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The Server - Drastic action

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"OPENTHEDOOR"A lot of the above I don't think will really help. The main isssue is player base, I don't see many ideas to help with that. You are not getting any players back playing by increasing bones or sorting out a new boss. Like acaelis I thought the game beyond help, but that post is good from you Finito, but it does seem like the boy who cried wolf with regards to a new update.

Face the hard truth that with soma the game and age it is, there won't be any new players playing or very few and all updates should be focussed on getting people back playing and keeping existing people playing.

Wasting time on the politics of unbanning people is also silly. I doubt there is more than 3 banned people who don't have access to other chars if and when required and I doubt this would increase any user numbers.

There are 3 types of players :

No lifers
casuals
Pvp/competitive

No lifers - no short term fixes available
The likes of your Lupiscus's, Lyon's and VIPQG's. These guys have multiple capped chars, 15k or more hours. Take any suggestions with a pinch of salt. They aren't quitting anytime soon and will never leave and just want things to make the ingame actions they will do regardless easier. This is a very small part of the community and doesn't really have an impact on how stale the game is right now.

Casuals
Increase all monster levelling rates
Increase rested to 90
Give every account the option to make a "free" account of the opposite race of the same level
Change mob stats. Currently it's blg or NM for life. Make Xenomorph or Orc warriors the same stats as blg for something different and different drop files. It's really annoying that it's 2 mobs only for 2k hours of time in hsoma


PVP/competitive players - biggest user count/most players who have left

I will address the biggest elephant in the room, 95% of people who have left this group have sold or broken all their items. So it is a challenge to get chars and players back, and not a simple solution.

Making magma's a no PK zone
Make magmas in conti or for the race who owns conti double or triple current drop rate
Make new weapons armours and accessories that mean people who have left can get back to speed quickly but also improvements for current players (these need to be easily accessible (new hero quest?) Ivory armour? -p weapons? This need to be fairly easily accessible
Give everyone a new choice of the original 4 hero parts
Give everyone on hsoma 2 SR's (not crafting skill, any crafting skill would add to this total)
Give dsoma hero weapons (bow +25 str, axe +25 Dex ect ect)
Gvw like wow on a % might help
Have gypsy shop and devil shop sell the exact same things tyt shop does, same with gv shop
Have more area scrolls for mob spawns available (this will help pvp also)
Remove SS it's pointless instead spawn 8 bosses for wow winners and 2 bosses inside gv hut for gv winners
Make guilds 10 or 15
Increase party to same size as guild size


+1
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[quote="VOICEOFSOMA"][quote="OPENTHEDOOR"]A lot of the above I don't think will really help. The main isssue is player base, I don't see many ideas to help with that. You are not getting any players back playing by increasing bones or sorting out a new boss. Like acaelis I thought the game beyond help, but that post is good from you Finito, but it does seem like the boy who cried wolf with regards to a new update. Face the hard truth that with soma the game and age it is, there won't be any new players playing or very few and all updates should be focussed on getting people back playing and keeping existing people playing. Wasting time on the politics of unbanning people is also silly. I doubt there is more than 3 banned people who don't have access to other chars if and when required and I doubt this would increase any user numbers. There are 3 types of players : No lifers casuals Pvp/competitive No lifers - no short term fixes available The likes of your Lupiscus's, Lyon's and VIPQG's. These guys have multiple capped chars, 15k or more hours. Take any suggestions with a pinch of salt. They aren't quitting anytime soon and will never leave and just want things to make the ingame actions they will do regardless easier. This is a very small part of the community and doesn't really have an impact on how stale the game is right now. Casuals Increase all monster levelling rates Increase rested to 90 Give every account the option to make a "free" account of the opposite race of the same level Change mob stats. Currently it's blg or NM for life. Make Xenomorph or Orc warriors the same stats as blg for something different and different drop files. It's really annoying that it's 2 mobs only for 2k hours of time in hsoma PVP/competitive players - biggest user count/most players who have left I will address the biggest elephant in the room, 95% of people who have left this group have sold or broken all their items. So it is a challenge to get chars and players back, and not a simple solution. Making magma's a no PK zone Make magmas in conti or for the race who owns conti double or triple current drop rate Make new weapons armours and accessories that mean people who have left can get back to speed quickly but also improvements for current players (these need to be easily accessible (new hero quest?) Ivory armour? -p weapons? This need to be fairly easily accessible Give everyone a new choice of the original 4 hero parts Give everyone on hsoma 2 SR's (not crafting skill, any crafting skill would add to this total) Give dsoma hero weapons (bow +25 str, axe +25 Dex ect ect) Gvw like wow on a % might help Have gypsy shop and devil shop sell the exact same things tyt shop does, same with gv shop Have more area scrolls for mob spawns available (this will help pvp also) Remove SS it's pointless instead spawn 8 bosses for wow winners and 2 bosses inside gv hut for gv winners Make guilds 10 or 15 Increase party to same size as guild size [/quote] +1[/quote]
1) nerf epic/intense tags and buff rare tag to bring it in line with the rest any weapon I get above 93skill at dsoma is automatic vendor ( when I manage to get).

