

- A proper tutorial for the first time you login because 99% of new players just log out instantly as they have no idea what to do.
- A better quest log with quest tracking & notifications of which NPC's have actual quests.
- A better crafting panel where you don't have to be a Soma veteran of 15 years to know the craft materials & requirements.
- Swap Dsoma to the same stat format as Hsoma (Dsoma was made the way it is so the Devils could catch up as Hsoma had a 2 year head start. having the same stat system would make it much more fair.)
- GM's shouldn't get so deeply involved in server politics, handle it like a real MMO & remember that pking is one of Soma's biggest highlights.

People are lazy & if you want more people to play & new players then you'll have to bring the game up to standard. When you launched 3 years ago there were thousands of new registrations that we got from the Facebook ads campaign but 50% of them couldn't access the launcher on day 1 because of a bug & the ones who did get on to play didn't have a clue what they were doing. No one wants to get on a game, workout that they have to press ctrl + H and then trawl through a help guide anymore.

How do I know? I'm one of R2games & Kabam's top advertisers for their browser based MMORPG's and I've helped them fine tune their in-game conversion funnel to stop players from leaving/wanting them to return.
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[quote="HAUX"]- Wipe the game, - Slow the leveling speeds down - Add a cash shop that sells non-p2w items so you and Dan can work on the server without feeling like your donating your soul. - Make the game relevant and bring it up-to-date. Yes it will take time & yes it will cost money but it will be worth it, think of the bigger picture. Without some sort of cash flow from players your burning your own time & the things that need to happen wont happen. Soma will just stay the same, a game with 40 users at peak time... I've said this time and time again to Dan on Skype, I'd happily invest money into it if you add a cash shop and fix your conversion loop holes & bring things into the 20th century and by that I mean: - A proper tutorial for the first time you login because 99% of new players just log out instantly as they have no idea what to do. - A better quest log with quest tracking & notifications of which NPC's have actual quests. - A better crafting panel where you don't have to be a Soma veteran of 15 years to know the craft materials & requirements. - Swap Dsoma to the same stat format as Hsoma (Dsoma was made the way it is so the Devils could catch up as Hsoma had a 2 year head start. having the same stat system would make it much more fair.) - GM's shouldn't get so deeply involved in server politics, handle it like a real MMO & remember that pking is one of Soma's biggest highlights. People are lazy & if you want more people to play & new players then you'll have to bring the game up to standard. When you launched 3 years ago there were thousands of new registrations that we got from the Facebook ads campaign but 50% of them couldn't access the launcher on day 1 because of a bug & the ones who did get on to play didn't have a clue what they were doing. No one wants to get on a game, workout that they have to press ctrl + H and then trawl through a help guide anymore. How do I know? I'm one of R2games & Kabam's top advertisers for their browser based MMORPG's and I've helped them fine tune their in-game conversion funnel to stop players from leaving/wanting them to return.[/quote]
"WEPPERZ"A wipe may have some attractions as listed above. But at e-soma speeds is just like re-setting the clock back 3 years and starting everything again.. It's just going to attract the same players using the same pilots.
Atm there are plenty of capped players, some not here now; some still here crafting and others doing a bit of pvp or levelling new characters.
As has been said elsewhere, an increase in rested levels, or indeed even a slight speed up up to level 100 will help the more casual player to catch up.
Make the new mobs and xtra levels the '' new server'' ..as long as it's nice and slow levelling, and the xtra level+'s keep coming along at a fair pace , then its a gain for everyone. Under lev 100's i believe can attack these new mobs and get the improved drops if they so wish. Something for all, and more to the point; something different.
We've had the same now for 3 years, and as marvellous as it is; it's hard not to argue for more and different content that all can participate in.
Server wipe back 3 years !! oh my ..just doesn't make sense

A faster levelling system to level 100 would be a good selling point to new players too. It's a daunting task to get to 100 . New blood, new players can only be good for the server too. Same people here fighting and arguing.. More participants can only be a breath of fresh air!


Most balanced post i've seen in this topic so far, thinking about everyones needs. Wouldn't take the GMs hours of their own spare time to implement either.
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[quote="ONAGA"][quote="WEPPERZ"]A wipe may have some attractions as listed above. But at e-soma speeds is just like re-setting the clock back 3 years and starting everything again.. It's just going to attract the same players using the same pilots. Atm there are plenty of capped players, some not here now; some still here crafting and others doing a bit of pvp or levelling new characters. As has been said elsewhere, an increase in rested levels, or indeed even a slight speed up up to level 100 will help the more casual player to catch up. Make the new mobs and xtra levels the '' new server'' ..as long as it's nice and slow levelling, and the xtra level+'s keep coming along at a fair pace , then its a gain for everyone. Under lev 100's i believe can attack these new mobs and get the improved drops if they so wish. Something for all, and more to the point; something different. We've had the same now for 3 years, and as marvellous as it is; it's hard not to argue for more and different content that all can participate in. Server wipe back 3 years !! oh my ..just doesn't make sense A faster levelling system to level 100 would be a good selling point to new players too. It's a daunting task to get to 100 . New blood, new players can only be good for the server too. Same people here fighting and arguing.. More participants can only be a breath of fresh air![/quote] Most balanced post i've seen in this topic so far, thinking about everyones needs. Wouldn't take the GMs hours of their own spare time to implement either.[/quote]

 

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