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The Server - Drastic action

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"DEVULA"Heard this clown ^ Always piping up & accusing people of moaning ... Hurri people are suggesting ideas which Fin has asked for. They're not complaining. It's you who needs to get a grip & fuck off from the forums you sad fuck! Or get in game again & help your shit guild from anhialation.


Where did he say anyone was complaining? He was giving his own feedback on ideas. It's called discussion, please don't confuse it with saying someone is complaining.
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[quote="GHOSTLORD"][quote="DEVULA"]Heard this clown ^ Always piping up & accusing people of moaning ... Hurri people are suggesting ideas which Fin has asked for. They're not complaining. It's you who needs to get a grip & fuck off from the forums you sad fuck! Or get in game again & help your shit guild from anhialation. [/quote] Where did he say anyone was complaining? He was giving his own feedback on ideas. It's called discussion, please don't confuse it with saying someone is complaining.[/quote]
The part where he told MickyC to "get a grip & stop complaining" good edit Hurri LOL!
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[quote="DEVULA"]The part where he told MickyC to "get a grip & stop complaining" good edit Hurri LOL![/quote]
Lets get back on subject please. Finito is it possible to add an extra mob with exactly same stats as blg and nightmare? Just with a decent skin. I think if this was done, people have an option which mob they want to hunt, and should hopefully not get bored of the same mob.I think this would benefit lower levels too, as level 100's farm blg, which as we know, there isn't enough of them. At the minute its blg from basically level 60+ to 100. Same for nightmares.
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[quote="HURRICANE"]Lets get back on subject please. Finito is it possible to add an extra mob with exactly same stats as blg and nightmare? Just with a decent skin. I think if this was done, people have an option which mob they want to hunt, and should hopefully not get bored of the same mob.I think this would benefit lower levels too, as level 100's farm blg, which as we know, there isn't enough of them. At the minute its blg from basically level 60+ to 100. Same for nightmares.[/quote]
Hurri you make me sick!
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[quote="DEVULA"]Hurri you make me sick![/quote]
The email out to all registered accounts with new changes and some posts of Facebook would be brilliant to attract old and new players. Add a release date on to email and posts of new changes and try and have maybe a game advisor on to help new people know what to do... just a thought

But most of the ideas of changes sound balanced
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[quote="FN"]The email out to all registered accounts with new changes and some posts of Facebook would be brilliant to attract old and new players. Add a release date on to email and posts of new changes and try and have maybe a game advisor on to help new people know what to do... just a thought But most of the ideas of changes sound balanced [/quote]
Any ETA Ghost? I know this will take time but I just want to know to settle things up on what to do on my char atm. Appreciated the efforts tho :)
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[quote="SIR_ABSHOLOM"]Any ETA Ghost? I know this will take time but I just want to know to settle things up on what to do on my char atm. Appreciated the efforts tho :)[/quote]
"DEVULA"The part where he told MickyC to "get a grip & stop complaining" good edit Hurri LOL!


Regardless, there's no need to go into it.

"SIR_ABSHOLOM"Any ETA Ghost? I know this will take time but I just want to know to settle things up on what to do on my char atm. Appreciated the efforts tho :)


Finito is the man with the plan currently.
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[quote="GHOSTLORD"][quote="DEVULA"]The part where he told MickyC to "get a grip & stop complaining" good edit Hurri LOL![/quote] Regardless, there's no need to go into it. [quote="SIR_ABSHOLOM"]Any ETA Ghost? I know this will take time but I just want to know to settle things up on what to do on my char atm. Appreciated the efforts tho :)[/quote] Finito is the man with the plan currently.[/quote]
"SIR_ABSHOLOM"Any ETA Ghost? I know this will take time but I just want to know to settle things up on what to do on my char atm. Appreciated the efforts tho :)


From finitos post on page 9, he states the ETA is for this weekend, but this is only for the quick changes.
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[quote="HURRICANE"][quote="SIR_ABSHOLOM"]Any ETA Ghost? I know this will take time but I just want to know to settle things up on what to do on my char atm. Appreciated the efforts tho :)[/quote] From finitos post on page 9, he states the ETA is for this weekend, but this is only for the quick changes.[/quote]
Remove magic from WBM, no one in there right mind will punch to 80 int to take on wbm when new patch you can allocate to int with no effort?