2) Reduce kill requirements for Trolls 3k for az pill??

3) Remove Egg from Raro

4)Make GdG on dsoma Soma Time based

5)Stackable Serums only for Dsoma to deal with the zombie/weaken bots

6)Make tags on Staffs to increase MA properly

7)Icnrease MD on Int Armor since with the new patch lots of devils get a big nerf on their MD

8)Make Weaken quest for mages easier having to kill Shironim is tricky enough and its only a lvl1 weaken

9)Large Diamonds don't do anything on dsoma atm Mages could use it to increase X lvl spells to like XX or XL?

10)Revamp that silly 4th staff to like Greater Mp Saver ?

11)Better Restocks on Mats soo we can get crafting up faster?

12)Dragon Pill's on Dsoma?? ;p

13)Increase the upgrade on weps to +8 or atleast make eggs give more Recoil atleast

14)I know DF's current are BiS item but I think the time has come to spread em across the board

15)I have been magmas for 2-3 days in a row with Deimos we both were forced to have 2healers and 1 had to use full slow gear and the best item drop was barrs or empty. this is something needs to be looked on.



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[quote="MANTICORE"]1) nerf epic/intense tags and buff rare tag to bring it in line with the rest any weapon I get above 93skill at dsoma is automatic vendor ( when I manage to get). 2) Reduce kill requirements for Trolls 3k for az pill?? 3) Remove Egg from Raro 4)Make GdG on dsoma Soma Time based 5)Stackable Serums only for Dsoma to deal with the zombie/weaken bots 6)Make tags on Staffs to increase MA properly 7)Icnrease MD on Int Armor since with the new patch lots of devils get a big nerf on their MD 8)Make Weaken quest for mages easier having to kill Shironim is tricky enough and its only a lvl1 weaken 9)Large Diamonds don't do anything on dsoma atm Mages could use it to increase X lvl spells to like XX or XL? 10)Revamp that silly 4th staff to like Greater Mp Saver ? 11)Better Restocks on Mats soo we can get crafting up faster? 12)Dragon Pill's on Dsoma?? ;p 13)Increase the upgrade on weps to +8 or atleast make eggs give more Recoil atleast 14)I know DF's current are BiS item but I think the time has come to spread em across the board 15)I have been magmas for 2-3 days in a row with Deimos we both were forced to have 2healers and 1 had to use full slow gear and the best item drop was barrs or empty. this is something needs to be looked on. [/quote]
"OPENTHEDOOR"A lot of the above I don't think will really help. The main isssue is player base, I don't see many ideas to help with that. You are not getting any players back playing by increasing bones or sorting out a new boss. Like acaelis I thought the game beyond help, but that post is good from you Finito, but it does seem like the boy who cried wolf with regards to a new update.

Face the hard truth that with soma the game and age it is, there won't be any new players playing or very few and all updates should be focussed on getting people back playing and keeping existing people playing.

Wasting time on the politics of unbanning people is also silly. I doubt there is more than 3 banned people who don't have access to other chars if and when required and I doubt this would increase any user numbers.

There are 3 types of players :

No lifers
casuals
Pvp/competitive

No lifers - no short term fixes available
The likes of your Lupiscus's, Lyon's and VIPQG's. These guys have multiple capped chars, 15k or more hours. Take any suggestions with a pinch of salt. They aren't quitting anytime soon and will never leave and just want things to make the ingame actions they will do regardless easier. This is a very small part of the community and doesn't really have an impact on how stale the game is right now.

Casuals
Increase all monster levelling rates
Increase rested to 90
Give every account the option to make a "free" account of the opposite race of the same level
Change mob stats. Currently it's blg or NM for life. Make Xenomorph or Orc warriors the same stats as blg for something different and different drop files. It's really annoying that it's 2 mobs only for 2k hours of time in hsoma


PVP/competitive players - biggest user count/most players who have left

I will address the biggest elephant in the room, 95% of people who have left this group have sold or broken all their items. So it is a challenge to get chars and players back, and not a simple solution.

Making magma's a no PK zone
Make magmas in conti or for the race who owns conti double or triple current drop rate
Make new weapons armours and accessories that mean people who have left can get back to speed quickly but also improvements for current players (these need to be easily accessible (new hero quest?) Ivory armour? -p weapons? This need to be fairly easily accessible
Give everyone a new choice of the original 4 hero parts
Give everyone on hsoma 2 SR's (not crafting skill, any crafting skill would add to this total)
Give dsoma hero weapons (bow +25 str, axe +25 Dex ect ect)
Gvw like wow on a % might help
Have gypsy shop and devil shop sell the exact same things tyt shop does, same with gv shop
Have more area scrolls for mob spawns available (this will help pvp also)
Remove SS it's pointless instead spawn 8 bosses for wow winners and 2 bosses inside gv hut for gv winners
Make guilds 10 or 15
Increase party to same size as guild size


then add peace in the world and aids cure and prolly Openthedoor is happy
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[quote="LYON"][quote="OPENTHEDOOR"]A lot of the above I don't think will really help. The main isssue is player base, I don't see many ideas to help with that. You are not getting any players back playing by increasing bones or sorting out a new boss. Like acaelis I thought the game beyond help, but that post is good from you Finito, but it does seem like the boy who cried wolf with regards to a new update. Face the hard truth that with soma the game and age it is, there won't be any new players playing or very few and all updates should be focussed on getting people back playing and keeping existing people playing. Wasting time on the politics of unbanning people is also silly. I doubt there is more than 3 banned people who don't have access to other chars if and when required and I doubt this would increase any user numbers. There are 3 types of players : No lifers casuals Pvp/competitive No lifers - no short term fixes available The likes of your Lupiscus's, Lyon's and VIPQG's. These guys have multiple capped chars, 15k or more hours. Take any suggestions with a pinch of salt. They aren't quitting anytime soon and will never leave and just want things to make the ingame actions they will do regardless easier. This is a very small part of the community and doesn't really have an impact on how stale the game is right now. Casuals Increase all monster levelling rates Increase rested to 90 Give every account the option to make a "free" account of the opposite race of the same level Change mob stats. Currently it's blg or NM for life. Make Xenomorph or Orc warriors the same stats as blg for something different and different drop files. It's really annoying that it's 2 mobs only for 2k hours of time in hsoma PVP/competitive players - biggest user count/most players who have left I will address the biggest elephant in the room, 95% of people who have left this group have sold or broken all their items. So it is a challenge to get chars and players back, and not a simple solution. Making magma's a no PK zone Make magmas in conti or for the race who owns conti double or triple current drop rate Make new weapons armours and accessories that mean people who have left can get back to speed quickly but also improvements for current players (these need to be easily accessible (new hero quest?) Ivory armour? -p weapons? This need to be fairly easily accessible Give everyone a new choice of the original 4 hero parts Give everyone on hsoma 2 SR's (not crafting skill, any crafting skill would add to this total) Give dsoma hero weapons (bow +25 str, axe +25 Dex ect ect) Gvw like wow on a % might help Have gypsy shop and devil shop sell the exact same things tyt shop does, same with gv shop Have more area scrolls for mob spawns available (this will help pvp also) Remove SS it's pointless instead spawn 8 bosses for wow winners and 2 bosses inside gv hut for gv winners Make guilds 10 or 15 Increase party to same size as guild size [/quote] then add peace in the world and aids cure and prolly Openthedoor is happy [/quote]
"VOICEOFSOMA"Make levelling to 90 close to 2x what it is now.