Decrease HP on KL + Apai to get more drops coming out.
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[quote="BALLER"]Remove magic from WBM, no one in there right mind will punch to 80 int to take on wbm when new patch you can allocate to int with no effort? Decrease HP on KL + Apai to get more drops coming out.[/quote]
@finito
Not sure if anyone can claim to hunt most tyt mobs.. stats are fast enough you can skip straight to kobs/scales raps with hit and run or a tank and be in armour hunting solo in no time. Tigers/white tiger drops are featured in some recipes but no one hunts them for the drops. Swamp beast gems are always in demand, maybe it would be an idea to add them to all mobs in the swamp at same drop rate..?
Merc is alright I guess.
With event mobs not many hunt scorp whelps for con anymore. Evil riders were good for Barr on esoma but don't think anyone uses them on this server as all Barr was upped across the board I believe. Few hunt much else other than wraiths, valks and blg.
Vod needs a dedicated xenomorph spawn.
As for abyss I can't actually remember much about it it's been so long (: all I remember is hunting for diamonds and enjoying it..

Sure some will pipe up about the lack of spawn useage but this is all in my opinion..
Hope this helps?
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[quote="CYPHUS"]@finito Not sure if anyone can claim to hunt most tyt mobs.. stats are fast enough you can skip straight to kobs/scales raps with hit and run or a tank and be in armour hunting solo in no time. Tigers/white tiger drops are featured in some recipes but no one hunts them for the drops. Swamp beast gems are always in demand, maybe it would be an idea to add them to all mobs in the swamp at same drop rate..? Merc is alright I guess. With event mobs not many hunt scorp whelps for con anymore. Evil riders were good for Barr on esoma but don't think anyone uses them on this server as all Barr was upped across the board I believe. Few hunt much else other than wraiths, valks and blg. Vod needs a dedicated xenomorph spawn. As for abyss I can't actually remember much about it it's been so long (: all I remember is hunting for diamonds and enjoying it.. Sure some will pipe up about the lack of spawn useage but this is all in my opinion.. Hope this helps?[/quote]
"DEVULA"The part where he told MickyC to "get a grip & stop complaining" good edit Hurri LOL!


LMAO
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[quote="ACAELUS"][quote="DEVULA"]The part where he told MickyC to "get a grip & stop complaining" good edit Hurri LOL![/quote] LMAO[/quote]
Could all boss souls be made tradable forgit to mention that earlyer.

Abyss on esoma was boring dont think anyone actualy farmed there.. the box event in there was good tho but Imho just update GDG to drop endgame items/upgrades and make it more difficult
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[quote="ACAELUS"]Could all boss souls be made tradable forgit to mention that earlyer. Abyss on esoma was boring dont think anyone actualy farmed there.. the box event in there was good tho but Imho just update GDG to drop endgame items/upgrades and make it more difficult[/quote]
"DEIMOS"Where is this suggestion of pre-bought upgrade token thing? Is it no the the crafter doing the upgrade? If not how are they limited and is it not success rate affected by skill?


The token will be linked to the crafter's skill (the skill crafter has at the point in time when crafter acquired the token). This is just a quicker way around having to implement UI like the SR trade, which will likely be added in the future.

"DEIMOS"What's with randomising boss spawn points? That sounds reasonable for hsoma with 99.999999% population using bow to trace but dsoma it basically rules out all other classes from killing bosses? Randomising time would be understandable, maybe even give 5 minute warning for that boss give everyone a chance to get there to stop 'camping'


Will take that into consideration. The randomising on whole map was just going to be a quick fix for now but I could just look at having the guard announce that a boss will be appearing soon first and just look at randomising the spawn time more. Would be nice to be able to finally have boss spawn times persisted between server reboots but I don't think I will get that sorted for this weekend.