Raise level cap.

3 Second cooldown on feathers.

max limit of carrying 3 revive scrolls.

Get rid of merc, pointless map (move mobs to tyt, get rid of every mob not used)

Make other weapons viable, apart from axe, bow, staff

Make it so more than papapilas can hunt magma's

Get rid of pointless bosses, add useful ones. Most T8 bosses are rubbish, and camped.

Unban everyone and reset it to a two strikes you're out rule, currently a lot of people are banned

PK gives some kind of reward; obviously balanced so can't be exploited (unknown what that is, because at the moment you only lose moral)

Agreed on owners of guild village lose 5% strength per time won, to a min of 80% (possible figures)

Don't listen to any of Lupi's selfish crafting ideas, just make a server for him to play on his own







First of all .... Lupi and selfish ? Dude that man provides whole soma with crafted items .... and gives srs and weaps for free... I dont know you coz u hide behind a store char like all keyboard heros.... But Like every1 else Lupi gives ideas and either u like em or not... you are not the judge here finito is....
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[quote="MONSTERMAN"][quote="VOICEOFSOMA"]Make levelling to 90 close to 2x what it is now. Raise level cap. 3 Second cooldown on feathers. max limit of carrying 3 revive scrolls. Get rid of merc, pointless map (move mobs to tyt, get rid of every mob not used) Make other weapons viable, apart from axe, bow, staff Make it so more than papapilas can hunt magma's Get rid of pointless bosses, add useful ones. Most T8 bosses are rubbish, and camped. Unban everyone and reset it to a two strikes you're out rule, currently a lot of people are banned PK gives some kind of reward; obviously balanced so can't be exploited (unknown what that is, because at the moment you only lose moral) Agreed on owners of guild village lose 5% strength per time won, to a min of 80% (possible figures) Don't listen to any of Lupi's selfish crafting ideas, just make a server for him to play on his own [/quote] First of all .... Lupi and selfish ? Dude that man provides whole soma with crafted items .... and gives srs and weaps for free... I dont know you coz u hide behind a store char like all keyboard heros.... But Like every1 else Lupi gives ideas and either u like em or not... you are not the judge here finito is.... [/quote]
As a player that would love to return i would suggest faster rates upto 90 or 100 or whatever i don't mean more rested or faster rested i'm talking about reducing that 2 hour grind at 95 dex+ i'm not even there yet but i genuinely cba to get there, i would of ploughed through it if i were competing with people but i'm not my char is redundant in all situations whether it be events (boss spawned), SS, GVW, WOTW and i just see no point in lvling when it takes me forever to catch someone who is just getting more and more gear from farming bosses ect making my char redundant once again because i'm heavily unequipped.

2 SR's without crafting sounds great or maybe use an alt gem or something as a "poison plant" type item, I'd also say speed skill and con up i mean con isn't massively needed to speed up because once it's done it's done but skill needs the boost due to the mobs being better i'm getting stats before skill for weps sort of thing.
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[quote="KAIDONE"]As a player that would love to return i would suggest faster rates upto 90 or 100 or whatever i don't mean more rested or faster rested i'm talking about reducing that 2 hour grind at 95 dex+ i'm not even there yet but i genuinely cba to get there, i would of ploughed through it if i were competing with people but i'm not my char is redundant in all situations whether it be events (boss spawned), SS, GVW, WOTW and i just see no point in lvling when it takes me forever to catch someone who is just getting more and more gear from farming bosses ect making my char redundant once again because i'm heavily unequipped. 2 SR's without crafting sounds great or maybe use an alt gem or something as a "poison plant" type item, I'd also say speed skill and con up i mean con isn't massively needed to speed up because once it's done it's done but skill needs the boost due to the mobs being better i'm getting stats before skill for weps sort of thing.[/quote]
2 things that keep me from hsoma

CON and Special Repair (hate having to wait round to try get something fixed, id log off at this point, I'm a devil player so have the need to use my best gear to hunt, don't like hunting in throw away gear)

For con its mainly the slowdowns you hit suddenly, you get to 18 and almost hit a wall, 20........, a mob ingame constantly for con that isn't just a event mob would be nice also

I do not agree with 2 free Srs , as its quite easy to get to 60 skill, could defently give more SR tho, say 20 skill, 50 skill, 80 skill, 100 skill, and then maybe a addictional SR for total skill, so 150 total skill would be a 5th SR, 200 a 6th

hoping at some point fin adds something to sell your full inventory as its this that kills craftin for me
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[quote="JAHEIRA"]2 things that keep me from hsoma CON and Special Repair (hate having to wait round to try get something fixed, id log off at this point, I'm a devil player so have the need to use my best gear to hunt, don't like hunting in throw away gear) For con its mainly the slowdowns you hit suddenly, you get to 18 and almost hit a wall, 20........, a mob ingame constantly for con that isn't just a event mob would be nice also I do not agree with 2 free Srs , as its quite easy to get to 60 skill, could defently give more SR tho, say 20 skill, 50 skill, 80 skill, 100 skill, and then maybe a addictional SR for total skill, so 150 total skill would be a 5th SR, 200 a 6th hoping at some point fin adds something to sell your full inventory as its this that kills craftin for me [/quote]
"JAHEIRA"2 things that keep me from hsoma

CON and Special Repair (hate having to wait round to try get something fixed, id log off at this point, I'm a devil player so have the need to use my best gear to hunt, don't like hunting in throw away gear)

For con its mainly the slowdowns you hit suddenly, you get to 18 and almost hit a wall, 20........, a mob ingame constantly for con that isn't just a event mob would be nice also

I do not agree with 2 free Srs , as its quite easy to get to 60 skill, could defently give more SR tho, say 20 skill, 50 skill, 80 skill, 100 skill, and then maybe a addictional SR for total skill, so 150 total skill would be a 5th SR, 200 a 6th

hoping at some point fin adds something to sell your full inventory as its this that kills craftin for me


+1
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[quote="KAIDONE"][quote="JAHEIRA"]2 things that keep me from hsoma CON and Special Repair (hate having to wait round to try get something fixed, id log off at this point, I'm a devil player so have the need to use my best gear to hunt, don't like hunting in throw away gear) For con its mainly the slowdowns you hit suddenly, you get to 18 and almost hit a wall, 20........, a mob ingame constantly for con that isn't just a event mob would be nice also I do not agree with 2 free Srs , as its quite easy to get to 60 skill, could defently give more SR tho, say 20 skill, 50 skill, 80 skill, 100 skill, and then maybe a addictional SR for total skill, so 150 total skill would be a 5th SR, 200 a 6th hoping at some point fin adds something to sell your full inventory as its this that kills craftin for me [/quote] +1[/quote]
"JAHEIRA"2 things that keep me from hsoma