"CYPHUS"Not sure if anyone can claim to hunt most tyt mobs.. stats are fast enough you can skip straight to kobs/scales raps with hit and run or a tank and be in armour hunting solo in no time.

In general perhaps skipped mobs could be changed to have similar stats as another mob and act as alternate spawn with different drops.
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[quote="FINITO"][quote="DEIMOS"]Where is this suggestion of pre-bought upgrade token thing? Is it no the the crafter doing the upgrade? If not how are they limited and is it not success rate affected by skill?[/quote] The token will be linked to the crafter's skill (the skill crafter has at the point in time when crafter acquired the token). This is just a quicker way around having to implement UI like the SR trade, which will likely be added in the future. [quote="DEIMOS"]What's with randomising boss spawn points? That sounds reasonable for hsoma with 99.999999% population using bow to trace but dsoma it basically rules out all other classes from killing bosses? Randomising time would be understandable, maybe even give 5 minute warning for that boss give everyone a chance to get there to stop 'camping'[/quote] Will take that into consideration. The randomising on whole map was just going to be a quick fix for now but I could just look at having the guard announce that a boss will be appearing soon first and just look at randomising the spawn time more. Would be nice to be able to finally have boss spawn times persisted between server reboots but I don't think I will get that sorted for this weekend. [quote="CYPHUS"]Not sure if anyone can claim to hunt most tyt mobs.. stats are fast enough you can skip straight to kobs/scales raps with hit and run or a tank and be in armour hunting solo in no time.[/quote] In general perhaps skipped mobs could be changed to have similar stats as another mob and act as alternate spawn with different drops.[/quote]
Regarding 'upgrade tokens.. will there be an ascending scale of success @ every 10 skill ? kinda thing ( of the crafter) .. and will the buyer/ reciever of such tokens be able to kno the ''quality' of it? ( still cant get above 190 wep craft skill after 70k ish daggers)

Regarding guild village holders recieving a 5% ( ish) reduction like wotw... this reduction will only apply within the boundaries of the gv .. not in open gameplay outside of gvw times i presume?

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[quote="LUPISCUS"]Regarding 'upgrade tokens.. will there be an ascending scale of success @ every 10 skill ? kinda thing ( of the crafter) .. and will the buyer/ reciever of such tokens be able to kno the ''quality' of it? ( still cant get above 190 wep craft skill after 70k ish daggers) Regarding guild village holders recieving a 5% ( ish) reduction like wotw... this reduction will only apply within the boundaries of the gv .. not in open gameplay outside of gvw times i presume? [/quote]
"LUPISCUS"Regarding 'upgrade tokens.. will there be an ascending scale of success @ every 10 skill ? kinda thing ( of the crafter) .. and will the buyer/ reciever of such tokens be able to kno the ''quality' of it?

I will somehow add a way of knowing this, most likely to get it in quick will be an adjustment to the item name to include the skill. For example Upgrade Token (120).

"LUPISCUS"Regarding guild village holders recieving a 5% ( ish) reduction like wotw... this reduction will only apply within the boundaries of the gv .. not in open gameplay outside of gvw times i presume?

It will only apply during GVW and within the GVW area.
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[quote="FINITO"][quote="LUPISCUS"]Regarding 'upgrade tokens.. will there be an ascending scale of success @ every 10 skill ? kinda thing ( of the crafter) .. and will the buyer/ reciever of such tokens be able to kno the ''quality' of it?[/quote] I will somehow add a way of knowing this, most likely to get it in quick will be an adjustment to the item name to include the skill. For example Upgrade Token (120). [quote="LUPISCUS"]Regarding guild village holders recieving a 5% ( ish) reduction like wotw... this reduction will only apply within the boundaries of the gv .. not in open gameplay outside of gvw times i presume?[/quote] It will only apply during GVW and within the GVW area. [/quote]

 

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