CON and Special Repair (hate having to wait round to try get something fixed, id log off at this point, I'm a devil player so have the need to use my best gear to hunt, don't like hunting in throw away gear)

For con its mainly the slowdowns you hit suddenly, you get to 18 and almost hit a wall, 20........, a mob ingame constantly for con that isn't just a event mob would be nice also

I do not agree with 2 free Srs , as its quite easy to get to 60 skill, could defently give more SR tho, say 20 skill, 50 skill, 80 skill, 100 skill, and then maybe a addictional SR for total skill, so 150 total skill would be a 5th SR, 200 a 6th

hoping at some point fin adds something to sell your full inventory as its this that kills craftin for me


for 2 srs he probably means 2 soma repairs per day which happens at 130skill :P
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[quote="MANTICORE"][quote="JAHEIRA"]2 things that keep me from hsoma CON and Special Repair (hate having to wait round to try get something fixed, id log off at this point, I'm a devil player so have the need to use my best gear to hunt, don't like hunting in throw away gear) For con its mainly the slowdowns you hit suddenly, you get to 18 and almost hit a wall, 20........, a mob ingame constantly for con that isn't just a event mob would be nice also I do not agree with 2 free Srs , as its quite easy to get to 60 skill, could defently give more SR tho, say 20 skill, 50 skill, 80 skill, 100 skill, and then maybe a addictional SR for total skill, so 150 total skill would be a 5th SR, 200 a 6th hoping at some point fin adds something to sell your full inventory as its this that kills craftin for me [/quote] for 2 srs he probably means 2 soma repairs per day which happens at 130skill :P[/quote]
I'm level 94 and have been for a long time now, what's stopping me from playing?

Amount of time needed to gain stats

Lack of drops, weapons and upgrades

The anvil is just too harsh for casual and below.
Yeah some people have +6-7-8 but I bloody don't and it seems overwhelming trying to get them

I had a +5 knuckle and I tried to upgrade it to +6 and rage quit it's just not nice seeing something you've put hours and hours into just disappear

If I spend 2-3 hours playing I want something better to show for it than 0.3 int and 4 frogs

My idea would be make all current upgrades/weapons/armours more common and make a new tier of them all like KE that adds +3 instead of plus 2 that way the casuals like myself can actually put some time in and feel like I'm getting somewhere.

I think magmas(and should bring in a Melee magmas area) could really work if they was abit easier get rid of the whelps and increase drops(could use the abyss quest items as drops) so you can farm the items you need and get upgrades for them

Also the user count is a reason I don't stay on long when I login

But to sum it up

More weapon/upgrade drops,, faster stats, less harsh anvil

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[quote="MAIZHIYING"]I'm level 94 and have been for a long time now, what's stopping me from playing? Amount of time needed to gain stats Lack of drops, weapons and upgrades The anvil is just too harsh for casual and below. Yeah some people have +6-7-8 but I bloody don't and it seems overwhelming trying to get them I had a +5 knuckle and I tried to upgrade it to +6 and rage quit it's just not nice seeing something you've put hours and hours into just disappear If I spend 2-3 hours playing I want something better to show for it than 0.3 int and 4 frogs My idea would be make all current upgrades/weapons/armours more common and make a new tier of them all like KE that adds +3 instead of plus 2 that way the casuals like myself can actually put some time in and feel like I'm getting somewhere. I think magmas(and should bring in a Melee magmas area) could really work if they was abit easier get rid of the whelps and increase drops(could use the abyss quest items as drops) so you can farm the items you need and get upgrades for them Also the user count is a reason I don't stay on long when I login But to sum it up More weapon/upgrade drops,, faster stats, less harsh anvil [/quote]
For Dsoma...

x10 on rates atleast and increase tag chance

Create some items that can be crafted to produce better items

Drastically lower Magma's int and lower there defense... currently takes 140 pots to kill 1..

lower boss spawn timers..

Make conti monsters drop rates doubled.

Add stuff to the pos shop in conti

Lower quest kills... 5000 mobs for an upgrade is crazy

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[quote="EVIL_JR"]For Dsoma... x10 on rates atleast and increase tag chance Create some items that can be crafted to produce better items Drastically lower Magma's int and lower there defense... currently takes 140 pots to kill 1.. lower boss spawn timers.. Make conti monsters drop rates doubled. Add stuff to the pos shop in conti Lower quest kills... 5000 mobs for an upgrade is crazy [/quote]
These are two ideas which could bring improvements to the problems our players have brought to attention. Not immediately possible to implement but it would be nice if they can be given consideration

1. A 'less harsh anvil' or improved success rate for a limited amount of upgrades per a given time period. All types of player would benefit while keeping balance within the game.

2. A very far fetched idea of an in built hunting bot within the game which can be only used 2/3 hours per 24 real world hours. Many of us love this game but the time required keeps many of us logging in. All players would benefit. More players, more items and more competition.

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[quote="KOBRA"]These are two ideas which could bring improvements to the problems our players have brought to attention. Not immediately possible to implement but it would be nice if they can be given consideration 1. A 'less harsh anvil' or improved success rate for a limited amount of upgrades per a given time period. All types of player would benefit while keeping balance within the game. 2. A very far fetched idea of an in built hunting bot within the game which can be only used 2/3 hours per 24 real world hours. Many of us love this game but the time required keeps many of us logging in. All players would benefit. More players, more items and more competition. [/quote]
Soma needs to be more casual friendly - most of us don't have the time to play hours for .1 or .2 in a stat... though I'm not really sure that's possible with the way Soma is designed.

The whole game needs a complete overhaul but then it isn't Soma anymore and the GMs don't have time to do something like this anyway.

Lost cause.
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[quote="ONAGA"]Soma needs to be more casual friendly - most of us don't have the time to play hours for .1 or .2 in a stat... though I'm not really sure that's possible with the way Soma is designed. The whole game needs a complete overhaul but then it isn't Soma anymore and the GMs don't have time to do something like this anyway. Lost cause.[/quote]
"KOBRA"These are two ideas which could bring improvements to the problems our players have brought to attention. Not immediately possible to implement but it would be nice if they can be given consideration

1. A 'less harsh anvil' or improved success rate for a limited amount of upgrades per a given time period. All types of player would benefit while keeping balance within the game.

2. A very far fetched idea of an in built hunting bot within the game which can be only used 2/3 hours per 24 real world hours. Many of us love this game but the time required keeps many of us logging in. All players would benefit. More players, more items and more competition.



Let's address the elephant in the room..

Maybe it would be an idea for Fin to release a basic bot that way its a level playing field for the casuals against the no lifers and the pilots.

Lets face it. Its the grind that makes poeple quit. Afk hunting can be self policed by the Pk system.
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[quote="VISOVARI"][quote="KOBRA"]These are two ideas which could bring improvements to the problems our players have brought to attention. Not immediately possible to implement but it would be nice if they can be given consideration 1. A 'less harsh anvil' or improved success rate for a limited amount of upgrades per a given time period. All types of player would benefit while keeping balance within the game. 2. A very far fetched idea of an in built hunting bot within the game which can be only used 2/3 hours per 24 real world hours. Many of us love this game but the time required keeps many of us logging in. All players would benefit. More players, more items and more competition. [/quote] Let's address the elephant in the room.. Maybe it would be an idea for Fin to release a basic bot that way its a level playing field for the casuals against the no lifers and the pilots. Lets face it. Its the grind that makes poeple quit. Afk hunting can be self policed by the Pk system.[/quote]
"VISOVARI"
"KOBRA"These are two ideas which could bring improvements to the problems our players have brought to attention. Not immediately possible to implement but it would be nice if they can be given consideration

1. A 'less harsh anvil' or improved success rate for a limited amount of upgrades per a given time period. All types of player would benefit while keeping balance within the game.

2. A very far fetched idea of an in built hunting bot within the game which can be only used 2/3 hours per 24 real world hours. Many of us love this game but the time required keeps many of us logging in. All players would benefit. More players, more items and more competition.



Let's address the elephant in the room..

Maybe it would be an idea for Fin to release a basic bot that way its a level playing field for the casuals against the no lifers and the pilots.

Lets face it. Its the grind that makes poeple quit. Afk hunting can be self policed by the Pk system.


Soma is a game of grind. Release a bot ? What the hell are you talking about ? Jesus this isnt world of warcraft where you can max out your char in 24h.
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[quote="MONSTERMAN"][quote="VISOVARI"][quote="KOBRA"]These are two ideas which could bring improvements to the problems our players have brought to attention. Not immediately possible to implement but it would be nice if they can be given consideration 1. A 'less harsh anvil' or improved success rate for a limited amount of upgrades per a given time period. All types of player would benefit while keeping balance within the game. 2. A very far fetched idea of an in built hunting bot within the game which can be only used 2/3 hours per 24 real world hours. Many of us love this game but the time required keeps many of us logging in. All players would benefit. More players, more items and more competition. [/quote] Let's address the elephant in the room.. Maybe it would be an idea for Fin to release a basic bot that way its a level playing field for the casuals against the no lifers and the pilots. Lets face it. Its the grind that makes poeple quit. Afk hunting can be self policed by the Pk system.[/quote] Soma is a game of grind. Release a bot ? What the hell are you talking about ? Jesus this isnt world of warcraft where you can max out your char in 24h. [/quote]
As has already been mooted by several others ...

Soma is a "levelling" game.

Originally, it was considered so difficult to reach level 100, that the game writers did not think past it.

Since then, technology and games have moved on a lot.

The re-invention of Soma here (Finito & Co.) is massively nostalgic and I/we are very grateful for it.

Upon it's re-release, many mods were made especially the fact that you could level much faster.

This was abused by botting and multi's who quickly found they had "topped out". There was much complaining from some of those same people that more should be done to improve the game.

As some one else said, for the majority of casual players, the game is great as it is.

I think it is pretty unfair to pressure Finito into re-inventing the wheel (or even wipe out everyone including the casuals) just because some people hit the cap by botting/mutli-ing.

Soma is what it is, Soma.(A levelling game).

Most of us will never reach level 100 and certainly never be able to do the things that the botters/multies can and have done. We will never have the exceptional gear that they have got by whatever means.

Reward the botters/multis? (I say no). Reward those who got there on their own steam - possibly, but let's not forget that Soma is what it is, Soma - and we all knew that when we started playing.

It isn't Finito's fault .....

8)

Jac
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[quote="JACKELPUP"]As has already been mooted by several others ... Soma is a "levelling" game. Originally, it was considered so difficult to reach level 100, that the game writers did not think past it. Since then, technology and games have moved on a lot. The re-invention of Soma here (Finito & Co.) is massively nostalgic and I/we are very grateful for it. Upon it's re-release, many mods were made especially the fact that you could level much faster. This was abused by botting and multi's who quickly found they had "topped out". There was much complaining from some of those same people that more should be done to improve the game. As some one else said, for the majority of casual players, the game is great as it is. I think it is pretty unfair to pressure Finito into re-inventing the wheel (or even wipe out everyone including the casuals) just because some people hit the cap by botting/mutli-ing. Soma is what it is, Soma.(A levelling game). Most of us will never reach level 100 and certainly never be able to do the things that the botters/multies can and have done. We will never have the exceptional gear that they have got by whatever means. Reward the botters/multis? (I say no). Reward those who got there on their own steam - possibly, but let's not forget that Soma is what it is, Soma - and we all knew that when we started playing. It isn't Finito's fault ..... 8) Jac[/quote]

 

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